First session will be scheduled for Wednesday at 21:00 PM BST at Lord Pyro I's POH in taverly.
Topics will include:
- A suggestion for a system for teleblocking.
- A talk about an existing system for the use of prayer within RP.
oh hey, two things that were used against you. That's really interesting, Pyro. Please update the rest of your thread
edit;
We already have a system for teleblocking. It was explained to you in-detail and you said "no thank u".
Prayer in RP was actually discussed on your Mythbusters thread, it was the one legitimate discussion that came out of that trainwreck of a coverup. Maybe you don't remember it, not surprising since it had nothing to do with you, but the general consensus has already been laid out.
Maybe that's why nobody showed up :thinking:
The Sicarius
|
They think they are "the many", and I "the few". They think this gives them the right to walk over me.
I've been debating whether or not it was worthwhile to post a summary of our meeting given we didn't manage to cover as much ground as I'd hoped but I think it's still worthwhile. I'm afraid we never got round to the use of Prayer in Rp so I'll have to look up my mythbusters thread soon.
Proposal for Area Teleblocking in RP (Incomplete)
How to create
An area teleblock can be established by placing magical glyphs around the perimeter of the area to be teleblocked.
Each glyph must be carved onto a wall, or piece of rock requiring considerable effort and time from the mage creating it. (Amount of each TBD)
The larger the area to be teleblocked the greater the number of glyphs will be needed to support it requiring a greater effort to create. (Specific number per area TBD but should be sufficient to make an area larger than a big building or small field prohibitively difficult).
Destruction of a single glyph is not enough to destroy an entire area teleblock but will create an area around that glyph where the teleblock is no longer in effect. Destroying numerous glyphs will reduce and ultimately remove the effect entirely. A glyph can be destroyed by altering the design of the symbol or by smashing the thing it is carved on.
"The greatest endeavors are achieved because of their selfless intent"
An area teleblock is capable of functioning in both directions to prevent both entry and exit from an area as has been described in certain lore examples (Betrayal at Falador, While Guthix Sleeps).
However despite this it can be bypassed by creating a spell designed to allow entry/exit through the teleblock. This can either be cast as a spell or an enchanted item can be crafted that allows teleportation through the teleblock. Lore examples of this include the Teleorbs from While Guthix Sleeps and the rings of Life from Betrayal at Falador. In order to produce such a thing one must be able to study the area teleblock in detail. For practical purposes it is suggested this mean that such things can only be created after one month of ownership of the area in question. If a new area teleblock is later put in place to replace the old one the knowledge of all previous owners is considered null and void.
But I can still teleport into the Wilderness
An interesting point and one that immediately leads to the question, where did the area teleblock around Forinthry come from and what caused it?
The logical assumption obviously is that it is a result of the destruction caused by the SoJ.
Another possibility being considered by this proposal is that the area teleblock was created by Zaros himself the only candidate with the means, motive and opportunity to do such a thing.
Means - He's a tier 2 god.
Motive - Limiting movement of all but his most trusted servants in this region of the Empire may have made holding it easier and freed up troops to commit to other fronts.
Opportunity - He owned it.
Many of the teleport spells that allow access to this area are from the ancient spellbook, suggesting they were created by Zarosians who would easily have been able to study the area teleblock.
cont.
"The greatest endeavors are achieved because of their selfless intent"
There exists in Forinthry a set of teleport obelisks that allow transport throughout the continent. These would likely require considerable magical knowledge to create and certainly free rein to travel throughout the area as they appear all over Forinthry. Since no organised faction has occupied the region between the destruction of Forinthry and the creation of the pillars it seems probable that they were created prior to the destruction most likely by a faction that once owned the region.
But my Mahjarrat can blast his way through teleblocks
Even the most powerful of Mahjarrat could not send a single agent through an area teleblock to entranna without the assistance of the player in Devious Minds (by planting a teleorb on the island).
To Summarise
This concept is designed to ensure fairness for all by ensuring that no one can simply magically zip in and out of supposedly secure areas and by putting everyone on a level playing field.
Remaining Questions
What happens if you try to teleport through an area teleblock regardless? (One suggestion from the meeting is that trying to teleport into one might leave you in the Abyss)
How does this apply to portals?
How does this apply to travel through the shadow relm?
Other Questions?
"The greatest endeavors are achieved because of their selfless intent"
Wow it's almost like you've typed up the exact same thing you typed when everybody was telling you how teleblocks work, and are pretending that it's the general consensus. Also, nice "custom lore", trying to dictate teleblocks.
How did the Forinthry teleblock come in to place? Well it came in to place when Zamorak seared the entire country and obliterated the Anima present in it, pretty much making it a dead zone for any and everything. Though of course I expect you to completely pass out after reading this and forget it ever happened, because that would mean your Kingdom is rofl (which it is). Oh, and Mahjarrat can still teleport around inside it. Huh. Weird.
Lord Pyro I
said
:
But my Mahjarrat can blast his way through teleblocks
Even the most powerful of Mahjarrat could not send a single agent through an area teleblock to entranna without the assistance of the player in Devious Minds (by planting a teleorb on the island).
Huh, so what you're telling me is a teleport anchor allowed someone to teleport through a teleblock? And that teleporting
in
to teleblocked areas has always been a thing? That's cool. I also like how you assume Azzanadra was trying to directly teleport the guy to places instead of paying him money to go find things himself, which is exactly what his job was, and that's why he was stalking around looking for help.
You're really bad at being subtle, dude. Teleblocks don't stop teleports in to an area, teleblocks stop a teleport out of an area, and teleblocks
only affect abyssal teleports
, as everybody in Falador was happy to tell you.
Aaaaaaaaand the only reason you even give a shit is because it killed your character, and you're currently fighting for excuses to go "ok i void bane is alive again xd", just like you do with Pyro.
Piss off. Nobody's going to go along with your lonely ideas at structuring things only to benefit you retroactively. You may as well leave again.
The Sicarius
|
They think they are "the many", and I "the few". They think this gives them the right to walk over me.
Also I see you're currently in Falador going "xd samarodian gave me a godmod sword of roflpower back when things didn't matter, i'm going to grandfather it through rsrp even though nobody agrees with me using it because i don't know how to rp"
You wanna know a
good
example of an elemental sword? Insanity's. Oh, hey, you remember Insanity? Yeah, he's the character you threw a fit over when I told you I wasn't going to let you powerplay him and completely control everything he does just because he's a fire demon. Lmao.
Yeah he's a pretty nifty character, and he's got a sword of fire too! One of
my own design
from around 2012. The character's strong, the sword is strong, and yet it's still fair. How's it still fair if it's strong? Well that's a good question, numbskull. It's a gated power, it needs buildup to come about and even then it can only be used strictly in the ways it's outwardly detailed to be.
It's a sword, that's on fire. A big flaming sword that keeps itself on fire and acts as a permanent fire source, which Insanity needs to be able to use his fire magic, because he can't use magic any other way. It can't be drained for infinite life-giving power, it isn't something he can pull out whenever he wants. It requires 6 moderately-sized sources of fire, and then Insanity can generate enough energy from those fires to pull his blazing flamberge out, and then he can use that to slowly draw fire energy for his spells while people focus on putting out the sources he's created.
He's not some random mahjarrat whose only affinity for fire is with the Sword of Godmodding Energy, he's a demon built around a single element and has a weapon that compliments it.. and can't randomly do other things whenever he feels like it. I doubt Samarodian even actually gave you that sword, you're just pulling his name out of your ass to get street cred. When you gave the name to Lozz, that was the
first time
you ever said it. Ever.
The Sicarius
|
They think they are "the many", and I "the few". They think this gives them the right to walk over me.