QueenArasene
said
:
It IS a nice guide, but very tiring to read. Spacing it out some more would help a lot.
Also, I'll just put in here that I disagree with easily dodgeable spells. It puts Magic users at a great disadvantage (pretty much always) when anyone can just *sidesteps* their four-turn charge and smash their head in. I'll agree to earth and rock spells moving slower than the other elements, though.
Most annoyingly, I find that when magic spells are easily dodged (I personally would assume a distance of, say 10-15 meters(?) for this to be the case), the melee user can rush the mage far quicker than the mage's charging speed is calculated; Rushing from such a distance should give the magic caster at least a chance to perform a basic knockback, dodge or bind spell.
Would you care to elaborate what firing distance you assumed when writing up these formulas? Obviously, a spell will take longer time to reach a distanced target (and thus be easier to dodge), so it would be interesting to hear how far away you assume the mage to be for a lightly armored melee user to easily dodge a spell.
Just my opinion, but I'd place more concentrated spells at the same distance one can dodge most thrown objects at- a few feet. With spells that have a greater spread, the distance would have to be increased, but distance is always an interesting factor to have a debate about. As for the ten to fifteen meter distance, an able bodied person can sprint that faster than most spells have been charged at in roleplay or in game, even (and here comes the controversial piece) in fully articulated plate armor.
10-Apr-2014 19:22:04
- Last edited on
10-Apr-2014 19:22:33
by
Aivas
This guide was based off my knowledge of magic by my fourteenth month of roleplaying, meaning this has gone without an update for at least a year.
Yeah, spacing would be nice. So would some borders. That would make it prettier. But I don't bother updating this because that would involve doing work on something that is already going to be replaced.
Please just press enter a couple of times in your posts. Honest request here; I have a hard time reading things when they're all clumped up and there is no difference between up and down, so to speak.
Anyanka
said
:
Please just press enter a couple of times in your posts. Honest request here; I have a hard time reading things when they're all clumped up and there is no difference between up and down, so to speak.
Yeah, it's been like that for about 18 months, and I should probably fix that. The only thing that dissuades me from doing so is that the last time I tried editing each post to fix something, it took over 45 minutes.
I'll just do part of a page each day or something.
EDIT: Apparently, the spaces between paragraphs are there when I select ''edit'' and not there when I'm looking at it. I had a feeling something was off.
26-Apr-2014 15:25:58
- Last edited on
26-Apr-2014 15:29:59
by
heretic hary
Elrina
said
:
Some edits need to be made, but this is something roleplayers should read.
Yeah, it has been in need of what you said for almost two years. If I change one post, all the other posts after that need to be changed to fit the new length. More often than not, this takes at least 45 minutes I'd prefer to spend in-game, which leads to... why I don't update this thread, and am simply making the second edition an entirely separate thread.
I don't know about higher level spells, but casting them as you run shouldn't be too difficult. If you can solve math problems on the go, casting a spell would be more or less the same thing. Besides, running isn't a mentally-straining activity.
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