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Fishing Contest Rework

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Deltaslug

Deltaslug

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Slight change to the story behind The Fishing Contest

Have the motivation of the dwarves switch from "they like gold" to:
Their father was once a champion of the fishing contest.
They lost their father's trophy and have been bickering about who was at fault.
The 2 brothers were exiled to guard the cave route for reasons related to their annoying bickering, not losing the trophy.

When you give them the trophy, they now bicker over who gets credit for having the idea.

27-Jan-2022 13:00:48

Seasons Past

Seasons Past

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I really like this suggestion. It would make the plot of the quest more realistic and believable without changing the tone or the key events.

Mel 624 said :
Seems alright, always nice add more depth and complexity to older quests, which can also potentially open up opportunities for later quests related to them, as well as update rewards if necessary.

Agreed. It would be nice to see some of the older quests have new life breathed into them but not be changed so dramatically that they lose their original flavor. As you mentioned, this would improve the potential for further development, which could make it easier to justify reworking said quests from a developer standpoint.
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13-Mar-2022 22:11:47

Deltaslug

Deltaslug

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Seasons Past said :
While this is not directly related to the topic, are there any other quests that come to mind that you think would benefit from similar suggestions?


Probably. Over the last few years, they have tweaked a number of the older quests and bringing the quests more in line with their "current" story line.
Most of the older quests also suffer from the issue that you'd almost have to completely redo them (like they did in 2012 with Death Plateau, Druidic Ritual or Wolf Whistle or Doric's Quest into what's mine is yours). Few years ago, Mod Stu even updated Imp Catcher so the start and ending didn't change, but you no longer just brought the standard 4 beads, you had to go thru a quasi-adventure to get the. (if you look at OSRS versions of Cook's Assistant, Doric's Quest, and Imp Catcher, were the classic fetch quests you could start and finish in the time it takes you to do the dialogue ... just the up front prep time in how long it took you to get the required items being your only hang up)

Knights of the Round Table Series:
Change the origin of King Arthur and the Knights of the Round Table to Teregard (homeworld of humans in the RS Universe)

Monk's Friend
Change the kid from the Monk's son to the monk's nephew or the kid is an outright orphan they are taking care of atm.

16-Mar-2022 23:43:30

Deltaslug

Deltaslug

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A better summary:

Cook's Assistant > Reworked to remove the basic fetch mechanic to require a few extra steps

Rune Mysteries > became Rune Mysteries and Rune Memories to give a history of the Wizard Tower and intro Arianne

Black Knight's Fortress > Death of Chivlary and intro Sir Owen

Prince Ali Rescue > Stolen Hearts and Diamond in the Rough to into Ozan and give a better fit to the Desert Quest series with Amascut as the arc villain with a better motivation as "why" she is doing this

Imp Catcher > reworked to give more story and why Grayzag became the villain in the Void Knight series

Doric's Quest > What's Mine is Yours to give more backstory to him and bit more story on dwarves

Demon Slayer > Reworked to remove the need to travel all over Misthalin and the sewers

Death Plateau, Wolf Whistle, Druidic Ritual > rewritten to go along with the Troll Warzone theme back in 2012-2014 and to make them more F2P friendly (and remove the 2 quests as pre-reqs for skills)

Romeo and Juliette > spiritually replaced by Gunnar's Ground as the quest was a pseudo knock off of the play and didn't quite fit the game's story.

Shield of Arrav > reworked to remove the need for a partner

17-Mar-2022 00:03:24 - Last edited on 17-Mar-2022 00:10:20 by Deltaslug

Mel 624
Dec Member 2021

Mel 624

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It's been a while since I've done a lot of the older quests but I've done a few not that long ago where some dated elements seemed buggy or not as responsive as they were intended to be. I think they were issues people complained about years ago but were never fixed since some seemed familiar.

I'm a bit reluctant about changing the Camelot quests since they have a certain humour to them I'm worried would be lost with whatever they'd do with it but as long as they could preserve that and things like the general absurdity of the prison sequence it could potentially lead to giving the area more content and relevance.

Temple of Ikov might benefit from a rework if they ever want to do more with the lower portion of it.
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17-Mar-2022 09:12:56

Deltaslug

Deltaslug

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Here it is more of a "tweak the story of the quests" not a "fix the bugs/graphics of the quests".

A few years ago, Mod Kelpie and a few other devs talked about how they would almost prefer to throw out the Camelot series.
A lot of the older quests (pretty much pre-RS2) are when the game considered itself a generic fantasy RPG game, not one that had an identity all its own. Hence why the earlier versions of Demon/Vampyre/Dragon Slayer were so vanilla, why we had simpler fetch quests, why King Arthur is standing around. You could pull from public domain characters/content to make a story.

Simply changing or implying that Arthur et al are from Teregard instead of Earth really wouldn't change the story in any way.
On top of that the devs could expand on his BACKSTORY without changing his current characterization in any way.
Keep in mind, Teregard has long been a Saradominist world, he just didn't visit it after the God Wars.

For example: (THIS IS INTENDED AS AN EXAMPLE BACKSTORY)
Arthur was a King of a small province on Teregard.
Merlin and Morgan Le Faye were washed out Magisters.
Arthru and his Knights came across the teachings of someone vaguely named Armadyl that they though was an ACOLYTE of Saradomin due to the scrubbings of the Magisters/rulers of Teregard. They incorporated Aramdyl's teachings onto Saradominist.
Arthur was not as fanatical as other rulers thus had a lot fairer few by the people. but he also ruled a small out of the way place.
Morgan Le Faye came across something that would eventually be Zamorakian teachings.

Both Arthur and Morgan Le Faye pushed for changes/reforms. They were met with pushback.

Arthur et al werefound out to be 'corrupted' by Armadylian teachings. but due to his good standing, the council and magisters decided to send him on an impossible quest: retrieve the Holy Grail

17-Mar-2022 12:06:02

Deltaslug

Deltaslug

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The renamed world of The Fisher Kingdom was a Teregard colony world. They were aware Holy Grail (as they called it) was a powerful artifact that kept the world healthy. (In reality the Holy Grail could be something a low tier god created to try to keep the world fertile, literally pouring the life into it like the barriers Guthix and Bandos's world god created).

Morgan Le Faye however didn't go along with it, and recruited Morded and the other knights (eventually called the Renegades) in an attempt to usurp power and control the Schism (yes, this is in their actual story, read the wiki). She was actually the one to secretly steal the Holy Grail to boost her power enough to try her little rebellion. The Black Knight Titan's story could be left vague or just he got accidentally left behind or he opted to stay to "rule it for Morgan".

Merlin and Morgan clashed at the Schism. Their powers got drained. The rebellion failed. Morgan did one last thing to attune the Schism and she and the Renegades hopped thru it, coming to Gielinor.
Merlin used the remainder of his Magister tier power to keep the Schism portal open.
Arthur and his knights were given a second task: bring the renegades to justice.

Arthur and his knights hopped thru the portal. A Magister kicked Merlin thru the portal (literally) to "keep an eye on all of them".

Side effect of the crude portal travel was their memories got a little jumbled. They remembered some of what had happened. But not everything. It took decades for them to remember a lot more of their own history.

Fast forward to present.

They've completed Task 1 with the help of the World Guardian.
Saradomin visited the world and its not quite what he was hoping for. (Teregard even views Saradomin as not quite himself leading to the view points in the Once Upon a Time finale)
Arthur is all but forgotten on Teregard.

17-Mar-2022 12:06:08 - Last edited on 17-Mar-2022 12:15:33 by Deltaslug

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