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Wilderness and Free Trade Vote Thread is locked

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donnychong07

donnychong07

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Bringing old wildy back will just only let the pkers can go back killing random people(explorers, treasure trailer, dragon slayer and possibly penguin hunters) in the wilderness and just for the sake of fun out of it. Oh yeah, it's so fun to kill random strangers who got no issue with you in that killzone. Then you can share stories with your friends of how pathetic your victims were and you people just might laugh at the story. Rough example, "Rofl, the guy was such a noob". In the end, the pkers will be the ones benefit the wildy update the most.
By the way, sometimes people may just ignore the notification(or end up disabling it) that they are going to wildy and gonna lose their stuff. I would say whether the wildy is new or old won't really change the fact that stupidity will continue to exist.
Just one mistake only can get you killed in a few seconds once you're in the old wildy. Pkers consist of different type of 'people' and don't think every one of them has the honour of sparing your life for any reason. Once you're killed and dropped your stuff, it's theirs and not yours. Very much like how bandits or pirates would do things. If you really want that kind of world, why not suggest the idea of just changing all the worlds into the PvP worlds? But then, the game might just collapse under that idea. Why? Who likes the idea of you going to do slayer tasks and then get ambushed by some random people who can come out of nowhere?
Pkers are not npcs like the revenants. These guys are trained to be very effective player killers since this is how they normally play in this game. They'll heal themselves in a much better fashion than the revenants we know.
As for free trade, if it's going to be reintroduced, I hope GE stays. Isn't it already harsh enough that people who kill monsters to earn money gain lesser income than skillers? Logs, ores and others are easy to sell and provide lucrative income. Those fighters risk their costly equipments just to earn so little.

19-Jan-2011 10:14:03

Billy Opel

Billy Opel

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Man i hope you are new to this game. A old player wont say that i was a noob when wildy was and actully didnt care that it dissapeard but know when i see this pvp areas i really want free trade and wildy back i can understand you if ur new. And there is not pkers in every world so please give it cahnse.

19-Jan-2011 12:18:42

Mystic Monad
May Member 2005

Mystic Monad

Posts: 12,305 Opal Posts by user Forum Profile RuneMetrics Profile
Phthartic (from page 2039),
Glad you enjoyed my little truth-in-jest. :-)
I am also concerned about botting and rwt. I hope Jagex can actually control it as they think they can. I'll believe it when I (don't) see it.
Personally, I don't pk, and I don't enjoy pking.
However, I also know players personally who love pking, not because they're lying, scamming virtual murderers, but because they enjoy the ultimate challenge of facing off against other thinking, unpredictable human beings, rather than against a programmed (and therefore largely predictable) NPC.
And for players who enjoy pking, nothing Jagex has tried to do to replace the experience of the old wilderness has anywhere near measured up.
So even though I don't pk myself, and I avoided the wildy as much as possible in the pre-2008 years, I do support bringing back the old wildy for the sake of those decent players who enjoy what they see as the biggest challenge: competition against other human beings.
Remember, nobody *really* dies in RS.
An offsite poll shows that about 2/3 of the players voting do support bringing back the wildy.
Yes, I think Jagex has been planning this all along. That's because they heard the message loud and clear from many, many players that they wanted the wildy and free trade back.
A few points:
1. If the vote had gone *against* bringing back the wildy and free trade, I believe Jagex would have backed off and left the game as is.
2. Even if Jagex was already planning to bring back the wildy and free trade, given how controversial the subject is, having a poll was necessary to show players who might object that this was the will of the players, and not just the will of Jagex.
3. In the end, I believe that Jagex was responding to the will of its customers in its plans to bring back the wildy and free trade. The poll simply indicated the truth of that.
Conspiracy theories abound. But the bottom line is: a majority of players wanted the wildy and free trade back.

19-Jan-2011 14:25:22 - Last edited on 19-Jan-2011 17:24:52 by Mystic Monad

Mystic Monad
May Member 2005

Mystic Monad

Posts: 12,305 Opal Posts by user Forum Profile RuneMetrics Profile
Agent B MiB (from page 2040),
What you don't seem to understand is that the general goal of most players in RS is to gain levels. Levels are what give a player standing in the game. That's what's reported in the hiscores, and that's how players judge other players.
And people will pay to achieve their goals.
In the real world, the general goal of most people is to acquire money and/or power. So they do things that will help them achieve their goals.
People in the real world would not smelt ores into metals if they lost money doing it.
The goals of players in Runescape are different than the goals of people irl. Therefore, the values in the economy are different.
One result of this is that unlike in real life, players in Runescape *will* pay to smelt ores into metal bars, or metal bars into armor, because what they're primarily interested in is gaining smithing levels.
Since gaining levels is the primary goal of most players in RS, skills that can be "bought" for faster leveling will always cost money to level fast--and the faster the leveling, the more expensive the levels will be.
The basic laws of economics work in RS just as they do in real life. But since the goals of players in RS are different from the goals of people irl, those economic laws adapt themselves to the goals that drive people in each realm.
I strongly suggest that you learn some basic economics before spouting off further about money and merchanting issues in Runescape. You're just making yourself look silly.
Of course, you're in good company. As is clear from reading the forums, the vast majority of RS players don't have the foggiest notion of how an economy works.
Maybe that's because primary and secondary schools don't teach kinds anything at all about economics and money--which just happens to be the lifeblood of our human societies here on planet earth.
It's a sad situation when a computer game teaches kids more about money and economics than they learn in school.

19-Jan-2011 14:47:49 - Last edited on 19-Jan-2011 14:51:17 by Mystic Monad

Signup4AM

Signup4AM

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm so happy it comes back, but i'm really scared to get banned because i have 2 accounts.
I never play on one of the two, but it has 26m cash which i want to set over if free trade is back.
How will Jagex see the difference between setting over and in real life world trading, because i all gained it myself =.=

19-Jan-2011 14:53:40

Mystic Monad
May Member 2005

Mystic Monad

Posts: 12,305 Opal Posts by user Forum Profile RuneMetrics Profile
Okay, guys, the so-called "merchanting" clans are not merchanting at all. They are engaging in buyouts, and should be called "buyout clans."
They are run by scammers at the top who quietly pre-buy large quantities of an item, *then* announce that item to the peons in their "clans."
The peons start buying mass quantities, the item's price rises, and while it's spiking, the clan leaders sell their stock (bought *before* their "item announcement" caused that item to artificially spike), making their profit.
It really doesn't matter to them whether the item reaches their announced "sell" price, because they've already made their profits. At some point, the price of the item starts to crash, and all the peons who waited start losing money big time.
In other words, so called "merching clans" are quite simply "scamming clans."
They have nothing to do with real merchanting, which is a constructive activity that helps all players, either directly or indirectly.

19-Jan-2011 15:07:12

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