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New skill - Butchery

Quick find code: 185-186-918-62880567

Yourma2000
Jan Member 2015

Yourma2000

Posts: 2,623 Adamant Posts by user Forum Profile RuneMetrics Profile
This is the equivalent of making smelting a separate skill from smithing or creating a running skill as a support for agility, god I hope this isn't the start of splitting up current skills to justify new ones. How is cutting up bits of meat a unique and distinctive skill?

The last 3 skills have been barrel scrapers, we don't need to force more onto people.
I don't know why I bother contributing anything to these forums.

06-Apr-2016 21:42:41 - Last edited on 06-Apr-2016 21:42:58 by Yourma2000

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Over the years many of our skills have been redefined to create new skills. Is Summoning so different from magic? Slayer from Hunter? Combat broken into HP, Attack, Defense, Strength?
And out latest skills have been either a mini game in itself, hardly a skill, or meaningless tasks that's only benefit to the game is the rewards you get from doing the repetitive tasks.

IRL a butcher is a completely different skill from a cook just as a paint manufacturer is a completely different skill from an painting artist. A Butchery skill would add many new foods to the game with different benefits that could compliment potions.

The levels of the skill would be simple and logical, the better the butcher the more quantity and better quality steaks and meats would be produced from a slayed carcass. As you progress through the skill the more difficult things would be able to be butchered.

The skill would support many other skills in the game. PvM skills, Hunter, and Slayer could produce a new drop, the carcass. These butchered meats would be inedible (or uneatable as written in ancient times) until cooked by the cooking skill and just as fish you need to be a master cook to cook everything produced by a Butcher. The uncooked meats would be trade-able so folks could train the skill stand alone or gather the required carcasses (ironman). The skill would support mining and smithing as well as construction as new and better level Butchery knives would need to be made and having a butchery room and butchery blocks in you POH would be necessary. For F2P Butchery houses would be located around RS for rent or use.

Everything about it would work well into the game. Compare this to Divination: Stand and collect energy and throw it into a pit, next level; move to a different area and repeat. Get rewards that make getting xp easier. About sums it up.

I've pushed for this skill for quite a while as it just seems like a logical addition to the game.

14-Apr-2016 13:34:27

Dark Fury

Dark Fury

Posts: 1,350 Mithril Posts by user Forum Profile RuneMetrics Profile
Here's a bump to your thread!!
You peer into a Chapel of Zamorak, which appears to be abandoned. Before you can close the doors again, a Revenant Chaos-Bringer flies at you and slays you instantly with a bolt of Shadow Lightning. Oh dear! You are dead!

01-Nov-2016 20:09:53

Jens9ingels

Jens9ingels

Posts: 50 Iron Posts by user Forum Profile RuneMetrics Profile
A simple skill that fit perfectly in the classic runescape skill theme. If we would talk about the year 2003 this idea would just been perfect. However I can see some problem with a skill like this how the game is shaped right now. As far food goes currently most of the foods in the game is ballanced arround fishing and that can be a problem with how the low the prices of cooked fish is add this point. If we are going to implement something like that their was to be a differents between cooking regular fish and cooking butchered dragon meat. Their are not many tweak factors for food that can be used to make both concepts unique while adding to much of a potion benefit to them would just take to much of that concept.

What we can do is change meat to a more powerfull healing tool. However it can no longer be used while in combat. Meat basicly becomes the food you take after a battle. Possible even before a battle if we give it a weak heal over time effect.

To give some examples:
- Cow Carcass (=produces 2-3 Raw Steaks)
- Raw Steak heals for 50 (general fish from this tier heals for 20) but it requires to be out of combat to use it. It takes 5 seconds to consume the meat.
- Cooking meat will generally have a higher burn percentage than other foods. I'm suggesting to start with a burn percentage of 50-75%. The higher level you are the less chance you have to burn it but I would make sure it takes add least 70 levels to get out the 10% burn chance.
- An more advanced version can be made namely Steak Natural. This one will reduce the time to consume to 4 seconds.
- An even more advanced version can be made namely Pepper Steak. This one will boost your damage from your first attack by 1%.


Overal implementing a skill like that should be combined with a cooking rework and some tweaks to hunting to shift the system.

22-Dec-2016 13:22:40

vonboy
Jan Member 2023

vonboy

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd support this skill as well.

To go on what someone said towards the beginning of this thread, the drop system would have to be changed, where creatures just drop a carcass, and have to be broken down to meat, bones, and hides. This would be really interesting with higher level monsters, like dragons, as their stomach would contain the normal weapons or other items they would normally have dropped. This means you would have to butcher the carcasses to get these other weapons and things. This basically turns these higher level carcasses into treasure chests in a way, where you could get rare items from butchering the carcass, and you wouldn't know what it is till you do it.

To keep this fair for those that kill these creatures for items, just have it where they can still cut open these carcasses after making the kill, even if you have little or no butchery skill, to get at the normal drops from these creatures, but it ruins all of the meat, hide, and bones since you just hack and slash willy-nilay, with no concern about doing it correctly.

So you can ruin these carsasses to take the chance on the items yourself, or sell them to a butcher(for probably a pretty good price) so they take the chance on if they get any rare items or not.

This would also make butchery more interesting as a skill, if you can get rare drop from the creatures you butcher, as supposed to fletching, where you always know exactly what you'll get.

08-Jan-2017 07:37:01 - Last edited on 08-Jan-2017 07:39:46 by vonboy

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