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Wilderness and Free Trade Vote Thread is locked

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Wacky Farmer
Jul Member 2007

Wacky Farmer

Posts: 21,926 Opal Posts by user Forum Profile RuneMetrics Profile
wouldn't mind having it back but where would you put fist of guthix, green dragons, etc, after the update?
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umm green dragons should not move lol they been same spot even before lol
Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.

22-Dec-2010 07:36:58

Tomcat D
Nov
fmod Member
2022

Tomcat D

Forum Moderator Posts: 1,246 Mithril Posts by user Forum Profile RuneMetrics Profile
I would like to see both the wildy and free trade reintroduced. However, free trade seems to have more problems than the old wildy.
Anyhow, my vote is Yes on both! But let me offer my vision of how we can introduce both elements while relatively keeping the restrictions made during the 2k7 era.
My primary suggestion:
- All servers will have PvP wilderness...because revenants are just a joke.
- The deeper you go into the wildy, the higher the award.
- The deeper you go into the wildy, the higher the range of free trade (as the wildy cannot follow the laws set forth my human civilization)
So this means that there will still be a trade limit, but the deepest wilderness regions offer the most liberal trade limits. Now players *COULD* engage in illegal trading there. *BUT* the deepest parts of the wilderness should be the most dangerous as well. So how do we make the deep wildy dangerous to compensate for the liberal trade limit?
- Implement "heat sensors" for pkers to know there are "rich" prey there. Maps and/or bounty hunter arrows.
- Restrict the ability to teleport out of the deepest parts of the wilderness further. That means adjustments to the mage bank and Ardy teleport lever.
- In addition to Pkers, introduce better forms of revenants and increase the power of the chaos elemental. Personally, I've always felt the barrow wights would have been better "revenants" than what is currently patrolling the Wilderness.
- NPC Enforcer units would be good too. Each time you conduct a deep wildy trade, you run the risk that a band of elite knights will **me out and fight you. The law will not give up in taming the wildy.

So there you have it! My solution to having Old Wildy, New Wildy, Free trade, and trade limit... All in one package! The governing principle is risk vs reward. If you want to trade that dharok's plate to your friend, then prepare to face the dangers of bloodthirsty pkers, the ubered up chaos elemental, vengeful new revenants, and enforcer units.

22-Dec-2010 07:40:58 - Last edited on 22-Dec-2010 07:42:11 by Tomcat D

Whitelion73

Whitelion73

Posts: 5,532 Rune Posts by user Forum Profile RuneMetrics Profile
@Tomcatgt Sorry but there are so many wrong things with that(too many to point out). It was fine the way it was. Sure there were a lot of RWTers/Botters, but JaGeX has newer, better ways of dealing with them than they did 3-4 years ago.

22-Dec-2010 07:43:22

Evilsabre
Aug Member 2021

Evilsabre

Posts: 342 Silver Posts by user Forum Profile RuneMetrics Profile
I'd luv to the see the wilderness back and revs gone (as the actions of PKers are somewhat more predictable). Free trade nice in some respects although i'm surprised you'd even consider bringing this back.
However 1 major question i have is how will you know there's a majority vote if there's no option to say "no". I mean will the majority be out of all accounts that log in or are made between 21st December and the 14th January. Or will it be out of all accounts in the game. You haven't been very clear how you will tell us if there is a majority.
I would be grateful if some1 can answer this? (and i'm still checking to see if its April 1st)

22-Dec-2010 07:49:23

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