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heretic hary

heretic hary

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^Much of what you said on their op'ness was something I said in this guide's section on godspells, along with the requirement of the staff for casting, as well as how one could actually get such a staff (if they could) and so on. Anyone who's read my articles on the godspells will also understand that I don't tell anyone to use thm striagp, but to severely reduce them first.

I understand the knowledge that people would try to use even a mere wand for Saradomin strike, I've already had some people try telling me they can use their hands alone for casting it. Unless an Icyene (which a character shouldn't be), the staff /must/ be used.

My own paragraphs on the Storm of Armadyl are against the ability to even cast it, as you already stated. Not proponnents of it, but in opposition.

Now, for the request. Pre-tyed, copied and pasted from a Word document.

Here is an example of how a character may go about casting the godspell, Saradomin Strike. Please remember that “godspell” is not spelled “godmod”, and that weapons such as the Saradomin Staff exist in multiple quantities and simply allow for the casting of Saradomin Strike by aligning the user to Saradomin. This is very contrary to the Staff of Armadyl, which is a god weapon and is completely exclusive. A Saradomin staff should not be owned lightly, so finding multiple owned in a family is something that should not happen, so as to emphasize their rarity. Just looking at the in-game trials the Adventurer had to go through should give an idea why.

First Turn: Initial Charge
-Holding the Saradomin staff in his right hand, “X” began to draw upon the--
--magical power of their runes, causing the air to shimmer around the staff as--
--“X” began to utter the proper incantation, focusing on righteousness and--
--order in their mind.-

19-Mar-2013 23:19:10

heretic hary

heretic hary

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Second Turn: Sustained Charging I
-The air around the tip of the Saradomin Staff began to become very hazy, as--
--magic around the staff began to focus there, into a small cloud about a foot--
--in diameter. “X” raised the staff slowly to the air, a spark of electricity--
--at the top of the staff as a storm cloud appeared overhead.-

Third Turn: Sustained Charging II
-The stormcloud, in response to the staff being raised, thickened and gave a--
--loud rumble of thunder. “X” retracted the staff, the miniature stormcloud--
--at the tip of the staff now swirling rapidly, the air in nearby inches a--
--blurred haze.-

Fourth Turn: Release and Attack
-”X” then made a thrusting motion towards “Y”, the stormcloud from the staff--
--shooting towards “Y” while expanding to have a radius of “Z”. What the--
--cloud hit would be struck by lighting from the cloud above in the sky the--
--moment the cloud from the staff made contact.-

X = Caster of Saradomin Strike. Keep in mind that you are very, very vulnerable while casting this spell, if you wish to be alive before you cast this, then have someone be between you and the target to try and stop interference. Failure to cast a spell of this magnitude will mean the death of the caster due to the high amount of magical power required.
Y = Target of the stormcloud released from the staff, keep in mind that the lightning bolt from the cloud in the sky will have a very hard time connecting to what the other cloud hits if inside a building or underground, as this will cripple the spell.
Z = The size of the stormcloud being released from the staff, this is important to be listed to prevent ridiculous sorts of dodging. However, the bigger the stormcloud, the more likely it will hit something it shouldn't and cause the lightning to strike early.

19-Mar-2013 23:19:43

heretic hary

heretic hary

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Three turns of charging (the initial and two sustained) emphasize that this is a godspell, something of very high caliber, and very powerful.
The spell essentially acts like an airstrike activated by a beacon, the beacon being what the cloud sent from the staff hits. The “plane”, in this case, would be the stormcloud in the sky, properly announced by the thunder that can also be taken as a sign of the spell's approval by Saradomin.
This style prevents someone from being able to hit someone with high-powered magic from above, without a way to warn their character and allows evasion opportunities. This keeps the spell from being overpowered.
In the fourth turn, since “Saradomin Strike” would certainly be considered a “special attack”, feel free to add more lines to describe the potential damage if it hit someone, to prevent an enemy powerplaying the spell into a simple flash of light. The rest of the spell is kept to four lines per turn to give accurate description, and prevent an opponent from being spammed to oblivion.

Please use this responsibly, and enjoy using this spell in your roleplay. Meaning more than one casting is not something you should do.

Oh, and a smiple toss of the broadside of a buckler or shield into the cloud sent from the staff will mess up the spell entirely, not to mention a throwing knife to the mage while charging for distraction, etc.

^Which is why I don't use magic. But simply *now much about it.

EDIT: Heil Grammarcheck.

19-Mar-2013 23:21:28 - Last edited on 19-Mar-2013 23:23:45 by heretic hary

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
^Aye, the shards are. If your character could somehow manage to beat even one, (which they never, ever should) they /might/ get one. But also reaching glacors is something you shouldn't be able to get as well. Any character that goes to the glacors should run away screaming, and not emerging a champion.

Godspells are still around, but EoC did to them what it did to Ancient Magicks: switched'em. Divine storm (which I wrote articles on in this guide) became the replacement spell for all three. By the same standard that allows bloodfire and blood spells to be used in roleplay, there are four accessible godspells: Flames of Zamorak, Claws of Guthix, Saradomin Strike and Divine Storm. Storm of Armadyl is completey off-limits toany legitimate character, as far as I'm concerned.

20-Mar-2013 01:21:49

Maurum

Maurum

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Gnome battlemages cast Claws of Guthix and don't use Guthix staves.

Maybe the staves they wield are imbued with the same power? If so, it could be possible to make a staff that is the same, better or worse than a Guthix staff with a different appearance.

If not, gnomes could just be a race that can cast the spell without need for a Guthix staff.

21-Mar-2013 00:39:06 - Last edited on 21-Mar-2013 00:41:07 by Maurum

Rifleavenger
May Member 2022

Rifleavenger

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Just to ask, but does that mean that Divine Storm is really Storm of Armadyl light as far as rp is concerned? I mean, surely a divine spell must have a source, unless it's that the caster has such faith in the them-self or an ideal, rather than a specific god.

21-Mar-2013 06:54:37 - Last edited on 21-Mar-2013 06:54:57 by Rifleavenger

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
^Honestly, I don't think Divine Storm is Storm of Armadyl. Lore around it is foggy, as I had already learned the three main godspells (ooc, of course!) before the EoC, and it automatically gave me Divine Storm. But this is my opinion, and looking at the mess I just made regarding the Saradomin Strike fiasco, I think one shouldn't take my words with too much gravity.

Though you do make me think, which I will gladly do! Nothing says we can't discuss theories.

EDIT: Wait a moment. If memory serves me right (though it often doesn't) Storm of Armadyl and Divine Storm still have two different icons in the spellbooks. So they definitely aren't the same.

22-Mar-2013 01:01:11 - Last edited on 04-May-2013 18:11:14 by heretic hary

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