The primary problem with Clue Scrolls and an open wilderness is the fact that Level 3 Clues have already been figured out. Most experienced players already know locations of Clue sites. An open wilderness will give them the freedom to hunt Clue Hunters to their content. Whether it's for wealth or simply for joy of being a jerk, this will cause players to despise the new game mechanics.
Moreover, the current drop table for PvP action is in my opinion quite fair. It ensures people get drops for kills and prevents any attempt at a Kill-Trade. If you bring back the old Wilderness, would that be bringing back Kill-Trades and Real World Trading as well?
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Suggestion:
Trading:
Allow an even higher, possible Millions of GP at a time, of trade limit for people who've been friends for years. I've seen many situations where a person takes a break from RS then decides to return to playing and haven't the money to get started again. In this manner, friends can have more freedom in exchanging items with each other, and you can still keep an eye on Real World Trading. I doubt a bot can add a customer for years at a time just to sell $10 worth of RS gold.
Wilderness:
Quick and simple...use the current PvP idea, but without the EP% and only applies to certified PvP worlds. It's practically like the old Wilderness with exception of the drop table. I believe the trophy drops should still be there in place of actual items worn by the deceased. To prevent Real World Trading with this system, there can be a limited table/number of items one can bring to be considered as PKing equipment. It still applies to the more you risk the more you gain rule which helps keep an eye on RWT; although some may still happen under this system.
30-Dec-2010 13:56:07
- Last edited on
30-Dec-2010 14:12:45
by
Nicky Zhang