Not to be "that one guy", I do suggest you steer clear of attempting to physics (yes, it is now a verb) your magic unless you actually know what you're talking about. Let's start with your rock spells (why are they even mentioned, anyway? Gale, rock and bloodfire no longer even exist!)
Aiming a spell towards the sky, even assuming magic is affected by gravity (which is somewhat silly), would definitely not result in the spell coming down at an increased speed. Let's take a look at the vertical path of the object. The rock spell is fired upwards, causing it to rise in height until its initial velocity is overpowered by the uniform acceleration applied to it by gravity.
v0=initial velocity
v=final velocity
s=distance traveled
g=acceleration due to gravity
t=time
v = v0 + g·t ||·t
<=> * = v0·t + (1/2)·g·(t^2) ||rearrange
<=> s = ((v0 + v)/2)·t
We know that the final vertical distance traveled by the spell is 0, as it should hit its target at roughly the same height as it was fired from (assuming even terrain), so we get:
((v0 + v)/2)·t = 0 ||·(2/t)
<=> v0 + v = 0 ||-v0
<=> v = -v0
So, the verdict: The final velocity is equal in speed but opposite in direction to the initial firing velocity.
This, of course, isn't the only mess-up with gravity. I mean, what shrooms were you on when you wrote the telekinetic push "explanation"? Consider the properties of gravity. If you magically turn gravity into a repelling force and magnify it insanely, it wouldn't just affect a single object. Newton's third law dictates that if the interaction between you and that huge boulder would cause the boulder to be flung away from you, you're also hit with equal and opposite force. Sucks to be you if it turns out that boulder has more mass than you.
And then, of course, the necromancy. Is it just me, or is EVERYTHING under necromancy just headcanon? I don't understand how you can both claim to follow lore and then have something like that running around.
14-Jul-2014 21:34:47