Agent B MiB,
In the law running companies, the crafters lost money big time.
But in air running and nat running, crafters could actually make money in the early days, and later on they would break even on natcrafting (just giving away the double nats they make).
For hiring air runners, depending on a crafter's rc level and current prices of airs and ess, it could make money, lose money, or break even.
So except for hiring law runners (which I never thought was such a great idea, despite it's great popularity), hiring runners did not require a player to be rich, and it was not "buying" exp.
25-Jan-2011 16:59:24
- Last edited on
25-Jan-2011 17:01:57
by
Mystic Monad