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Spartae

Spartae

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Aivas said :
Am I the only one who believes inflation exists in rsrp?

*le sigh*


Just like the Tibby system is debatably too complex for prolific, system-wide use in Public RP, so is inflation.

If RsRp wants an organic, valid sense of economy, it should stick to the basics to promote a less intimidating approach to getting into keeping track of a character's assets and wealth.

14-Oct-2013 05:21:59

Voden Myshi

Voden Myshi

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Spartae said :


That just seems a little off to me. I would suggest that high-grade gear (Runite/Magic/Black Dhide/etc) aren't quite as high-value as you're putting them at. Yes, they ARE excessively rare, and thus prices are going to be competitive. But are they that rare? I would argue, Gielinor-wide, perhaps not so.


Voden agrees with Spart here. That's the one thing that has always kinda bothered me about our so-called "economy"- high-grade gear is always exceedingly high in price. Unreasonably so. I mean, at the prices we always seem to put them at its basically impossible for it to even exist in the normal world, and from a seller's point of view it's a horrible investment.

So just to add onto what Spart said, maybe rarer high-grade items should be scaled back in price? Maybe a lot?

EDIT: Also, has anyone else noticed how much more common Dragon is than Runite, even though the former is supposedly rarer?
I exist to amuse myself. Whether or not that includes you is not my problem.

14-Oct-2013 15:25:23 - Last edited on 14-Oct-2013 15:46:51 by Voden Myshi

SsVivid

SsVivid

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About the "rune prices are too damn high" point that some of you seem to be a little concerned about, I want to assure you that I didn't just come up with the numbers off of the top of my head; they're a mash-up of real, in-game statistical rarity, master-level skill requirements, and price relative to how accessible you might expect such an item to be for the different financial classes. Going into more detail about each point...

- Accounting for rarity, resource points in-game combined with mine respawn time allow that runite is 21 times more rare (21 times less common, 21 times more valuable) than adamant resources. I went ahead and rounded up to 25 in rarity to factor in how most runite mines are in dangerous locations that might be detrimental to the incredibly skilled miner's health, plus the inherent risk for anyone to be transporting such a valuable material for fear of those who might try to steal it from him (and possibly maim him).

- In addition to the skill and danger facing the miner, having an item that has been refined from runite ore also requires the skill of a master blacksmith. I'm sure you can imagine, the best blacksmith in the wide kingdom does famous work, and getting him to do that work with such a difficult and high-risk material is not going to be cheap.

- So, assuming one standard rune sword is 300k, that means that the precious item could easily be afforded by a very rich nobleman after a year or two of saving some money and maybe laying off a servant or two for a bit. He might even be able to afford a full set eventually, given some determination, patience, and a good deal. A less-wealthy noble would still have a sword in his reach, but it would take him longer and probably mean more. The lower classes are a little out of luck, though; the house maid and the street-sweeper will probably never get their hands on one unless it's an heirloom or something. And that's really what I've always imagined for rune's rarity anyway.

Not you?

14-Oct-2013 16:30:24

Spartae

Spartae

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While that's all very sensible Vivid, especially in regards to the value based on difficulty to obtain/make, again I point to accessibility-

Any decent top-tier nobleman would still have to save for years if we're looking realistically at what all nobles tend to invest in. Laying off a worker or two isn't going to cut it; if you are of a prestigious noble family, you're going to have balls or other parties. You're going to have lavish dinners weekly for other wealthy guests. You are going to flaunt that wealth, and between that and upkeep you're probably going to be saving for much longer than a couple years' time given your income, assuming the price of a single short-sword is 300k.

Now this is well and dandy depending on the medium to which you take in-game canon. By the above price's logic, Oziach should very well be a tycoon of unimaginable wealth and skill. And again I do point to what in-game has provided us, though it is quite variable: Many sets of runite kiteshields & swords provided at the meager price of 20k. Despite how they were most likely heavily reduced as a sort of charity, it's still an obscene, difficult-to-believe reduction given your suggested prices. :P

I simply reckon, for runite to be marketable, that it's not so expensive to the point where the wealthiest men in the world would realistically have to save side-funds for years to afford a lone blade.

14-Oct-2013 17:15:27

SsVivid

SsVivid

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Spartae said :
Any decent top-tier nobleman would still have to save for years if we're looking realistically at what all nobles tend to invest in. Laying off a worker or two isn't going to cut it; if you are of a prestigious noble family, you're going to have balls or other parties. You're going to have lavish dinners weekly for other wealthy guests. You are going to flaunt that wealth, and between that and upkeep you're probably going to be saving for much longer than a couple years' time given your income, assuming the price of a single short-sword is 300k.

When I was calculating a high-nobleman's wealth, I actually did account for him having money left over after feasts and parties, and firing a few workers could save him even 185k per year, if he lays all ten off. That's also not counting any family savings. I guess what it really comes down to, though, is how uncommon you imagine rune stuff being. I've always assumed that no rune item should be easy to obtain no matter who you are. Like, there really wouldn't even be a regular market for it because it's such a luxurious and rare order; they would pretty much all be custom. On the other hand, I've also had some people say 300k isn't enough for rune. Shrug?

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Now this is well and dandy depending on the medium to which you take in-game canon. By the above price's logic, Oziach should very well be a tycoon of unimaginable wealth and skill. And again I do point to what in-game has provided us, though it is quite variable: Many sets of runite kiteshields & swords provided at the meager price of 20k. Despite how they were most likely heavily reduced as a sort of charity, it's still an obscene, difficult-to-believe reduction given your suggested prices. :P

Actually, in post 1, I said that the prices I picked here have almost nothing to do with shop prices or mechanics because when they were made in 2001 it was for accessibility to players, not for realism.

14-Oct-2013 21:32:32 - Last edited on 14-Oct-2013 21:35:20 by SsVivid

SsVivid

SsVivid

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big flat cat said :
My character performed a series of heists on noble and company vaults that I was told should come out to just under 900k tibby gold. By this standard is this realistic? If not what would be more reasonable?
That depends on the which nobles, which companies, how many, and if any of them keep any portion of their wealth somewhere else. Hard to say with the given information.

If he successfully robbed, for example, a dozen different (poorly guarded?) exuberantly wealthy (not modestly wealthy) noble house treasuries and got all of their saved wealth (that stuff is heavy!), then yes, it could easily add up to ~1MIL.

15-Oct-2013 00:26:27 - Last edited on 15-Oct-2013 00:26:58 by SsVivid

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