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A Region of Tales (W41)

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Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
Some things that need to be proposed/addressed.

Firstly, we're approaching the first expansion of this roleplay into North Asgarnia. Once Roman's storyline is finished, which I believe only has the finale left, and my three mini stories that served as a prelude to the expansion, we will begin using North Asgarnia as a permanent feature of this roleplay. For this region, we shall be used the power struggle storyline I briefed on Page 15, post 8 onwards.

It has been proposed that we enter the Sixth Age. While this will require a lot of planning, if the idea is popular/desired enough, I believe we should pursuit it. My current propose is, if the above is true, we expand into both Misthalin and Kharid after the North Asgarnia story and, simultaneously, begin the Sixth Age with Guthix's Assassination. To speed through the content of the Sixth Age, while keeping within it's lore, I propose we have themed fortnights; every fortnight, and the stories we pursuit within it, will attempt to keep to a pre-arranged theme. For example, the first fortnight would be the spreading of the news of Guthix's death and his mourning, the next would be the Gods' return and the Battle of Lumbridge, etc.

For the Sixth Age to work within the boundries of this roleplay, certain rules will have to be added:

-Firstly, the Gods themselves would rarely, if ever, be encountered in the roleplay. Our characters are not important enough, in terms of power or influence, to have any direct contact with them.

-Secondly, no character will be given power, influence or honours from the Gods. E.G. Your character will not be the champion of -insert god here.-

-Thirdly, the approach we take with the Gods will need to be decided as a community.

-Lastly, lore will need to be established for Kharid and Misthalin before the Sixth Age begins.

If you've any suggestions, concerns or ideas, please post them below.
Roll a D20 to pay respects.

18-Mar-2016 13:15:55

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
^^^^

You know my thoughts on this most of this. As for the rules, yeah, they're all pretty fair. Any times we'd like to have a roleplay in which we're contacted by The Gods in some way we can all come together and discuss that but it doesn't bother me in the slightest.

Anyway, some things happening in-character that i'm gonna post here because it could help explain a few things pretty soon.

Jon has learnt from Wil-hee (who learnt from Wallace) that his real father is still alive, Salazar Caspian, and has returned to reclaim the throne from the current Emir of Kharid. Jon has written a letter asking his father for troops to come aid in the coming battle at the fields of vermillion in which they expect to meet The Phantom Architects one last time as they come to fight for the Vault, in skipper castle, at the fields of vermillion.

Jon and Aeldrin have sent other letters to cities across Gielinor, including Port Sarim, requesting some form of aid, Presumably, not all of these will provide though wizards from Draynor, men from The Ice Company that Jon works for, other captains and their crews from across Gielinor, and members of the old legion of Burthorpe.

Jon, Wil-hee, and Aeldrin, have sailed round the southern end of Asgarnia to Taverly to find the orb of Alphertal, the white dragon of life, thought to be living up in the mountains. With the aid of this dragon they hope to defeat the phantom architects before they should access the vault at Skipper Point. Jon and Aeldrin have also learnt that their plan to destroy the world and create a new one on top of it is likely to be true as they found evidence to suggest Oliver intends on waking generations of the dead using a series of spells he is discovering. However, A*ldrin and Jon have discovered weapons of their own that will aid in the fight, including a sword said to be able to destroy artifacts from the vault, including the gems.

18-Mar-2016 20:48:32 - Last edited on 18-Mar-2016 21:47:47 by Fizzy Blood

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
If it hasn't been made clearly, despite the dip in activity, we're getting closer to expanding and as we're no longer directly using World 41's past lore, we are creating are own - i'd like to know if anyone has any plans for the following;

-Al-Kharid (i've expressed interest and arleady begun establishing a little recent history for this in-roleplay)

-Burthorpe and Taverly

19-Mar-2016 20:13:22

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Wilhe and Jon left the ship quickly after arriving in Taverly and had a walk around the village, discussing Wilhe s relationship with the guthixians druids as a Zarosian and Jon's father, Salazar, who he hoped would aid them, though since his real father abandoned him when he was so young, he wasn't sure whether he wanted to meet him.

Jon explained to Wilhe that he had spoken with The Voyager alone before they left for Burthorpe, who suggested they go in search of the noble House Blueman, a family in Burthorpe whose ancestors posessed many of the gems generations ago and their family (among so many across Gielinor) had an interest in The Vault of Infinity.

Wilhe went to House Blueman and spoke with their oldest, a seer who explained to Wilhe who Oliver was, a prisoner of The Syndicate, taken from The Voyager by his betraying wife Isabella and raised to be a succesor to Vincent Valentino, though when The Syndicate were defeated by House Ergast at a battlefield that Wilhe was shown, Oliver began his quest to raise the dead and destroy the world.

House Blueman gave Wilhe a potion they promised would help him locate the infinity gems, if Oliver had not yet found them all, though he required more ingredients from the druids of Taverly.

Herius Pray rides from the north.

21-Mar-2016 20:55:27 - Last edited on 22-Mar-2016 00:56:48 by Fizzy Blood

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Wilhe went to the druids who have helped him create a potion that will let him endure a vision in which he'll be able to see whatever he needs to - in this case, the gems.

Aeldrin and Jon helped fight in a battle that took place in Taverly when thirty or so soldiers from the noble House Wulf invaded the village led by one of the architects here in the north. However, followed by them were more soldiers of a different noble house, House Pray, smaller in numbers but more skilled fighters, they defeated the Wulf invaders whilst Jon and Aeldrin were met by Wilhe Aeldrin killed the architect and Harius Pray, lord and leader of the second wave of soldiers revealed himself to be an honorable man loyal to the city of Burthorpe and Taverly as well as his family name and the realm of Gielinor. He gave Aeldrin one of the infinity gems that he had found on the men of House Wulf and revealed that this architect was Andrew Wulf, his rival, and now that he was dead, he would reveal the Wulf family to be traitors and killers and take his rightful place on the council of Burthorpe for House Pray.

Back at The Hooded Lady after the fight, Wilhe Aeldrin, and Jon, finished the potion and had enough for all of them. They saw visions from the past and future and more important, the present, which showed Oliver finding another gem, meaning he had ten and the other two were in the hands of The Voyager and Aeldrin. Harius Pray has promised two hundred of his best men to aid in the fight against the architects when they finally arrive and intend to seize Skipper Castle for the vault.

22-Mar-2016 18:43:22 - Last edited on 22-Mar-2016 18:51:50 by Fizzy Blood

Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
The movement of troops would not go unnoticed and the Duke of Sarim, who had, until this point, only watched events as they unfold, would order those in charge of this movement to meet with him at his office in the city. It would not be a request.

The troops would still be allowed to leave their ships and travel through the city, although under close watch from the city's guard, but until the meeting had gone ahead, the city's gates would remain shut to them.

(BTW, twelve ships for 200 men is a bit much. A single ship, albeit a large one, could transport all 200 easily.)
Roll a D20 to pay respects.

23-Mar-2016 11:24:35

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