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Lady Airlea
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Lady Airlea

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Landscape and Economy of Aethyra


Aethyra is a Duchy located just North of Vorago, in central Northern Asgarnia. The Renderra of Aethyra survived by first establishing a brutal warrior reputation, then remained isolated, detached from the recent Kinshra and White Knight Conflicts.

There are two populations of Aethyra. The natives, with their warrior culture and steadfast Guthixian beliefs, and the new, immigrant population seeking shelter from the War. Ancient, Formidable, and traditionalist describe Aethyra well.

That said, there are seven counties to Aethyra.

Laibdin, or the Mudfort
Gwyrcoed, or the Woods of Man
Lessia, a Dwarven mining camp
Giant's Hill, a trading outpost
Keystone, a defensive fort to the North
Neadraste, a small cottage producing alcohol
And of course, the Soulwood, the seat of the Renderra family in Asgarnia.

Due to its rocky terrain, much of the land is worthless for farming. Many of the mines, barring Lessia, have long dried up from countless wars. Aethyra’s land is used mostly for cattle ranching, care of sheep (which none dare eat), and other ranch animals. Some food, specifically squashes, maize, and sparing amounts of subsistence farming comprise most flora, aside from the towering oak and yew trees.

Most money from Aethyra today comes from pelts, divine energy products, and the cattle ranches. Considered useless by outsiders, and priceless to natives, many are right to question if the Aethyrites who remain are truly devout, or devoid of intelligence.

Regardless, this sleeping giant is as threatening as Vorago to the South, with the native Aethyric Bowmen and Order of the Raven making their nest here.
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24-Jan-2022 23:07:29 - Last edited on 09-Feb-2022 00:31:27 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Trade is common in Aethyra, due to the terrain making surplusses of food unlikely.

The most common exports are as follows:
- Wool
- Leather and Cattle products
- Unicorns
- Divine Energy products
- Slayer Products
- Products brewed from Hops
- Animal pelts
- Potions
- Archery Supplies

The most common imports are as follows:
- Grains
- Runes
- Iron, to supplement the draining mines.

Overall, Aethyrites tend to import as much as they export during a season of peacetime and fair crop growth.

During wartime, Iron cost heavily increases, but the Warrior population will ravage the enemy countryside for riches and supplies, invigorating the economy. Likewise, selling of bows and arrows also brings the productive power of Aethyra to strength.

During times of poor crop growth, Cattle exports halt, to conserve food as more is bought from outside. In prolonged famine, the cows are sold as meat locally to preserve vital supplies of animal feed. These are the most taxing times to the Aethyric economy, especially if coupled with peacetime.


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24-Jan-2022 23:08:08 - Last edited on 25-Jan-2022 18:30:44 by Lady Airlea

Lady Airlea
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Order of the Iron Star


An Order of Knighthood bound in service to Aethyra, and the Renderra who own it. With roots claimed to be from both Tyrion Renderra the first, and the Void Knights of the Third Age, needless to say the Order is old, and proud.



They observe five tenets, and hold the Silver Renderra Pentacle as their symbol of chivalry and sigil.

1 - Service to Guthix, to protect the Balance of the World
2 - Service to the Crown, to protect the Balance of Asgarnia
3 - Service to the Renderra, to protect the Balance of Aethyra
4 - Service to the Weak, to protect them so they may grow strong
5 - Respect for oneself, others, and the world at large.

The Order of the Iron Star typically only Knights Guthixians. That said, they comprise the Knighthood and Archers of Aethyra, and exemplify the warrior culture.

The Aethyric Bowmen

A part of the Order of the Iron Star, the Bowmen are the standard Soldiers of Aethyra. Raised to use longbows from a young age, the Bowmen are muscled, able to use the mighty Asgarnian Warbow. These muscles, however, are not allowed to go to waste. The additional use of spears, maces, axes, and halberds make the bowmen the elites they claim to be.



Clad mostly in low-quality steel, the Bowmen are armoured at vital regions and the head with a Barbute helmet, which while protective is also allowing vision. They are hybrids of Long-distance and Close-Combat, and truly deserve their title as some of Asgarnia's fiercest infantry.


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24-Jan-2022 23:08:32 - Last edited on 28-Jan-2022 03:45:29 by Lady Airlea

Lady Airlea
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The Towns and Settlements of Aethyra


Giant's Hill

A Gem among the Renderra towns, Giant's Hill is outside of traditional Aethyra, on the road between Misthalin and Falador, making it an ideal location for merchants to stop and rest.

Giant's Hill was hard fought for and defended, given to Thalia's friend and longtime ally Sage Amari. Since then, Sage has established the Sapphire Knights to lead and maintain the area's defences.

Keystone

Ruled by the Locke family, Keystone is a sturdy bastion to the Northern reaches of Aethyra, sustaining off of subsistence farming and hunting. The fortress is old, a Motte and Bailey to look at the Wilderness and ensure the protection of Aethyra's Northern Border. Once, it was also wealthy. That has come to a close with the Ore reserves drying up.

The Locke family of Keystone are an old Aethyric family, carrying their sword Key proudly into battle. Their ancestor, Meaghan Locke, was a contemporary of Natalie and Driez's, leaving her great-grandchildren to run Keystone.

Neadraste

The traditional land of the Adrasteia family, Neadraste is a simple cottage with a focus on ranching cattle, goats, and unicorns. They produce wine and mead as well, making use of limited growing areas for sturdy cash crops.

While the Adrasteia family is native to Neadraste, most of their newfound income and production of agricultural goods is from reclaimed Void Pest islands in the Unquiet Ocean, where it is then traded across Gielinor.
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24-Jan-2022 23:09:02 - Last edited on 09-Feb-2022 01:09:25 by Lady Airlea

Lady Airlea
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Laibdin, the Mudfort

Laibdin is home to the more formally settled Goblin population of Aethyra, under the guidance of Adviser Snotfoot Hillfighter and General Mudfart Shinystar.

Laibdin sustains mostly off of hunting and pillaging. Snotfoot, a seasoned veteran of Bandos' forces during Bird and the Beast, abandoned Bandosianism for the path of V. He inspires the Goblins to aspire to a greater individual action, fighting to become true heroes of Gielinor.

Mudfart Shinystar is far more Bandosian. Strong and young, he rallies Goblins in a traditional force for war, and has taken his faction of the Mudfort on pillaging raids to supply the village.

Laibdin is not considered an official fief of the Soulwood, but an uneasy peace exists between the Goblins under Snotfoot and the Renderra.

Lessia

A Dwarven mining operation known as Lessia is the primary source of ore in Aethyra, run by the Mac Naomhin Dwarves. Lessia itself is built into the caves they inhabit, the most well-defended way a mining operation could be.

The Mac Naomhin are a proud family, but ultimately fairly isolationist in anything but matters of trade.
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24-Jan-2022 23:09:39 - Last edited on 09-Feb-2022 01:51:42 by Lady Airlea

Lady Airlea
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Gwyrcoed

A tower of wood and stone, Gwyrcoed is the Woods of Man, so named for when a trio of Cywir Elves, the Naranta Sisters, settled the tower during the Early Fifth Age. The Eldest of the sisters became partner to and mother of most of Natalie's children, while the middle child today has left the tower to continue following Helwyr. The youngest, Adiel Naranta is all who remains, the very same lady of the tower of old.

While the Naranta are common-born among Elves, among Aethyra they are considered Noble, and have a variety of human and Elven hunters who pay to hunt their bountiful woods.

Soulwood Village

Built over the swamp and burnt land of what was once the Soulwood's forest, the Soulwood Village boasts a tavern, stables, a blacksmith, and chapel. Houses for various people dot the village, caring for the fields and working various tasks both in the castle Soulwood, and in the village itself.

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24-Jan-2022 23:10:43 - Last edited on 09-Feb-2022 01:52:02 by Lady Airlea

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Traditional Aethyric Druidism


Traditionally, Aethyra practiced a unique sect of Druidism known as Aethyric Druidism. The teachings of which focus on Light, the World Soul, and Balance, to best ensure the longevity of life on Gielinor. Directly opposing these ideas are "The Darkness," comprised of Necromancers, a specific group of Chthonian Demons, and those who simply give into their dark impulses for power, rather than the betterment of the world.

The Druids thus believe practicing to use their "Inner Light" is a must, to fight off the Darkness in a long war that neither can truly win, that must continue for the sake of the Balance. And will happen, again and again, in many different forms.

Aethyric Druidism has wedding ceremonies bound in blood, as bloodlines are important to the families who practice it.

Ultimately, the following five elements are believed to carry the listed attributes.

Fire - Passion, Empathy and Summer. Blood, Rage, and Zealotry. Red.
Water - Clarity, Wisdom, and Winter. Ice, Apathy, and Machiavellian thoughts. Blue.
Earth - Perseverance, Truth, and Spring. Shadow, Stubborness, Jagged personality. Brown.
Wind - Adaptability, Freedom, and Autumn. Smoke, Cowardice, and Impressionable. Gold

Any of the Four on their own can lead to dangerous results for the one promoting it. The key to overcoming these personalities is to learn their flaws and try to ground them. To do this, Aethyric Druids teach of their Fifth Element, the Aethyr.

Aethyr - Light, Life, Energy, and Time. Cyan.
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24-Jan-2022 23:10:49 - Last edited on 25-Jan-2022 18:38:43 by Lady Airlea

Lady Airlea
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While an overwhelming majority of Aethyrites practice Aethyric Druidism, many Guthixians and non-practicing members of other faiths have traditionally called it home.

While not official residents, bands of Goblins often pass through between towns, thus making Bandosianism somewhat common, though the days since The Bird and the Beast have led to the residents being more up and arms about Goblin Warbands traipsing through their territory.

The Order of the Iron Star and The Order of the Raven call Aethyra home, as organizations embracing Aethyric Druidism.
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24-Jan-2022 23:11:21 - Last edited on 25-Jan-2022 18:39:25 by Lady Airlea

Lady Airlea
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Sixth Age Aethyric Religion


Much of the new, Sixth Age faith has been formed from the research of Ekaterina Renderra into the Memorial to Guthix, in North Kandarin.

New Thoughts and Ideas:

• Clergy are meant to give wisdom. Direct involvement is not their way, because it wasn’t Guthix’s.

• Every time we draw a sword, it must be for a purpose. We must do our part to repair the damage war brings.

• Some must die so all can live, Sacrifices must be made for the greater good, but we should act to save as many as we are able.

• Blind faith will get us little. Passion for our cause must be balanced with thought as to specifics. Questioning our faith is normal, and leads to the free thought Guthix desired from us.

• Our duty is not to Worship Guthix as a God. Our duty is to act to defend the balance, the harmony, the freedom he gave us. The Thought of the Druid, and the Passion of the Warrior are both a necessity to do our tasks.

• Some will question our purpose, but that is natural. Through learning of ourselves and others, we will learn our place in this world.

• As Druids, we have a purpose to expand our learning of spells to help all, beyond mere base use for Combat.

• Guthix foresaw he would have to pay the ultimate price, and did so willingly

• The Guardians were put in place to protect the world from the untold horrors of what lies beyond.

• Sometimes you must lose a friend to truly save them.
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24-Jan-2022 23:11:42 - Last edited on 25-Jan-2022 18:45:50 by Lady Airlea

Lady Airlea
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The Five elements are different than our teachings claimed, according to Guthix

Fire - The Spark of Life, warmth, hope, and love.
Earth - Nurturing, shifting, growing, and cycling.
Air - Freedom, Progression, and the breath life needs to continue.
Water - Clarity, change, and nourishing
Time - Part of all and none. A glue to bind, constantly shifting while also in place.

• Freedom is most important to us. Sacrificing Freedom, our autonomy, is the hardest thing we can do to ourselves. Taking it away from another is unforgivable. This is the gift Guthix left for us. A promise for a world where we may live as we please.

Guthix made this sacrifice, time and time again, giving his own freedom so we may keep ours. His tears, the sign he wished to stay with us but could not, were no gift at all. They were his final lament, a reminder of what he had lost, to give us what we should keep.


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24-Jan-2022 23:12:20 - Last edited on 25-Jan-2022 18:50:14 by Lady Airlea

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