I personally hope POKs remain, but there's a case against keeping them. Keep in mind that while I'm back on the forums, I'm not yet roleplaying in the community - and it has always been my view that those who want to give their input but not roleplay, can have their input ignored because they have no credible grasp on how things are actually going on. Since I really have no clue how POKs are operating now compared to when I was last around in-game, I don't expect anyone who disagrees to give a rebuttal.
While I prefer things being familiar to how I remember them, if there is inter-POK conflict to the point that it keeps pressing on community interactions and may leave people feeling like they're walking on eggshells, I could use that tension as a reason to say, ''we're taking POKs away until we think we can try this again and not have such a severe outcome.''
I could try countering that, looking back at my GW2 experiences, and how what we would call NPC rulers took away a sense of any urgency in combat: if the kingdom would always have the same ruler, the kingdom would always be there and conflicts became comparatively minor compared to w42, where a kingdom (or kingdoms) could all be at risk. I personally found the w42 conflicts to actually seem to be worth something, something my characters could get behind. The ability to
really
lose - lose a town, a kingdom, a character - gave a thrill I couldn't find in GW2 RP.
So the more IC risk, the greater OOC maturity seems to be required. If your character can't die, or you can't truly lose ground to the invading army, you really aren't going to be in a situation that demands maturity. But if you have characters and the places they live at stake? That is more demanding. So while I love the risk factor, it looks like not everyone is able to handle it. I personally hope POKs remain, but from what I've said, there's a case against keeping them.
14-Jan-2017 02:20:27