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Wilderness and Free Trade Vote Thread is locked

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NinjaSwag420

NinjaSwag420

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i hope they can get the wildy back soon after the vote closes...they should already be working on it, since the outcome is pretty obvious. CMON JAGeX, HAVE IT DONE BY THE END OF THE MONTH
--Edit--
please.

02-Jan-2011 19:24:10 - Last edited on 02-Jan-2011 19:24:52 by NinjaSwag420

Spartae

Spartae

Posts: 5,624 Rune Posts by user Forum Profile RuneMetrics Profile
Alright, here's my input...
I joined this game maybe 2 or 3 years prior to the removal of FT and the Wildy. Enough time to see both the years before and the years after, without bias for either side.
But I can undoubtedly say the olden days were my golden days. I've never been good at PKing in any way, form, or anything. I've never been large on marketing, either.
But look at the COMMUNITY, the WORLD of Runescape between today and 2007:
- Not as many players 'hooking up'
- The communication between players often feels more forced
- You can venture through the wildy with almost no disturbance; Revs are a mere pest from time to time.
- The GE:
* Player interaction is again strictly cut down because of set prices. This means less bartering, less determination by the ordinary players of what the prices shall be.
* Marketing clans stifling and controlling the economy. Take from the poor and make the rich richer. But it's not what hurts the most: What hurts the most is that these few 'elite' control the market since there is no free trade.
- Where's the sense of satisfaction you got when you purchased a set of Dragon legs for 200k less than the next guy?
- The thrill (although not always happy) of being betrayed by a group you supposedily made nice with in the Wilderness.
- Luring into the wild.
- Drop traders being robbed for their dishonorable deeds.
Sure, you can say a lot of these may have been PROBLEMS for Runescape. But look at it in the long haul... problems are what make the game FUN! The thrill of trying to save another victim to lurers, the satisfaction of saving another victim from being tricked into giving away their armor to be 'trimmed'. The satisfaction that you learned, through gameplay, what to avoid and how to save others.
The thrill of interaction. The thrill of satisfaction from determining the price yourself. The thrill of traversing the wilderness in any way you saw fit.
The thrill of Runescape. THIS is the game I loved.

02-Jan-2011 19:24:47

Vetiel

Vetiel

Posts: 178 Iron Posts by user Forum Profile RuneMetrics Profile
@WeedIsLife x
That's why the area just after the wall is non wilderness for a space or so. That way, you can't get attacked the second you jump the wall. You may only get attacked when you run a few spaces north since that is level 1 wilderness. If people don't bother checking around them or check the minimap before running out and get hit, that's their fault for not paying attention. That 1 space allows you to take the time to check that it's clear to run into the wilderness without fear of being attacked since it's safe. So the wilderness wall could indeed be kept without the problem of pkers attacking someone that jumped the wall onto the other side.

02-Jan-2011 19:26:25

Spartae

Spartae

Posts: 5,624 Rune Posts by user Forum Profile RuneMetrics Profile
Post-2007, I haven't played RS near as much as I used to. The interaction with other players felt more laid back and I felt like I only got on to grind a skill or do a new quest (as stated by another, more prominent member).
Heck, I dropped my membership overtime because I lost the twinkle in my eye at the thought of getting on Runescape. I haven't added anyone onto my friends list in years, yet back in the day I actively talked and participated with just about anyone on my friend's list.
It's not about the marketing advantages, the botting, or the relative safety from other's trickery. It's about having fun and interacting with eachother... Free Trade and the Wilderness were two of the most essential and key elements to this. They are what made the game built off the players, not out of necessity for safety.

02-Jan-2011 19:27:24

FredUp

FredUp

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@Fred
What? I have no idea what you're trying to say. lol this the last time i say it as it anoying people now
wildy has a wall around it and in under level 20 wildy you can also teleport if you use a dds your next to someone so they can hit you back if you dont kill them
if you use a bow from range if there not dead you can jump over the wall which leads out of wildy so they can't hit you or if your in under level 20 you can teleport out
also you can snare them so they cant get in range and hit with a bow
you cant do that with a mellee weapon.

02-Jan-2011 19:28:06 - Last edited on 02-Jan-2011 19:30:21 by FredUp

Obnixus

Obnixus

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
@WeedisLife x
The wilderness wall stops trade luring too. People would trade someone then run into the wilderness so when the person traded tries to accept they are brought out into the wilderness. Luring was a cheap way of getting kills, I like the idea of the ditch still. But I see where you're coming from.

02-Jan-2011 19:28:30

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