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New skill - Butchery

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[#V3XP6LQG0]

[#V3XP6LQG0]

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
This suggestion could work. But instead of dropping a piece of meat why not try dropping the whole animal so that you can butcher the animal yourself. Such as when you kill a cow you only get one bit of beef, where as if you make it so you can butcher the cow you could get a bunch of beef from just one say about 5-7 beef a cow. It could work if you put your mind to it.

06-Feb-2011 17:14:47

[#0ZMVEUSCC]

[#0ZMVEUSCC]

Posts: 1,365 Mithril Posts by user Forum Profile RuneMetrics Profile
This thing is still here? Look, I'm going to be honest, this just would not work.
Although there is enough here for it to be a skill, I feel that the whole of the community (as you've noticed with many many people who have posted here) would consider it an extension or add on too cooking, not necessarily it's own skill.
I understand the idea of giving food different properties, but throwing an entirely new skill at it is overkill.
Separating this from cooking as a whole because it's "not exactly the same" is ridiculous. If that's the case, then maybe smelting bars and making armor and weapons should be separate skills? This may not be exactly like cooking, but it should still go under the cooking section for similarity.
I know you will pull the "butchery is not cooking" card, but I'm going to be frank. That's been your only excuse, your only explanation as to why this should be it's own skill, but you cant come up with another.
There is not enough diversity in this skill to make it it's own. It should be a skill add on, that is all.

06-Feb-2011 17:49:40

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Darkcide777, Thanks for sharing your opinions here.
The first part of your post here is your opinion, and I respect that although I disagree.
You then state: "I know you will pull the "butchery is not cooking" card, but I'm going to be frank. That's been your only excuse, your only explanation as to why this should be it's own skill, but you cant come up with another."
I refuse to recognize my statements here as an excuse but rather a reason. Butchery is definitely not cooking, true, but stating it is the only reason I have provided is, quite frankly, incorrect. Just one page back (and many many times throughout this thread) I mention 3 more reasons.
I'll repeat them as you obviously missed them.
1) Cooking is already one of the most, if not the most, diverse skills in the game. The amount of work it would take to implement this would be wasted (my opinion) on just adding this to an already very involved skill.
2)I would like to see more skills, not less. I still don't understand the reluctance to the idea of adding skills to the game rather than just making the current ones more complicated and involved than they already are.
3)We're up to 2.5 years now between skills and the latest seems to me to be more like a complex minigame. Yet it took so long for Jagex to create they decided to just make it a skill. Are they running out of ideas?
Another) There are hundreds of creatures here that could drop a carcass that could be butchered and then turned into food.
There are loads of possibilities for different tools that can be used at different levels for butchering.
There are many possibilities for butcher shops and locations , even within your house, to set up different butcher blocks.
There are new foods that a butcher typically creates like sausages, ground beef (or dragon), varieties of steaks, tenderloins, and ribs.

06-Feb-2011 19:44:46

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
I completely understand that our opinions on the implementation of this idea may differ greatly. I have no problem with that and welcome the discussion. But lets try to keep things factual.
"Butchers don't cook" is hardly the only reason I have provided for this skill.

06-Feb-2011 19:48:36

Jademist

Jademist

Posts: 379 Silver Posts by user Forum Profile RuneMetrics Profile
Hmm, why not, rather than a skill,
make it a side-line thing you can do
A sideline of
- Hunter
- Cooking.
As for what I know. If you don't know how to cut up your meat, you ain't know how to cook meat.
The hunter skill could be expanded to 'survival type' too
where higher hunter + cooking levels enables you to skillfully 'dismantle the carcass'
Then I'd support :p
But as a skill that stands by itself, nah ><

06-Feb-2011 19:55:12 - Last edited on 06-Feb-2011 19:55:36 by Jademist

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
"As for what I know. If you don't know how to cut up your meat, you ain't know how to cook meat."
Just curious, so I understand, you are saying that if you know how to cook a steak then you know how to turn a dead cow into those steaks?

06-Feb-2011 20:21:33

Jademist

Jademist

Posts: 379 Silver Posts by user Forum Profile RuneMetrics Profile
Nope, I'm talking about general understanding when dealing with the raw food in front of you:
I'm not a pro chef (nor am I learning to be one - ofc I have my own hobby cooking), but if you know how to cook a steak properly, you should know which part it is from.
And, if you're an expert cook. You'd know where, basically every meat part can be applied as food, right?
Ofc, it's not like a cook is the Mr Butcher, in the sense that Mr 5-Star Michelin (@#$ the spelling) always carves up the hide (except for fish.. which isn't 'hide')
Thus, as to make it more realistic (meaning, link it to 'survival instinct') link it up to Hunter, rather than making it a whole new skill.
============
Want a good (hopefully a good one) solution that makes both Free Trade supports and non-free trade (old G.E. Back) supporters happY?
Check out thread:
241-242-745-62337950
MEGA Trade & Exchange

06-Feb-2011 20:27:45 - Last edited on 06-Feb-2011 20:31:27 by Jademist

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