Darkcide777, Thanks for sharing your opinions here.
The first part of your post here is your opinion, and I respect that although I disagree.
You then state: "I know you will pull the "butchery is not cooking" card, but I'm going to be frank. That's been your only excuse, your only explanation as to why this should be it's own skill, but you cant come up with another."
I refuse to recognize my statements here as an excuse but rather a reason. Butchery is definitely not cooking, true, but stating it is the only reason I have provided is, quite frankly, incorrect. Just one page back (and many many times throughout this thread) I mention 3 more reasons.
I'll repeat them as you obviously missed them.
1) Cooking is already one of the most, if not the most, diverse skills in the game. The amount of work it would take to implement this would be wasted (my opinion) on just adding this to an already very involved skill.
2)I would like to see more skills, not less. I still don't understand the reluctance to the idea of adding skills to the game rather than just making the current ones more complicated and involved than they already are.
3)We're up to 2.5 years now between skills and the latest seems to me to be more like a complex minigame. Yet it took so long for Jagex to create they decided to just make it a skill. Are they running out of ideas?
Another) There are hundreds of creatures here that could drop a carcass that could be butchered and then turned into food.
There are loads of possibilities for different tools that can be used at different levels for butchering.
There are many possibilities for butcher shops and locations , even within your house, to set up different butcher blocks.
There are new foods that a butcher typically creates like sausages, ground beef (or dragon), varieties of steaks, tenderloins, and ribs.
06-Feb-2011 19:44:46