About the "rune prices are too damn high" point that some of you seem to be a little concerned about, I want to assure you that I didn't just come up with the numbers off of the top of my head; they're a mash-up of real, in-game statistical rarity, master-level skill requirements, and price relative to how accessible you might expect such an item to be for the different financial classes. Going into more detail about each point...
- Accounting for rarity, resource points in-game combined with mine respawn time allow that runite is 21 times more rare (21 times less common, 21 times more valuable) than adamant resources. I went ahead and rounded up to 25 in rarity to factor in how most runite mines are in dangerous locations that might be detrimental to the incredibly skilled miner's health, plus the inherent risk for anyone to be transporting such a valuable material for fear of those who might try to steal it from him (and possibly maim him).
- In addition to the skill and danger facing the miner, having an item that has been refined from runite ore also requires the skill of a master blacksmith. I'm sure you can imagine, the best blacksmith in the wide kingdom does famous work, and getting him to do that work with such a difficult and high-risk material is not going to be cheap.
- So, assuming one standard rune sword is 300k, that means that the precious item could easily be afforded by a very rich nobleman after a year or two of saving some money and maybe laying off a servant or two for a bit. He might even be able to afford a full set eventually, given some determination, patience, and a good deal. A less-wealthy noble would still have a sword in his reach, but it would take him longer and probably mean more. The lower classes are a little out of luck, though; the house maid and the street-sweeper will probably never get their hands on one unless it's an heirloom or something. And that's really what I've always imagined for rune's rarity anyway.
Not you?
14-Oct-2013 16:30:24