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A Region of Tales (W41)

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Vlod VonVern
Jul Member 2020

Vlod VonVern

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I've done the RP with Harry.

A*ldrin and Zarry's character, the name of which is banned on the forums, would have escaped aboard the Hooded Lady while Oliver's fleet descended on Edward's pirates. Much of Edward's fleet would be left in ruin after leading an assault against the superior, although smaller, fleet of warships and men-o-war.

During the escape, Jon would have returned to Musa Point to find Glace. Upon finding her, he collapsed and, after a short exchange between Glace and Wallace, who had followed Jon, he was teleported back to Sarim. Glace agreed to go to Crandor with Wallace in order to learn what the archetics were up to.

At Crandor, Wallace and Glace waited at sea while Oliver, unknown and unseen by them, removed an orb from the volcanic caves below. This caused the volcano above to erupt. From the fire, ash and lava, soared a dragon-like beast of seemingly great power; a dragonkin was unleashed on the world.

After witnessing this, Glace teleported away to Sarim.

Aeldrin and Zarry's character would likely reach Port Sarim several days later.

While most of this would not be seen by most characters, I will update the thread's posts to reflect what would be seen.
Roll a D20 to pay respects.

04-Feb-2016 15:27:49

Fizzy Blood

Fizzy Blood

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Vlod VonVern said :


@Everyone:

With Gravin's application, we should begin discusion on what has been brought up several times; organisations such as the white knights and the black knights. As a community, I believe we should be open to various interpretations OOC as to how these groups should be treated however I will, of course, give my own view.

The White Knights should be an informal term (or slang) given to members of the Templar Order. A branch of the Saradominist Church, which holds dominance in the North of Asgarnia, it is the military might of the faith that acts under its orders. It is not held accountable to the crown but the church, thus giving way to a power struggle in North Asgarnia on who truly rules. The Templars have forts dotted around North Asgarnia but hold Falador, the capital, as their main base of operations. Falador's castle, therefore, is not the seat of the crown which will be moved to a non-canon palace which we'll use the monastry for IC.


I was waiting for any other responses to this but I have thought about it myself and want to put this out here just to see if anyone agrees. Personally, I think the very opposite should be done in that the 'White Knights' and 'Black Knights' are not slang terms for members of the Templar Order and Kinshra but the designated best of the best, The White Knights being an elite team of small numbers in The Templar Order operating from Falador and the same with The Kinshra, who have the black knights as an elite team of their own.

15-Feb-2016 17:34:51

RoeTheBard
Nov Member 2023

RoeTheBard

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Here's my pitch on the idea: White Knights should be more like the Army of the Church, and not slang for the Templars. The Templar's, however, should reflect the Temple Knights of IG. The more elite of the White Knights are recruited to the Templar's, which should be the Churches Elite Knights, and follow less moral-strict ethics than the White Knights.

Now for the Black Knights. They should be more a more underground organisation. A good example for how they should act would be The Institute from Fallout. It's known they exist, but you have no idea who they are, or where they are.


Now for something other than those two. The Magic Guild, Wizards Tower, and Mage Training Arena, Moon Clan, ect. I propose that they are the top magic schools, but there are more scattered around around the world, with the Magic Guild being the head of it all, being the "Council" to mages. They should maintain what type of magic mages should be allowed to use and study. That being said, I'd like there to be a secret magic organisation made up of members of the magical groups, watching and maintaining the relationship between mages and non-mages. They stay un-involved in any affair until it becomes a problem for mages.
Shadow Golems Pls

16-Feb-2016 16:09:01

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
RoeTheBard said :
Here's my pitch on the idea: White Knights should be more like the Army of the Church, and not slang for the Templars. The Templar's, however, should reflect the Temple Knights of IG. The more elite of the White Knights are recruited to the Templar's, which should be the Churches Elite Knights, and follow less moral-strict ethics than the White Knights.

Now for the Black Knights. They should be more a more underground organisation. A good example for how they should act would be The Institute from Fallout. It's known they exist, but you have no idea who they are, or where they are.


Now for something other than those two. The Magic Guild, Wizards Tower, and Mage Training Arena, Moon Clan, ect. I propose that they are the top magic schools, but there are more scattered around around the world, with the Magic Guild being the head of it all, being the "Council" to mages. They should maintain what type of magic mages should be allowed to use and study. That being said, I'd like there to be a secret magic organisation made up of members of the magical groups, watching and maintaining the relationship between mages and non-mages. They stay un-involved in any affair until it becomes a problem for mages.


I actually agree with most of this. Considering the magic council, let me know if you support the following and we could potentially go off this;

In Yanille, far across the sea and a place we'll never actually roleplay at, is the Magic Guild where the heads of the magic council sit. The Wizard's tower is one of if not directly the next most important place when it comes to magic's order and place in the world.

The mage's council, magic council, wizard's council, or whatever we decide to call it, is a selection of important wizards and witches, twelve, sixteen or so, some living in Yanille at the magic guild, perhaps one in the wizard's tower (who would lead the tower and a player could have them as a character or...

16-Feb-2016 23:35:13

Fizzy Blood

Fizzy Blood

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...we elect one through a story, though this is all in the far future with how things are looking) and a few of the other council members in maybe Varrock, Falador, a few (not all) of the major cities, perhaps related to kings and queens etc. That way, with the admittadly smaller number of roleplayers and current lack of new-W41 history, when it comes to it, the council and politics in roleplay intertwine a lot more and it will give the world a sense of connectivity, like each roleplay is in the same universe, and we can refer to a lot of the same things.

So, the wizard's tower would be a school of magic as well as one of the council's greatest if not the greatest (being a better place than the actual magic guild in Yanille) sources of knowledge and wisdom for wizard's and witches across Gielinor.

I think we can all agree that although the old wizard tower, despite arguably being pretty great and though I only spent a very small time there I found enjoyment there... it has to be said that having very young students the heroes of every story really shouldn't happen again. This contradicts what I mentioned in-game today about having a much grander scale of roleplaying including magic (now that we're freeing ourselves of realism - to an extent.), and you can see this emerging slowly from the Dynasty of Fire roleplay. If there were to be a a group of elite heroes forming out of the wizard tower, which, to be honest, I imagine is something we all fancy giving another go, it needs to be done properly.

In conclusion, yeah, a more organised magic council would be great, the fresh feel W41 currently has for lore is great and i'm loving Dastan and I's proposal of having a lot of NPC's be the leaders of cities - if there's going to be a team formed from the wizard tower that could form very easily out of my roleplay going on, so if Roe, you're interested, or anyone else, give me a shout and we can start planning.

16-Feb-2016 23:41:51

Misthalios

Misthalios

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Character Application

Username: Riskjarrat

Character name: Arcadian, 'The Avakir'

Race: Human

Age: 20

Gender: Male

Religion: Cult worship of the Avakir Prophecy

Profession: Zealot, Cultist.

Appearance: Standing at approximately 6ft tall with dark hair, Arcadian is outfitted in armour, a blend of plate and leather and wields an enchanted blade to aid his magical abilities.

Personality: He carries himself with pride and confidence, but also a sense of honour and responsibility. Arcadian considers himself a noble soul, and prefers to act accordingly, favouring a diplomatic approach to life when practical. Although, he can be found to act in a ruthless manner when in determined pursuit of his own aims.

Strengths: Raised to fight for that which was thrust upon him, Arcadian is learned in primarily swordsmanship and secondarily in fire magic. This magic can only be utilised beyond the most basic of spells with the assistance of his enchanted blade, it acting as a catalyst for Arcadian's magic, affording him a greater ability than an inept mage.

Brief History: Arcadian was born to the lord of a small Asgarnian holding that had long lived in the shadow of the island of Crandor, just across the sea. As one of the closest villages to the island, the best of the populace had long indulged in the strengths of the island, magic and learning and so it was only fitting that they equally indulged in its fate.

When a dragon had finally came to lay waste to the island, fear gripped Arcadian's village. Peasants grew unruly in the face of this danger to their lives that could not be protected against. His father, the lord, offered them everything within his possession to see that the village did not follow Crandor, due to dragon's flame or a peasant mob's all the same.

Prefered storylines: Whatever fits, really.

17-Feb-2016 00:10:18 - Last edited on 17-Feb-2016 18:41:58 by Misthalios

RoeTheBard
Nov Member 2023

RoeTheBard

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I'd rather not have the Council members be elected, or be the leaders of the schools or guilds. I'd prefer that the council be made up of mages from the Magic Guild only, to have them be the more egotistical group that they are IG. But the Archmages of the schools (And larger guilds) would be able to voice their opinions. And onto the subject of the Tower. I'd prefer that they were in the top three magic groups, but mocked by the occasional guild or school because their mages tend to be reckless or use their magic in odd ways (Like cleaning up ashes)
Shadow Golems Pls

17-Feb-2016 05:01:11 - Last edited on 17-Feb-2016 05:03:35 by RoeTheBard

Misthalios

Misthalios

Posts: 1,071 Mithril Posts by user Forum Profile RuneMetrics Profile
App history continued: They would have nothing but that which the lord could not provide, it would seem. Their safety. He was no dragonslayer, not even a particularly noteworthy slayer of men. Thus, the lord came to decide that he would give them his son.

Of the many myths and legends surrounding the dragons in his village, only one stood out to Arcadian's father. The tale of the Avakir. The tale was a prophecy, that there would be the birth of a great saviour. A saviour who looked like a man, who spoke like a man, but whose soul was forged amongst the fires of those of the dragons themselves. A hero who could stand tall against such a monster and devour it whole, just as the monster could a village.

When the bell tolled in the village to signal the timely birth of the lord's new heir, the peasantry was assembled in his holding's courtyard. The lord of the village met them in his estate and brandishing the newborn Arcadian in the air to them, he proclaimed to the common people that much more than a future lord, they had found their Avakir. It was enough to appease them, if not give them hope.

Subsequently, Arcaidan's upbringing was a tricky one. His father had sacrificed his own son before the common people so that one day that son might grow to rule over them in their little village. Yet, Arcadian came to accept the prophecy which was thrust upon him as a responsibility more than a source of merriment. His father would often talk of the times before his birth and before the burning of Crandor, when the village and indeed the times were better.

Regardless, by the time Arcadian had reached the age of 20, he understood that thanks to the looming of the spectre of the corpse of Crandor, there must be an Avakir, to kill a dragon, to save a village.

17-Feb-2016 18:20:20 - Last edited on 17-Feb-2016 18:41:45 by Misthalios

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