I voted "Yes" for the simple reason that there used to be two ways you had genuine interactions with other players (besides idle chat, which I'm not into). One was trading, and the other was when someone was trying to kill you. Both pretty much went away with the new system.
On the wilderness: revenants can be dangerous, but they just aren't interesting. PKers are. And this is from someone who only went to the wilderness for quests, clues, and green dragons, and considered the pker's a nuisance. But still they made the wilderness an exciting place.
On free trade: the chaotic marketplaces on trading worlds were loads of fun, as was hanging out trying to get steals on dragon hides. But on the other hand, it was a lot less efficient and I like being able to sell or buy almost anything on the GE. I say remove the trade limits (or change them drastically) but keep the GE. That means we won't get the old free-for-all trading back, but it will reduce the inefficiencies of an overly constrained market. If someone else is desperate for something I have, I'll make a profit off his need; on the other hand, if I need cash badly someone else will get something cheap.
(There are ways you can control manipulative trades. For example, if someone is buying something at a price way above the GE price, you could choose to have a "magic elf" show up and sell the person the item for the GE price plus a delivery fee. Buyer gets what he needs, seller doesn't make a trade.)
22-Dec-2010 09:12:25