Three turns of charging (the initial and two sustained) emphasize that this is a godspell, something of very high caliber, and very powerful.
The spell essentially acts like an airstrike activated by a beacon, the beacon being what the cloud sent from the staff hits. The “plane”, in this case, would be the stormcloud in the sky, properly announced by the thunder that can also be taken as a sign of the spell's approval by Saradomin.
This style prevents someone from being able to hit someone with high-powered magic from above, without a way to warn their character and allows evasion opportunities. This keeps the spell from being overpowered.
In the fourth turn, since “Saradomin Strike” would certainly be considered a “special attack”, feel free to add more lines to describe the potential damage if it hit someone, to prevent an enemy powerplaying the spell into a simple flash of light. The rest of the spell is kept to four lines per turn to give accurate description, and prevent an opponent from being spammed to oblivion.
Please use this responsibly, and enjoy using this spell in your roleplay. Meaning more than one casting is not something you should do.
Oh, and a smiple toss of the broadside of a buckler or shield into the cloud sent from the staff will mess up the spell entirely, not to mention a throwing knife to the mage while charging for distraction, etc.
^Which is why I don't use magic. But simply *now much about it.
EDIT: Heil Grammarcheck.
19-Mar-2013 23:21:28
- Last edited on
19-Mar-2013 23:23:45
by
heretic hary