Also included is the tension added by the Imperial Guard, a part of Asgarnia's military. Under Prince Anlaf in Burthope, it appears that the struggle is not all (forgive me for this) "black and white." Some of these claw-wielding men regard our central White Knight squire with hesitation before cooperating with him, showing that the Imperial Guard may not be all that trusting of the White Knights (though, they wouldn't be the first, eh?). Perhaps this gives some insight into what that meddlesome white knight is doing south of Burthope?
Others are mentioned, revealing the status of two very important figures: King Vallance and Prince Anlaf. The book gives a look into how Sir Amik Varze, rather than Prince Anlaf himself, has lead the nation in the ill-and-absent King's stead. It also gives a recent history to the world, with the results giving us (the players) a piece of RuneScape that has gifted us with large amounts of mining experience.
Along with Sir Amik Varze and Sir Tiffy Cashien, other characters from the game make an appearance in the book, such as Doric, H.A.M., and a certain vampyre who shall not be named. Along with the familiar setting, these characters allow us to associate more with the book for having played the game, and perhaps even appreciate these characters a bit more.
[This next paragraph is leaning a bit into the spoiler region, so you may want to skip it.]
Social structures are also shown, most notably that of the werewolves (who apparently have black blood!). Church shows the supremacy of vampyres over werewolves with the relationship between two of them. Said werewolf also gives some insight into their culture, where youths are not taught human language until adulthood and werewolves are not as (*cough*) "prolific" as humans.
Some cultures and elements in the book are not given extensively in the game, but give the world in the book a feeling of depth.
06-Nov-2010 11:29:54
- Last edited on
06-Nov-2010 11:48:44
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1tk1