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Another Topic: Standardization

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Zrie

Zrie

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DMMetalaane said :
I didn't really mean a whole blank slate. I meant it in the context of the friendship. Thing is, I think the very first hurdle for any communal change is the fact that there's a lot of malice and hate between people. Some justified, some not.

I've always wondered if a widely received initiative to forgive everyone for their past transgressions could happen. Not forget, because otherwise we couldn't see who'd be going right back to their old ways . Or maybe it's more apt to say usual ways .

I stress old ways, because it's just that. Old. People change, but some malice runs deep in the past and hasn't been dammed up yet. I think that if, at least some of us, took a good long look at the people we have a disdain for right now...we might just see we're not too different.
Sorry, I misunderstood. I didn't mean to put words in your mouth. Anyway, I'd like to think that most people would try, but I know that plenty aren't willing to let bygones be bygones.

28-Apr-2016 20:56:34

Zrie

Zrie

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CrocoNuts said :
.

We should just take our roleplay community and move it somewhere else.
I hear Club Penguin is still going strong.
Croco, the grownups are talking. If you've nothing useful to add don't post at all.
Siberys said :
What I feel should be standardized:

• Melee combat: rules and guidelines on armour, weapons, metals, techniques, etc.
• Ranged combat: power and range of weaponry, much the same as above.
• Invasions, and the policy surrounding them.
• Tactics in battles: siege equipment, flanking maneuvers, etc.
• Siege warfare.
• Assassinations and espionage: how they play out, who should be informed OOC'ly, etc.
• Navies.
• Technology.

These are off the top of my head - there's likely more I've missed. The vast majority are related to RP combat and wars, because they are by far the most contentious issues in 42.
The way war is handled OOC definately needs work. I'd love to see more espionage role-play, but who IC and OOC should know it's going on? The leader/spymaster of the spy's group should know IC and OOC and the leader of the group being spied on should know OOC that there's a spy. Although, I don't think OOC'ly the other group should know who the spy is because it can lead to meta-gaming/harassment.

Edit: On the whole, I think there needs to be a divide between about what's known IC and OOC for two reasons. The first is that it prevents meta, as I've already mentioned, and the second is that it makes role-play feel more spontaneous and mysterious because most role-players will not know what's going on already.

28-Apr-2016 21:51:36 - Last edited on 28-Apr-2016 21:55:44 by Zrie

Hazbollah

Hazbollah

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Liking what I'm reading so far; might even say it's renewed some hope.

However it's important to note something - standardizing will only go so far. Or rather, there is a limit to what we can standardize. As Atrum cleverly pointed out beforehand, there is the year dilemma. People tend to view current time as Sixth Age, but of course this runs back our canon history into others (I.e sovereigns). Safe to say it doesn't really fit and I can't see a solution to this at this time (but I do advocate some standardized timescale. Cross-generations is nonsensical).

Additionally we should bear in mind that our canon has to adapt frequently according to new quests, whether these are set in the Fifth or Sixth Age. These can be entirely overarching and overwrite all previous conceptions. The lore has to be edited, retconned and revamped which can have dramatic influences on our roleplay.
All these sins disguised as blessings

28-Apr-2016 22:02:40

jagkilledme

jagkilledme

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I see a lot of what people propose as standardization in the same light as I regard the Mahjarrat division theory: it's largely stupid, has no foundation in the lore, a lot of gaps, a lot of things that would go AGAINST the lore quite blatantly and would be too complicated to set up properly.

I always advocate parties agreeing if there's a plot, but in an ideal community, that would not be needed. It would go without saying that you'll participate, because the ideal community would have people willing to confront their issues with other players (which would've caused problems in the plot, more likely than not). Someone new comes along, you mentor them. Simple.

One of the reasons why I don't roleplay here is because of those things. We're not really roleplaying RS, we're roleplaying in a fanfiction world informed by the RS universe.

As for clean slate: it's bull-****. Usually pushed and offered by the people that have the most to benefit from it but can't seem to shake stigmas against them because they're still indulging them but refuse to acknowledge why, or how.

A punishment system would be the absolute opposite of what the goal of that would-be community is: a system where if you don't conform to the letter, that you're simply rejected by a system regulated by popularity and circle-jerking. We abolished the roleplayer of the month thing for a reason. ****, we don't even do land-claims anymore, and now it's being suggested that we have a police team for internet pretend time. Mind-boggling.

I just don't get it. Maybe I'm just getting older, but it doesn't click to me. I don't understand. Why is there a need for standardization? It's because people can't take five minutes out of their days to actually communicate with each-other and agree on something, because most people still aren't adult enough to do it.

And that's with the whole matter of what we label as 'private' roleplay aside, which tends to have a foot outside W42 canon and is thus regarded --

(cont)
I am going to break your arm so that the bone juts out and then I will stab you to death with your own insides. I will win this chess game, is what I am saying.

29-Apr-2016 00:12:10 - Last edited on 29-Apr-2016 00:46:32 by jagkilledme

jagkilledme

jagkilledme

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-- as a non-canon event.

I'll always run with JaGeX canon and fill in gaps. If you just did that, you wouldn't need standardization at all. Just logic and ideas. But it's contrary to what people do these days. Because timeskips. Because whatever.

Because people think that roleplay is something that you can win at, and not just several people storybuilding in a set universe.

So, some people, in light of wanting to win at internet pretend time, have their POKs develop technologies that are way ahead of current canon. Cool, no biggie. Not groundbreaking.

Except that it is. What is groundbreaking isn't people inventing stuff, but rather POKs. If we were running with NPC kingdoms, then we wouldn't be able to control that technology going out, which would pace the roleplay and slow it down. Now, we're far from timeline.

No other community I've roleplayed in for ten years has had the problems that we have. Coincidentally, we're the only one with POCs that I've ever roleplayed in. And I mean POC more from the standard of control, because they can change immediate lore and set the pace for roleplay across all of W42's public roleplayers.

But then, people don't want to abolish POCs/POKs. We could rationalize doing it very well, but nobody wants to give up their pixel pretend crown, because that would mean losing .

It all comes back to that one thing: thinking you can win at something. We've seen it in numerous leaders over the years, and individuals that become angry when their rattle is taken away. They become insufferable and increasingly toxic, but we keep them. They keep going. They alienate everyone they come into contact with, particularly people that are new to the community.

It's because they don't actually want to be here anymore. They're not here for story-building, they're largely here to live vicariously through their characters, at which point, they've failed as roleplayers, because RP requires you to have a line of separation between IC and OOC.
I am going to break your arm so that the bone juts out and then I will stab you to death with your own insides. I will win this chess game, is what I am saying.

29-Apr-2016 00:17:05 - Last edited on 29-Apr-2016 00:52:10 by jagkilledme

jagkilledme

jagkilledme

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None of those things are personally interesting to me, and the project of standardization, perhaps unwittingly, caters to that crowd. People who live vicariously through their characters bore me, but other people interacting with them forces me into the uncomfortable position where I have people breathing down my neck to roleplay with those people.

So I just don't. I realized that interacting with the bulk of this community is, first and foremost, unpleasant, for the reasons I detailed above. Secondly, it was exhausting. It put strain on my relationships (friendships and otherwise) for the dumbest reasons imaginable.

Time here on W42 walks in circles, which is fine, so long you like chasing your tail. Same song and dance, except now, everyone has a hard on for Game of Thrones names.

And now, I'm going to wait for that one guy. That person that will, inevitably, pull out this one argument, which they believe is their trump card. That argument will most likely be along the lines of "yeah, but you've contributed to that!", to which I will remind that I no longer do.

How very intellectually stimulating.

I'm going on 24 in a couple of months and I sign onto the RS forums because RS is a game I enjoy, with lore I find rad, and I find out that people are suggesting an internet police about online pretend time. The idea is so laughable that I'm going back to bed after this farming run. The worst part about it is how people don't realize how ridiculous it is.

People that break rules already punish themselves by way of isolation. No one wants to play with them, because they're being that one guy in the playground that decides that you should say * next while you're playing pretend. No one liked that person as a kid. No one likes them now.

So why have a 'community police', which is an awful lot like telling people to say y next? 'Cause power. Which looks an awful lot like how it is with POCs and that one kid we all hated, and still do.
I am going to break your arm so that the bone juts out and then I will stab you to death with your own insides. I will win this chess game, is what I am saying.

29-Apr-2016 00:31:05 - Last edited on 29-Apr-2016 00:59:16 by jagkilledme

Sand Traven

Sand Traven

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This thread has got a bit lol for a number of reasons, most of which I won't remember when I wake up from this virus-ridden state of mind.

But this and the land claims debate thread got me thinking about 42's history, and Lorelei's post brings us nicely back to it full-circle.

When 42 started, everything was private. All of it. Each roleplay, from plot to POC, from military order to cult, everything was private. And that's fine, you know, having a kingdom in private with a few buddies to play courtiers and knights.

Armanis Fael and Death Notion really ****ed everything up, didn't they? They're the ones who took these myriad tapestries and paintings and sketches of imagination, plot and lore and threw superglue and glitter over the whole thing, changing it forever. It's been six years and we're still doing things their way. Makes you think.
One man's trash is another's treasure, and one man's cash buys another's pleasure.
So I'll rob from the cradle, and I'll rob from the grave; it's just human traffic, and I'm just a slave.

29-Apr-2016 01:08:47

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