First of all, I know that game developers /need/ a way to recover the cost of building the games they make, I get it. A multi-million dollar game get's expensive and how else can they make money aside from selling it? The simple answer is micro-transactions. Of course sells should be enough but microtransactions basically says "I'm not confident enough that people will want to buy this game so we're going to charge $30.00, BUT WAIT THERE'S MORE, we will also split this game up into DLC's and charge $20 a piece." It's maddening. The customer isn't responsible for the company going over budget therefore the customer shouldn't have to pay for their errors.
Microtransactions are an unethical travesty. It's not right to make a 100% complete game, release only 10% of it making the other 90% available as DLC's and charging $20.00 per installment to have a complete game. (Looking at you Bohemia Interactive).
Got any thoughts, or ideas on how to address this ever growing nuisance that we have all grown to despise?
Fun fact: The first microtransactions in the video game industry was done by Bethesda when they made horse armor for an Elder Scrolls game. So we have them to thank for that trend.
14-Apr-2021 05:24:15
- Last edited on
14-Apr-2021 05:29:25
by
Wild Bill63