Forums

Khaine's Magic Guide Thread is locked

Quick find code: 237-238-900-63898230

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
Bruce Willis said :
I don't know about higher level spells, but casting them as you run shouldn't be too difficult. If you can solve math problems on the go, casting a spell would be more or less the same thing. Besides, running isn't a mentally-straining activity.


No, running isn't very mentally straining. Being (semi?-) stationary while charging is a balancing aspect the community's held on it. I've seen more leniency on how much movement (such as stepping aside then releasing) than there was two years ago, but you're going to get flak from more credible roleplayers if you're running while charging a spell.

Speaking the words, honestly, isn't the biggest, or most stressful issue. Focusing on the spell to determine the shape/size/power, is. That goes beyond a bit more than just math problems when you include the vocabulary, and drawing power from runes if you're a human.

EDIT: or another race dependent on runes.

12-Jun-2014 21:04:42 - Last edited on 12-Jun-2014 21:05:12 by heretic hary

Zebub

Zebub

Posts: 18,298 Opal Posts by user Forum Profile RuneMetrics Profile
Profiled.

Seeing miasmic barrage is re-introduced as a special attack, does this change anything about the meaning as you described in the necromancy section? Could you give me more info about this?

I've seen the demonology bit is a bit outdated, if you need any help regarding lore (I'll leave the translation it into RP up to you), you can always ask me.



~ There must be
Tranquillity
and
Conflict
,
Liberty
and
Control
,
Order
and
Chaos
,
Collectivity
and
Individuality
, there must be...
Balance
! Join the 9th faction: Guthix! ~
~ There must be Tranquillity and Conflict, Liberty and Control, Order and Chaos, Collectivity and Individuality, there must be... Balance! ~

17-Jun-2014 13:03:19

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
Bump.

Can't speak on that right now, as I'm stuck with not being able to get in-game and won't be in-game for repeated sessions of six days straight. Working at camps with no form of internet, 'nuff said.

21-Jun-2014 17:58:30 - Last edited on 21-Jun-2014 18:01:40 by heretic hary

Zebub

Zebub

Posts: 18,298 Opal Posts by user Forum Profile RuneMetrics Profile
heretic hary said :

Until you come back, I've a plausible hypothesis how Miasmic spells work.

What we know so far:
- In-beta, Zuriel's Staff got Miasmic Barrage spec back which slows down attack speed.
- In the Middle-Ages, miasma was a sort of bad ''night air'' which caused diseases.
- In Ancient Greek, miasma was a kind of blood pollution that was passed down generations due some horrible crime (Atreus story).

Third point probably has nothing to do with the spell. Since RuneScape is a Middle-Aged game, I believe Miasmic spells are spells which causes disease.

So how does it work?
I suspect it works similar to the other Ancient spells. When the spell hits you, make sure you reduce contamination: keep it away of open wounds and don't inhale the fumes by using a cloth or better a plague mask of some kind. Metal doesn't stop it at all or even intensifies it, ranged armour is good protection.

Miasmic burst-blitz will target a specific part of the body. Miasmic barrage will cause a purple fume who can inflict disease when inhaled. Leave that spot as soon as you can!

When you're contaminated, you'll feel sick. You get a burning fever, you've muscle pain and less strength, your reflexes go down, ... Open wounds are inflamed which causes necrosis to that part of the body. When inhaled, your lungs are infected and you start to cough, sometimes even blood. The speed of these effects are affected by the duration of the charge: 2 seconds will feel like a weak cold, 4-5 seconds will feel like a heavy flue and 7+ is lethal.

Miasmic spells are most damaging spells as their effects last longer. Even if you're hit by a minor spell, you need to get yourself treated as fast as you can. You can die if you're not cured. Cures are Lunar spells, Relicym's balm (I don't know if this can be used in RP) or a healing familiar: an unicorn or leech.
~ There must be Tranquillity and Conflict, Liberty and Control, Order and Chaos, Collectivity and Individuality, there must be... Balance! ~

30-Jun-2014 15:09:18 - Last edited on 30-Jun-2014 15:10:17 by Zebub

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
Okay, and back. For a time.

I have to admit, your research is quite well-done. Especially the ideas of the sensation of being affected by miasma. I remember the effect times for Miasma spells before they were removed - the barrage-tier spell had effects lasting a total of 48 seconds.

Yeah, miasma is extremely powerful magic - made clear by its effects in-game, and in any part of roleplay. Since this is a guide, and not a defined set of absolute rules, I'd recommend sharing your interpretation with other roleplayers, get them thinking. My interpretation isn't the only interpretation, and I know that I'd accept your interpretation of miasma in roleplay as easily as my own. A similar example was the debates about the effects of shadow magic two years ago: corrosive and gaseous, or simply a ''black mist''?

30-Jun-2014 16:50:39

Zebub

Zebub

Posts: 18,298 Opal Posts by user Forum Profile RuneMetrics Profile
Well if I fight someone as character I'll share them my interpretation of miasmic spells and I'll see if they agree.

Thanks for the help.



~ There must be
Tranquillity
and
Conflict
,
Liberty
and
Control
,
Order
and
Chaos
,
Collectivity
and
Individuality
, there must be...
Balance
! Join the 9th faction: Guthix! ~
~ There must be Tranquillity and Conflict, Liberty and Control, Order and Chaos, Collectivity and Individuality, there must be... Balance! ~

01-Jul-2014 11:52:44

Zebub

Zebub

Posts: 18,298 Opal Posts by user Forum Profile RuneMetrics Profile
Another question: how do you interpret the combat triangle? What do you think about portal magicks?



~ There must be
Tranquillity
and
Conflict
,
Liberty
and
Control
,
Order
and
Chaos
,
Collectivity
and
Individuality
, there must be...
Balance
! Join the 9th faction: Guthix! ~
~ There must be Tranquillity and Conflict, Liberty and Control, Order and Chaos, Collectivity and Individuality, there must be... Balance! ~

02-Jul-2014 17:10:36

heretic hary

heretic hary

Posts: 3,137 Adamant Posts by user Forum Profile RuneMetrics Profile
The combat triangle is ultimately just a useful OOC organizational tool, as Magic > Melee > Ranged > Melee is a cycle that's quite broken when realism is applied.

As for portal, it certainly exists - Har'lakk the riftsplitter's attacks are explained as being portals near the chosen element bringing it to attack the player. But unless there's something to give the portal shape, and a lot of resources available, you usually can't just pull a portal out of thin air and keep it there unless you're taking the focus to maintain it. (Or something/someone else is.)

12-Jul-2014 21:00:35

Zebub

Zebub

Posts: 18,298 Opal Posts by user Forum Profile RuneMetrics Profile
Well I thought mages could use a sort of shield spell, derived from their robes. It would block most melee attacks, slightly magic attacks but no ranged attacks.

Well demons might be able to do it, but I keep in mind how tiring that is. I wonder though, would for instant be able to combine portal magicks with other spells be OP? I guess that such combination would be OP. But portals alone are not enough to defeat someone, they can be easily dodged. So how lorebending/breaking would be to come up with new spells? I thought about the Chaos Elemental's unequip spells and wondered: if that would be usable for those portal mages?

I dubbed it "abyssal spells" and basically that purple bolts will teleport the thing it hits to the Abyss and back. For instant, a minor spell can rip off a piece of your shield. A stronger spell would rip the entire shield off. An even stronger spell rips off the shield and your arm. An uberpowerful spell tears you apart.

Thoughts?



~ There must be
Tranquillity
and
Conflict
,
Liberty
and
Control
,
Order
and
Chaos
,
Collectivity
and
Individuality
, there must be...
Balance
! Join the 9th faction: Guthix! ~
~ There must be Tranquillity and Conflict, Liberty and Control, Order and Chaos, Collectivity and Individuality, there must be... Balance! ~

14-Jul-2014 11:19:09

Lord William

Lord William

Posts: 1,061 Mithril Posts by user Forum Profile RuneMetrics Profile
Not to be "that one guy", I do suggest you steer clear of attempting to physics (yes, it is now a verb) your magic unless you actually know what you're talking about. Let's start with your rock spells (why are they even mentioned, anyway? Gale, rock and bloodfire no longer even exist!)

Aiming a spell towards the sky, even assuming magic is affected by gravity (which is somewhat silly), would definitely not result in the spell coming down at an increased speed. Let's take a look at the vertical path of the object. The rock spell is fired upwards, causing it to rise in height until its initial velocity is overpowered by the uniform acceleration applied to it by gravity.

v0=initial velocity
v=final velocity
s=distance traveled
g=acceleration due to gravity
t=time

v = v0 + g·t ||·t
<=> * = v0·t + (1/2)·g·(t^2) ||rearrange
<=> s = ((v0 + v)/2)·t

We know that the final vertical distance traveled by the spell is 0, as it should hit its target at roughly the same height as it was fired from (assuming even terrain), so we get:

((v0 + v)/2)·t = 0 ||·(2/t)
<=> v0 + v = 0 ||-v0
<=> v = -v0

So, the verdict: The final velocity is equal in speed but opposite in direction to the initial firing velocity.

This, of course, isn't the only mess-up with gravity. I mean, what shrooms were you on when you wrote the telekinetic push "explanation"? Consider the properties of gravity. If you magically turn gravity into a repelling force and magnify it insanely, it wouldn't just affect a single object. Newton's third law dictates that if the interaction between you and that huge boulder would cause the boulder to be flung away from you, you're also hit with equal and opposite force. Sucks to be you if it turns out that boulder has more mass than you.

And then, of course, the necromancy. Is it just me, or is EVERYTHING under necromancy just headcanon? I don't understand how you can both claim to follow lore and then have something like that running around.

14-Jul-2014 21:34:47

Quick find code: 237-238-900-63898230 Back to Top