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Is player death/respawning canon?
Doesn't it break the dramatic feeling of certain near-death quests where the player gets their life saved by a friend, if it is canon? Also, I know it is canon in at least one particular quest, but I mean in general
It's been referred to in a few places but I'd say in general player respawning is a game thing rather than a narrative thing. If player respawning were really a part of the story, NPCs would have to react to the fact that you can die and come back to life, and that would derail storylines into being about the player respawning rather than about the story we want to tell. If the player dies in a quest situation, my preferred method is to have the story ignore their death and let them start the section again.
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How do you explain that there's been 18 mahjarrat rituals on Gielinor
(yes, on Gielinor as Zemouregal stated in his notes) if they happen every 500 years, which would equal 9000 years, but they've only been here since the second age? Which would be just a bit over 8000
The fact that it's exactly every 500 years is an agreement between the Mahjarrat, rather than a biological necessity for them. It's possible that that agreement has changed over time, so in the earlier ages of the world some of the rituals happened closer together.
27-Jun-2013 18:59:07