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A Region of Tales (W41)

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Zarryc

Zarryc

Posts: 115 Iron Posts by user Forum Profile RuneMetrics Profile
Username:
Zarryc.

Character name:
Juros.

Race:
Human.

Age:
37.

Gender:
Male.

Religion:
Zarosian.

Profession:
Merchant, who sells goods from dangerous species (Hahah, thats what he tells you though).

Appearance:
Agile build, around 1.8m (6 feet?) high, dressed in either regular purple clothers or in some kind of ancient armor, has his head usually covered with a hood and his face with a mask.

Personality:
Friendly to his friends, the ones who also follow the Empty lord, or anyone related to him in other way. Cold, looking down upon the ones who do not interest him in anyway. Very aggressive towards Zamorakians or Saradominists. Might give a mysterious, weird, odd, etc. impression.

Strengths:
Very good with a bow, decent with a sword, has knowledge of blood, shadow magic and ancient teleportation, is able to straddle between Gielinor and its shadow realm (tho this requires a lot ofcharging).

Brief history:
Born in the beginning of the 3rd age in the Zarosian empire Juros was born into following Zaros. With the help of several magical freeze/sleep spells he made his way to the 5th age. After exploring the new age he god himself into and making his way back to the place he was frozen in, Juros now has a task to get the hold of some 5th age currency. With it in mind he made his way to Rimmington, a little, remote village next to the trading port that is Sarim and, hopefully, far enough from the Saradominist infested capital that is Falador.
(I shortened all his back story and wrote 3 sentences, so yeh, might not make sense lol)

Prefered storylines:
Almost any.

05-Jan-2016 18:23:23

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Hi Dast, I have given a better read through of the thread and i'm definitely interested but, as soon as possible, could we talk about an idea for a character I have? I'd like to before applying, so, catchu in-game or message me on Skype if you still have me.

07-Jan-2016 00:32:21

Neon Knights

Neon Knights

Posts: 671 Steel Posts by user Forum Profile RuneMetrics Profile
Username: TemplarGabe

Character name: Naze Brim

Race: (Many races are accepted although discussion may be necessary.) Human

Age: 21

Gender: Male

Religion: (Currently, all religions are tolerated in the region.) Zamorakian.

Profession: Mercenary/ Guard for hire.

Appearance: His features are very young (He could pass off as a 14 year old if he tried.) He has blue eyes and an unscarred face with black hair.

Personality: Though being zamorakian he is kind to almost everyone except for very specific people who he just does not get a good vibe from. He is secluded rarely showing his emotions and how he looks upon certain subjects.

Strengths: Is purely a melee fighter. He is adept with almost any melee weapon having decent trouble with flails however.

Brief History: Born in remmington during his young years he traveled around looking for random jobs. Once finding special cargo he soon returned to remmington then moved to port sarim permenatly. No one as of now knows what this cargo is. Though its obvious this cargo is something spectactular.

During all his travels he worked mostly as a mercenary fighting for anyone who would pay him. He carries around his neck neckaces of varying faiths(mostly saradomin). Most are from people he had to kill while doing his work. He believed they were not bad men just men who got in his way of gold. He believes fight a fellow man head on is the truest way to fight and in extension, the only way to fight.

Im fine with most types of roleplays/ storylines :D
(I added a new paragraph, hope this helps explain more :D )

07-Jan-2016 02:00:26 - Last edited on 08-Jan-2016 13:43:54 by Neon Knights

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Username: Harryman

Character name: 'The Voyager'

Race: Human

Age: Very old.

Gender: Male

Religion: Serenist.

Profession: Retired investigator, professor, and archaeologist.

Appearance: His crystal blue eyes have turned gray and his tanned face pale, his longer hair even longer and whiter than before. Frail and stumbling with every step - but he wears the same clothes, and takes more care of them than he does himself.

Personality: An incredibly stubborn old man who keeps very much to himself surrounded by too much money in the fortress he had rebuilt right before he settled down to read, write, and do not much else. He barely goes out and has two young servants who only stay to help because of the pay - they think they're smarter than he is because of his old age, but he, despite his old age, has kept his awareness. Despite being one of the most open-minded and kindest souls that decades ago the world had to offer, grief and tragedy have pushed him to limits he cannot escape from, over the edge and into the darkness - he isn't mad, but he suffers from night terrors, and sees the faces of those he has lost, and those he killed in every reflection. He trusts very few easily even it might seen as though he does and he is quite hard to read.

Strengths: He is old, which comes with an obvious price, but he has been round the world too many times for him to recall every day of it, but he is wealthy, knowledgable and very wise when he choses to share it. He is a professor in archaeology and studied much in his younger years - a great reader and writer, has an incredibly analytical mind and posesses a lot of artifacts - toys that help him get out of any sticky situations, though whether or not they still work is up to wonder. He keeps any weapons he had locked away in dust.

07-Jan-2016 15:06:48

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Weaknesses: He is very old, and that price is physical as much as it is mental. He suffers from forms of PT** and night terrors – he uses a cane to walk and even them stumbles – and it's his stubbornness that denies his kind servants from even helping around the house. If he needed to, he has a short range teleportation spell that can be cast from his ring, the only artefact/weapon that he keeps on him. He has a struggle remembering so much in his old age so he writes and reads now for himself, and the rumours of the town are true – his final days are upon him.

Brief History: The Voyager was written in headlines of newspapers and, years after those days, on the front of books. Now the name is laughed at, and spat out. An old man with nothing left for the world but his money. He has had too many adventures to name and too many times has he escaped from death to bother explaining how he is here. He might look as pale a ghost, but here is in the flesh at his final days. He fought through the prophecy and watched so many, all of his friends perish at the hands of his enemies, and even they are gone. He is the last of a world that sounds like a story now. A Vault, a Fountain, and now, he barely goes to the town below. He lives in a fortress by the cliffside with a crumbling bridge to get to. It isn't safe and most of the time, his servants will scale the rocks down to the beach and take the long route to Port Sarim.

07-Jan-2016 15:07:06

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
To tell of how such a noble, honorable man had risen and fallen to the scrooge we have today would be to tell a story of ghosts that still, remains unfinished. It's a final prophecy, though, and a scarier one than the destruction of cities; but now; the world! And this is not something The Voyager has faced before and won – maybe that is why he has ran so far away, locked so many doors. It is dragons that no man can face, no matter their history, no matter their mind. Literal ghosts too, not just the ones that haunt him in the mirror, those are coming and they have made it to the shore. He was victorious and standing in the desert city surrounded by his friends, and though the ancient cult had killed his dear friends, twisted his son into a killer and his lover, Isabella, had been revealed to be one of them; it was not the tragedy of the Vault of Infinity that put him down this hole.

A few years after Jacob had died and The Voyager's name appeared less on the headlines and more on the books, he visited an old friend, an old king, far from Misthalin and even further from Asgarnia, and they laughed over foreign wine and food at how they were still here. Jacob's funeral was tough – he was an ordinary man that through only The Voyager's fault had been put in this fantastical yet doomed lifestyle they had. The Voyager believed many things, but if there was one thing he did not believe in, it would be ghosts, always. Even inside the vault, he saw none of them. When the old king, the old friend, summoned The Voyager to their feast, he revealed it was not for good news, but they were wise and knew everyone, even these impossible heroes had a spot waiting for them to lay down six feet under. This was it, the final prophecy – it called for The Voyager to die, and all his mistakes, all the horrible things he had tried to cover up, would be revealed to the world, and that only one thing would follow: the apocalypse. Not through war, not through nature, but through dragonfire.

07-Jan-2016 15:07:44

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Name of the Storyline: Dynasty of Fire

Brief desciption: Years ago, an ancient cult known as The Phantom Architects used an ancient Vault to foresee the end of everything - the apocalypse, and it would start and end with two great beasts, dragons from the furthest corners of Gielinor that would clash and fight until their power wiped life away completely. There is Overtal, the black dragon of death, and the white dragon of life, Alphertal. They live in a a dimension hidden from our own eyes, and are said to control life and death, bringing the souls of those who have died into 'The Shattered Realm'. There are two orbs that control the dragons, keeping them from leaving the realm unless they need to - however, these orbs are hidden in shrines, locked away and must not be moved, and must certainly not disturb the balance these dragons need.

Prefered Character types: Adventurers, any

Genre: Adventure, mystery, prophecy

Goal: To avoid the apocalypse; it won't be as simple as

07-Jan-2016 15:17:51

Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
@Zarryc:

Your application requires a few edits to make it more fleshed out as well as more interactable as a character. I've read the longer version of this application and find similiar issues with it as this one so I'm going to suggest a few changes you could make.

Firstly, while I won't deny the character for their history, I believe the idea of being frozen in time, more specifically the GWD, to be somewhat cliché. Despite this, I won't deny the character on this ground.

Secondly, I feel your character has too many combat related skills. While I'm not opposed of characters who are adept, to a degree, in all corners of the combat triangle, I feel limitations make for more interesting characters. Furthermore, I feel the use of the shadow realm should be discussed further within the community before characters with both knowledge and use of it exist. Such abilities possess the opportunity to grow too far out of hand. To be an excellent bowman, a decent swordsman and an aspiring mage with knowledge of specific magic renders a character with no lack of combat prowess and comes off as some sort of Mary-sue.

Thirdly, having already roleplayed with this character, I'd like to offer you some small advice; if a character wishes to hide their alligence, they would not wear that alliances' mark or symbol. If you don't want to play this character as a secret Zarosian, then don't. If you do, consider what you'd do in real life to hide a truth. You wouldn't wear your secrets on a T-shirt, right?

Despite this, I'm only going to ask that the second point is the one addressed. Consider this character's long term involvement within the roleplay and not what they are at the intermediate.
Roll a D20 to pay respects.

07-Jan-2016 16:23:15

Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
@Templar*abe:

There is a lot of mystery within your application and it is perhaps what you've not said that tells us the most. That said, I've no issue with the character but would like to know more about the storyline that you're clearly setting up with them.

My next comment is going to be somewhat of a double-edged sword. Having knowledge of all known melee weapons isn't an impossiblity and most weapons of a particular family would be used very similiarly. For example, the pole-arm is one of the most diverse weapons to exist and yet nearly all pole-arms are used in a very similiar fashion. That said, one must have learnt how to use these tools from somewhere; while most people could pick up a sword and give it a swing, they'd not be adept in it without some form of education.

I'm guessing that the mentioned 'cargo' may have some involvement in this and, if so, I'd like to talk in-game on how to come to a compromise that's reasonable.

What your application lacks in the most, however, is history. You've focused too much effort on establishing a storyline that you've not considered the factors that brought your character to it nor why they began travelling to start with.

I look forward to talking to you in-game on these issues and roleplaying with you soon.
Roll a D20 to pay respects.

07-Jan-2016 16:31:47

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