Info:
Name
: Connor De'Terro
Level
: 6 (62.5%)
Max Skill
: 9
Total Skill Points:
86
Health
: 45
Armor Class
: 15
Initiative
: 3
Prayer Points
: 30
Summoning Points
: 20
Ability Scores:
Strength: 12 (+1 mod)
Dexterity: 16 (+3 mod)
Constitution: 10
Intelligence: 14 (+2 mod)
Wisdom: 10
Charisma: 12 (+1 mod)
Combat:
Agility
: +12
Attack
: +9
Constitution
: +7
Defense
: +4
Magic
: 0
Ranged
: +11
Strength
: +5
Skills:
Construction
: +3
Cooking
: 0
Crafting
: +5
Divination
: 0
Dungeoneering
: 0
Farming
: 0
Firemaking
: +2
Fishing
: +3
Fletching
: +9
Herblore
: +7
Hunter
: +8
Invention
: +2
Mining
: +3
Prayer
: +4
Runecrafting
: +2
Slayer
: +3
Smithing
: +10
Summoning
: +2
Thieving
: +11
Woodcutting
: +1
Specials:
Stability:
70%
Vampyric Absorption
:
Connor harbors the unnatural power of harnessing and absorbing power from slain Vampyres. These abilities manifest in odd magic, but to what end?
Berserk
Prayer:
+ 4
Strength:
+6
Magic:
+10
Runecrafting:
+7
Attack:
+2
All non-combat rolls automatically fail
Stability: PERMANENT -10%
Dark Reconstruction
Heals target for 25 health
1/3 chance target's stats reduced to 1 (24 hours)
1/3 chance target's stats reduced by 1 (24 hours)
Stability: PERMANENT -5%
Thoughtcrime doesn't entail death. Thoughtcrime IS death.
29-Feb-2016 09:19:10
- Last edited on
07-Mar-2016 10:02:29
by
Last Deterro