I'd support this skill as well.
To go on what someone said towards the beginning of this thread, the drop system would have to be changed, where creatures just drop a carcass, and have to be broken down to meat, bones, and hides. This would be really interesting with higher level monsters, like dragons, as their stomach would contain the normal weapons or other items they would normally have dropped. This means you would have to butcher the carcasses to get these other weapons and things. This basically turns these higher level carcasses into treasure chests in a way, where you could get rare items from butchering the carcass, and you wouldn't know what it is till you do it.
To keep this fair for those that kill these creatures for items, just have it where they can still cut open these carcasses after making the kill, even if you have little or no butchery skill, to get at the normal drops from these creatures, but it ruins all of the meat, hide, and bones since you just hack and slash willy-nilay, with no concern about doing it correctly.
So you can ruin these carsasses to take the chance on the items yourself, or sell them to a butcher(for probably a pretty good price) so they take the chance on if they get any rare items or not.
This would also make butchery more interesting as a skill, if you can get rare drop from the creatures you butcher, as supposed to fletching, where you always know exactly what you'll get.
08-Jan-2017 07:37:01
- Last edited on
08-Jan-2017 07:39:46
by
vonboy