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Woodcutting rework

Quick find code: 185-186-816-66282376

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
I would like woodcutting to be like mining where trees don't deplete and hatchets work based off tier and wood spirits to auto fill bar after used up. I would also like 120 woodcutting and new trees. I need my blue charms back.

23-Jun-2023 12:03:20 - Last edited on 23-Jun-2023 12:04:07 by ELITE STACK

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think it would already help if we weren't to cannibalize trees from one another - that you could exhaust trees isn't an issue - it's just the randomness and the impact of other players. Not every single gathering skill needs to use the exactly same mechanics to be fair.

And 120 woodcutting - what for exactly? The sole purpose of woodcutting right now is to provide an equal material for construction (so this needs an extension at the same time) and some highly underlevelled things for fletching (we're talking about 70/80/90 wc for some 40/50/60 bow respectively) and firemaking. Shouldn't that be fixed first to be honest?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Jun-2023 12:12:24

Kings Abbot

Kings Abbot

Posts: 10,747 Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
some highly underlevelled things for fletching (we're talking about 70/80/90 wc for some 40/50/60 bow respectively) and firemaking. Shouldn't that be fixed first to be honest?


Guthix, yes!
I was flabbergasted at the rework info they gave last week. The level difference between gathering and processing/wielding became bigger instead of disappearing, and the difference in some tiers between the M&S rework also became bigger.
Kings Eastwood in
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24-Jun-2023 10:17:57

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