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Lord Pyro I
Nov Member 2018

Lord Pyro I

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@Ridaku

1. That was in fact my point, Azzy was very determined to create the communication portal and therefore likely to be willing to do whatever it takes to do that. Including teleporting an agent through an area teleblock (if he was capable of it which he isn't or as noted he would have done it).

2. Through the ages? We'd only released Azzanadra that same year...
It is clear he'd already made an attempt at the horn but as previously noted going after that artefact multiple times carries lesser risk because it is not under guard (okay there are monsters in the area but nothing that would try to move the artefact to a more secure location if someone made a failed attempt at stealing it).

3. Teleorbs are Temple Knight technology and the one used to reach Entranna was stolen. Azzanadra did not make the orb and did not possess the knowledge to do so.

4. Poks develop their own ways of interpreting certain parts of RS lore. When I developed this I was not aware of the alternative you reference. In fact I am still not aware of anything more than a few details of it, would you please post it in full to further this debate?
"The greatest endeavors are achieved because of their selfless intent"
#WarIsComing

14-Jul-2017 19:10:14

Lord Pyro I
Nov Member 2018

Lord Pyro I

Posts: 4,255 Adamant Posts by user Forum Profile RuneMetrics Profile
Maurum said :
About the whole "Zaros teleblocked Forinthry" thing. If Ancient Magicks were specifically designed to work around the teleblock, why can't they teleport anyone out of the Wilderness past level 20?

Seems more like it's just a one-way teleblock, particularly when you consider that lunar spells can also teleport someone into the deep Wilderness.

On a related note, certain items can teleport out between levels 20 and 30, where the teleblock is active. Maybe the teleport needs to be strong, maybe the teleblock needs to be weak, or even both. But it's still possible for a teleblock to be overpowered, as we can see here.


I wasn't aware of this since I don't use the ancient or lunar spellbooks much.

I propose that we say area teleblocks CAN be two way (there's still examples of teleporting in being prevented) but they don't necessarily HAVE to be that way. Also it seems there is no evidence to support the idea that Zaros created the area teleblock around Forinthry although his empire could well have been responsible for the obalisks.


Despite these changes I am still in favour of the proposed system in general (with amendments) as it prevents it from being too easy to breach an enemy's security.
"The greatest endeavors are achieved because of their selfless intent"
#WarIsComing

14-Jul-2017 19:17:27

RiDaku
Oct Member 2012

RiDaku

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I mean, if you're going to run to forum help on every post on the off chance that something I type is hide-worthy, I don't see a reason to keep posting. Sorry you're being a child. I'll confess that yeah I did forget that we only recently released Azzanadra, but in the same year? Nah. Too many quests would have happened in the same year to be feasible for The Adventurer, unless he can straddle a teleport to be in 3 places at once like Solus Dellagar.

But, sure, right. Temple Knights have the knowledge to blow through teleblocks but the most powerful mahjarrat barring Sliske wouldn't be able to, that makes sense. We've only seen examples of Mahjarrat tearing through teleblocks before, understandable have a nice day.

Monsters wouldn't try to move the Frostenhorn? Except the Frostenhorn was part of the demon and if it was badly wounded it would have left the fortress to somewhere even better in order to lick its wounds.

No, dude. POKs don't all have their own "interpretations" of lore. Everybody follows a standard and then diverts from that standard in order to make things more fun when dealing with themselves, within reason. Not when dealing with invasions/attacks or even outside members. You know what a good example of "private lore interpretation" is? In Varrock, the slums are literally just a single street in-game. Misthalin can interpret that as being a whole quarter of the kingdom, expanding it to be this massive block of poverty and misfortune, with the gated-off area being a bit better guarded because there are rich families in there right beside the slums for some reason.

You know what a bad example of "private lore interpretation" is? "Bilrach is my best friend and he tells me everything I miss, ever, because I'm a zamorakian and so that entitles me to be best buddies with this guy who's so disconnected from the other zammy mahj because he's spent the last eternity going through Daemonheim."
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14-Jul-2017 19:34:04

Lord Pyro I
Nov Member 2018

Lord Pyro I

Posts: 4,255 Adamant Posts by user Forum Profile RuneMetrics Profile
I didn't contact forum help, don't even know how.

Officially all 5th age quests took place in year 169 according to Jagex, I agree it is fairly implausible.

The temple knights know how to get through teleblocks protecting Saradominist areas such as the WK castle and entranna relating back to the proposal as described.

I cannot follow a standard when I did not know what it was or even that it existed, I developed the best, fairest system I could for Forinthry to follow.

As to "Bilrach told me something" I believe several groups have been set up on similar premises in fact it is the very basis of hub RPs, I.E. that anything the people running the region try to put in place must have come from their NPC leaders.
"The greatest endeavors are achieved because of their selfless intent"
#WarIsComing

14-Jul-2017 20:22:43

Vekon

Vekon

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Pyro just told me to read this and tell me what he thinks, and really who can say no to the Lord Pyro Eye?

Aside from the several pages debating about whether Azzanadra's horn was thicc enough or whatever, I think the "proposal" on page 8 is how most of 42 has ruled teleportation and teleblock-related magicks. Wards/glyphs to protect an area, etc etc.

The castle is Ardougne is warded, both ways, from teleportation. Some are known to be able to bypass this teleblock; whether it is coded into the warding itself, or those teleporting carry special rings with them is up for question ICly.

There are teleporting methods that don't use the abyss, so standard teleblocking wouldn't prevent those. I'd argue you'd have to go above and beyond and study the sorts of magic being used to stop varying types of teleportation. My main character has devised away, after 40 years of researching, to teleport without using the abyss.


Lord Pyro I said :
How does this apply to portals?

Could argue that portals still toy with opening two gates, that connect by using the abyss. Whether or not lore says otherwise is beyond me.

Lord Pyro I said :
How does this apply to travel through the shadow relm?
You don't teleport to the shadow realm. Another sort of magic comes into play here.

Lord Pyro I said :
Other Questions?

I think it is worth to talk about why the Wilderness is teleblocked after level 19, but some items allow teleportation from 20-30.
KANDAR VICTA

Axel Vekon, the Eternal Emperor, the Archmage, the Lichslayer, of the Holy Kandarin Empire.

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HouseVekon

14-Jul-2017 20:59:42

Lord Pyro I
Nov Member 2018

Lord Pyro I

Posts: 4,255 Adamant Posts by user Forum Profile RuneMetrics Profile
Thank you for your input Vekon.

A couple of questions though:

Could you elaborate more on the types of teleportation that don't use the Abyss? (I'm not trying to cast doubt just trying to encourage a share of ideas)

Could you let me know what some of these items that allow teleportation into the wildy are? It may help with coming up with a theory that includes them.
"The greatest endeavors are achieved because of their selfless intent"
#WarIsComing

14-Jul-2017 21:09:24

Vekon

Vekon

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Lord Pyro I said :
Could you elaborate more on the types of teleportation that don't use the Abyss? (I'm not trying to cast doubt just trying to encourage a share of ideas)

Moving into and through the Shadow realm doesn't. I'd be hard pressed to believe that the wilderness obelisks use the Abyss. Upon using one you get the message "Ancient magic teleports you to a place within the wilderness!" , which is a given considering their existence in the Second Age. And, of course, they bypass the local "teleblock". I'm sure there are other examples in quests and items that I can't think of.

Lord Pyro I said :
Could you let me know what some of these items that allow teleportation into the wildy are? It may help with coming up with a theory that includes them.

Amulet of Glory, Wilderness sword 4, Ring of wealth, Ring of life, combat bracelets, and a few others. They specifically allow teleportation up to level 30. Which does make the nature of the wilderness strangely different to the teleport block spell itself, which prevents the use of any of these items (including using the obelisks.)
KANDAR VICTA

Axel Vekon, the Eternal Emperor, the Archmage, the Lichslayer, of the Holy Kandarin Empire.

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HouseVekon

14-Jul-2017 21:22:47

Lord Pyro I
Nov Member 2018

Lord Pyro I

Posts: 4,255 Adamant Posts by user Forum Profile RuneMetrics Profile
@Vekon the shadow relm travel had occurred to me. I think the only way to prevent that kind of infiltration is to have someone on hand whose really good with shadow magics (I mean you wouldn't try it on sliske 'cuz you'd wind up like that dragonkin).

@Ridaku seeing as how the owner of the largest pok on w42 says his group has always used this kind of idea could you let me know who uses the "correct" version you've repeatedly referred to?

Oh BTW we might as well start talking about prayers in RP tbh I only have a few questions about it:

1. How does a character get good at this? Religious devotion? Burrying bones? Something else?

2. How do certain prayers such as protection/draining ect work in relation to RP and the autohitting rule? (Is there any way past a protection prayer or is it just automatic protection?)

3. How effective are protection prayers (I'm assuming there's a limit to what they'd absorb, it'd be rofly to be blasted by a god and say "haha I used protect from magic&quot ;)
"The greatest endeavors are achieved because of their selfless intent"
#WarIsComing

15-Jul-2017 14:17:49 - Last edited on 15-Jul-2017 14:25:23 by Lord Pyro I

QueenArasene

QueenArasene

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In the interest of sincere debate:

The teleblock in Forinthry is, in my opinion, quite likely caused largely by the original destruction of the continent at the hands of Zaros. However, it appears that the easiest and deepest teleports that venture into the wilderness all predate this particular event, often by a significant margin. This, in addition to the uncertainty of the exact means of teleportation used by these (ancient, lunar and the obelisks all predate the original first Wizard's Tower and with it the discovery of standard teleportation via the abyss), suggests that the wildernes is primarily insulated against standard or weak abyss-related teleports.

Arguably, the increasing lack of anima might be part of the reason why abyss-based teleports fail in higher levels of the wilderness (and, incidentally, is the reason why trying to grow crops in the wilderness is a futile attempt at best). Those we do know of are usually high-tier items available only to the more powerful of mages (enchant dragonstone, ring of life) and might rely more on the power imbued into their enchantments than the latent anima to connect to the abyss.


Note: When you're going to talk about things like amulets of glory or rings of life, you had better come up with a good concept for ensuring item rarity in roleplay. One of my greatest pet peeves with the community is the great availability of many extremely high-end items.



Re: blocking teleports into an area

"There are strict rules regarding teleportations as illegal destinations are typically teleblocked, although there are also alternate ways to get around this."

I have, by way of some small research through the examples provided, not actually found a section that describes any effect that will prevent you from entering an area via a teleport (aside from the mention above). If you have the actual passages in WGS and Betrayal at Falador, please put them down here for the sake of posterity.
My existence is debatable, but likely.

16-Jul-2017 21:59:11

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