Polerlord
1) What sort of stages does a quest maker go through in order to make a quest?
2) How do you come up with the ideas for quests?
3) How long does it normally take for a quest to be released from the day it was originally thought of?
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1) I did a series of dev blogs on the last dwarf quest which used that as an example of the quest-development process, so see that if you want more detail, but in a nutshell the process is:
- Mod Mark tells us the basic requirements of the quest, e.g. where in the world it'll take place, roughly how long it'll be, roughly what the level requirements are, any other particular things we need.
- I go away and brainstorm and pull out my hair and scribble things on post-it notes until I have an idea that I like.
- I show the idea to Mod Mark, and hope he likes it, otherwise I have to go and make another one.
- I develop the idea into a design brief, which explains in detail how the quest works.
- I write the code and in-game text for the quest, while the graphics people make the graphics and the audio people make the sound and music.
- QA checks it and we iron out the bugs.
- We release it!
2) I get ideas from all sorts of places: other games, books, films and TV, sometimes even music, or even things that have happened in my own life. Often I couldn't say where my ideas come from.
3) It varies by the size of quest and whether the developer has other responsibilities, but it's a number of months.
23-Jul-2010 22:08:07