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~ Deus Ex Magica (W41) ~

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OberonOracle

OberonOracle

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~~~~~~~~~~~~~~ \/ ~ * DEUS EX MAGICA * ~ \/ ~~~~~~~~~~~~~~~~~

The Wizard's Tower of Misthalin is an ancient and mysterious sentinel that has stood watch over the Southern coast for generations. It has been home to many great researchers and heroes but of until late it has been empty. The previous inhabitants known as the "Tower" Wizards were moved from Misthalin several years ago. However due to the recent Schism of the Magic Guilds and conflicts with unconfirmed reports of "Gods" the Tower Wizards have been asked to return to their old home to continue their research into magic, teach new pupils in the mystic arts, and protect Misthalin from threats magical or otherwise.

Those who are interested in joining this prestigious Guild should be warned, the Tower is a magnet for trouble and despite many great adventures the Tower is truly a dangerous place. For those who still have the strength of character to seek it out it can be found just south of hamlet of Raven's Run deep in the southern Draynor swamp.



We're back and better than ever. After a short period of hiatus on my part the Tower has merged with a number of other W41 guilds to form a canon that combines both the feudal and the fantastical elements that Runescape Roleplaying has to offer. We are one of the longest running Roleplays on W41 going on a total of 3 1/2 years! So please feel free to make an application and join. We apologize but the Tower is not open to freelancers as it follows a heavily story-driven plot.

The Group uses the FC OberonOracle during rp's. Time posted are in EST (GMT -5:00) so please convert to your own time if applicable.

RP's are currently whenever I'm on and we have more than 3 people
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:01:38 - Last edited on 01-Jul-2017 02:04:45 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
Table of Contents:

Page 1

1. Introduction, RP Times
2. Table of Contents
3. Application
4. Census
5. Schools of Magic Fire
6. Schools of Magic Wind
7. Schools of Magic Water
8. Schools of Magic Earth
9. Schools of Magic Enchanting
10. Schools of Magic Summoning

Page 2

1. Schools of Magic Shadow
2. Schools of Magic Lunar
3. Schools of Magic Herblore
4. IC/OOC Rules
5. The Laws of Magic
6. Tower Rankings, Clothing, and Equipment
7. Journal of Sale* Din* Pt. 1 (Fateful Meeting)
8. Journal of Sale* Din* Pt. 2 (The Threat Arises)
9. Journal of Sale* Din* Pt. 3 (The Threat Arises Cont.)
10. Journal of Sale* Din* Pt. 4 (The Realm Approaches)

Page 3


1. Journal of Alexander Vyrell Pt. 1 (History)
2. Journal of Alexander Vyrell Pt. 2 (The ZMI)
3. Journal of Alexander Vyrell Pt. 3 (Adventures of the Tower)
4. Journal of Alexander Vyrell Pt. 4 (Adventures Cont)
5. Journal of Alexander Vyrell Pt. 5 (Adventures Cont)
6. Journal of Alexander Vyrell Pt. 6 (Personal History)
7. Journal of Alexander Vyrell Pt. 7 (Dark Past)
8. Magic Guilds of Gielindor Pt. 1
9. Magic Guilds of Gielindor Pt. 2
10. Magic Guilds of Gielindor Pt. 3

Page 4

1. Arc Schedule
2. Current Arc Premise
3. Last Time on the Wizard's Tower
4. Arc 1 Description
5. Arc 2 Description
6. Arc 3 Description
7. Arc 4 Description
8. Arc 5 Description
9. Arc 6 Description
10. Arc 7 Description

Page 5


1. Arc 8 Description
2. Arc 9 Description
3. Arc 10 Description
4. Arc 11 Description
5. Arc 12 Description
6. Arc 13 Description
7. Arc 14 Description
8. Arc 15 Description
9. Arc 16 Description
10. Arc 17 Description

Page 6

1. Arc 18 Description
2. Arc 19 Description
3. Arc 20 Description
4. Announcements
5. Reserved
6. Reserved
7. Reserved
8. Reserved
9. Reserved
10. Reserved
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:01:59 - Last edited on 24-Mar-2015 03:02:44 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
######################Applications############################

Username & Alternates: (What usernames use this character?)

Character Name:

Age:

Race:

Alignment: (Which God do they follow or what personality alignment are they? Lawful Neutral, Chaotic Good?)

Gender:

Personality: (What is the character like? What are their interests? How do they fit in socially with other people?)

Appearance: (What do they look like? What do they wear? What do they wield?)

History: (Give 2-3 paragraphs of historical context to accompany the character.)

School(s) wanted:

Miscellaneous: (Any additional information?)

All current members need to not apply
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:04 - Last edited on 06-Mar-2015 04:12:38 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
#######################Census#############################

Archmage Alexander Vyrell (OberonOracle)
Shadow Preceptor Roe (GoodRoe12)
Lunar Preceptor Luna Vyrell (OberonOracle)
Wind Preceptor Dawn Lakewood /Hiatus/(Catoust)
Enchanting Preceptor Lazarus Vyrell (OberonOracle)
Enchanting Preceptor Connor Hathaway (GoodRoe12)
Water Preceptor Sarah Notia (GoodRoe12)
Fire Preceptor Thomas Porter (OberonOracle)
Herblore/Summoning Preceptor Dresden Graypelt (OberonOracle)
Water Adept Glace 'Aurora' Kori (dastan Andon)
Water Adept Naddar Goldlief (Benthomasnac)
Enchanting Adept Tilly (dastan Andon)
Fire Adept Ali Elid (Sonicteej)
Fire Adept Julius Severi (Catoust)
Fire/Wind Adept Arden Sceptre (R0man4)
Wind Apprentice Aubere Fremont (Blox)
General Studies Adept Tabitha Forsythe (Elise Aurum)
Fire/Summoning Apprentice Adam Schneider (Dm885_Newt)
Water/Herblore Apprentice Christina Vette (OberonOracle)
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:09 - Last edited on 16-Apr-2015 00:09:18 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ Fire ~~~~~~~~~~~~~~~~~~~~~~~~~~

Fire is by far the most volatile, destructive element. Thus, it tends to take the longest to master. Fire mages can use the power of fire runes to manipulate the kinetic energy around them into flames. Many mages, specifically battlemages, use this power, along with air and combat runes, to send a missile of fire at enemies, burning them to cinders. Because of it's melting qualities, however, fire spells are known to make armoured opponents less suspectable to arcane-based assaults by melting the metal encasing them. Mages might use the power out of battle to smith a blade, or just simply coax a flame as well. Fire mages are also able to superheat, if having enough smithing practice, but outside of this, have limited out of combat abilities.

Preceptor:
Adepts: Ali Elid, Julius Sever*
Apprentices:
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:14 - Last edited on 06-Mar-2015 04:13:15 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ Wind ~~~~~~~~~~~~~~~~~~~~~~~~~
Wind is a very flexible element. It's combat attacks aren't very useful for anything other than making the enemy stumble unless at a Master tier level, and are the easiest to learn, however, much more can be done with it than simply bolts and surges. Since a wind mage can manipulate wind itself, they can control the wind around a certain object, and, if it is light enough, guide it through the air. They can also control the elements within the air, realising a blast of carbon dioxide to put out flames, or chlorine to poison their enemies. Rumors exist of suffocation techniques, but they are both frowned upon by the tower, and lost to time.

Preceptor: Dawn Lakewood
Adepts:
Apprentices: Aubere Fremont
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:19 - Last edited on 06-Mar-2015 04:13:37 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ Water ~~~~~~~~~~~~~~~~~~~~~~~~~~
While a water mage can harness large amounts of water from the air and guide them in torrents to do a particularly nasty amount of damage to enemies, water is really a noncombat element. A water mage can manipulate the moisture in the air, and this doesn't always mean compacting it into visible form to use. A water mage could intensify the humidity in the air around someone to make them feel uncomfortable, or form fog to obstruct eyesight. Even extracting the water from plant life is possible, at higher levels.

Preceptor: Sarah Notia
Adepts: Glace Kori, Naddar Goldlief
Apprentices:
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:29 - Last edited on 06-Mar-2015 04:13:53 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ Earth ~~~~~~~~~~~~~~~~~~~~~~~~~~
Earth magic allows a mage to take control of a wide variety of solid elements, mostly a combination of dirt, rock, and arcane energy. They draw the materials from the earth and send them hurling at opponents. These rocks can be deadly, ecspecially to plated enemies, since they will dent thier armour in, threatining circulation, and dent a shield beyond recognition. Escpecially potent mages can even draw iron or gold from the earth. Earth mages aren't known for doing much else, but can also create dust or sandstorms. Golems are possible, if the mage has someone to enchant the golem.

Preceptor:
Adepts: Clay Keiper
Apprentices:
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:35 - Last edited on 06-Mar-2015 04:14:07 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ Enchanting ~~~~~~~~~~~~~~~~~~~~~~~~~
Many mages have at least some knowledge of enchanting for a secondary skill. Enchanting is the binding of any mage's arcane ability to an object in the form of a spell. Most mages bind these enchantments to a certain phrase so another mage cannot reach out and activate the enchantment prematurely with magic. One instance of an enchantment is a teletab, another a lodestone. A high leveled instance of enchanting is a golem, a construct operated purely by a complex enchantment. They are the most versatile of mages, yet have little to no combat abilities.

Enchanting Specialties:
- Alchemist,
All enchanters have some knowledge of the transmutation of base metals in metals of higher quality but the trained Alchemist also knows how to use transmutation to rebuild the blocks of our world into different substance. They have the ability to cause dead flora to suddenly sprout and alter the chemical makeup of non-sentient items into new forms.
- Artificer,
Inventive Enchanters seek to become Artificers, mages who are able to mix the arcane and the mechanical into one to create mystical artifacts of immense power that range from simple amulets and pendants to massive mechanical beasts and guardians.

Preceptor: Lazarus Vyrell, Connor Hathaway
Adepts: Tilly the Tinkeror
Apprentices:
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:40 - Last edited on 06-Mar-2015 04:14:31 by OberonOracle

OberonOracle

OberonOracle

Posts: 1,113 Mithril Posts by user Forum Profile RuneMetrics Profile
~~~~~~~~~~~~~~~~~~Schools of Magic~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ Summoning ~~~~~~~~~~~~~~~~~~~~~~~~~
Summoning is the art of creating a creature, known as a familiar, with magic. Summoners must have some elements of what the creature is made from (i.e. for a wolf you would need a wolf bone and some wolf fur) as well as a part of a mortal soul, known as a "soul shard". Summoners prefer to keep these items in summoning pouches for easy use. Summoning is considered the far most useful, but far hardest, school of magic to train. A summoner could conjure a yak to carry his items, or a skeletal warrior to sic on an enemy. Summoning spells, however, are renowned for creating physical exhaustion as well as consuming material and runes.

Preceptor:
Adepts:
Apprentices:
OberonOracle
- GM, Youtuber, Supporter of Runescape RP | Check out the Wizard's Tower here |
W41 Will Return!

03-Mar-2015 04:02:46 - Last edited on 06-Mar-2015 04:14:45 by OberonOracle

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