Some things that need to be proposed/addressed.
Firstly, we're approaching the first expansion of this roleplay into North Asgarnia. Once Roman's storyline is finished, which I believe only has the finale left, and my three mini stories that served as a prelude to the expansion, we will begin using North Asgarnia as a permanent feature of this roleplay. For this region, we shall be used the power struggle storyline I briefed on Page 15, post 8 onwards.
It has been proposed that we enter the Sixth Age. While this will require a lot of planning, if the idea is popular/desired enough, I believe we should pursuit it. My current propose is, if the above is true, we expand into both Misthalin and Kharid after the North Asgarnia story and, simultaneously, begin the Sixth Age with Guthix's Assassination. To speed through the content of the Sixth Age, while keeping within it's lore, I propose we have themed fortnights; every fortnight, and the stories we pursuit within it, will attempt to keep to a pre-arranged theme. For example, the first fortnight would be the spreading of the news of Guthix's death and his mourning, the next would be the Gods' return and the Battle of Lumbridge, etc.
For the Sixth Age to work within the boundries of this roleplay, certain rules will have to be added:
-Firstly, the Gods themselves would rarely, if ever, be encountered in the roleplay. Our characters are not important enough, in terms of power or influence, to have any direct contact with them.
-Secondly, no character will be given power, influence or honours from the Gods. E.G. Your character will not be the champion of -insert god here.-
-Thirdly, the approach we take with the Gods will need to be decided as a community.
-Lastly, lore will need to be established for Kharid and Misthalin before the Sixth Age begins.
If you've any suggestions, concerns or ideas, please post them below.
Roll a D20 to pay respects.
18-Mar-2016 13:15:55