I would like woodcutting to be like mining where trees don't deplete and hatchets work based off tier and wood spirits to auto fill bar after used up. I would also like 120 woodcutting and new trees.
I need my blue charms back.
23-Jun-2023 12:03:20
- Last edited on
23-Jun-2023 12:04:07
by
ELITE STACK
I think it would already help if we weren't to cannibalize trees from one another - that you could exhaust trees isn't an issue - it's just the randomness and the impact of other players. Not every single gathering skill needs to use the exactly same mechanics to be fair.
And 120 woodcutting - what for exactly? The sole purpose of woodcutting right now is to provide an equal material for construction (so this needs an extension at the same time) and some highly underlevelled things for fletching (we're talking about 70/80/90 wc for some 40/50/60 bow respectively) and firemaking. Shouldn't that be fixed first to be honest?
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
Rikornak
said
:
some highly underlevelled things for fletching (we're talking about 70/80/90 wc for some 40/50/60 bow respectively) and firemaking. Shouldn't that be fixed first to be honest?
Guthix, yes!
I was flabbergasted at the rework info they gave last week. The level difference between gathering and processing/wielding became bigger instead of disappearing, and the difference in some tiers between the M&S rework also became bigger.
Kings Eastwood in
THE
GLOOP
, THE
BWIAN
, and THE
WIKI
music by Trewavio Morricone