I apologize for the lack of details in this suggestion, I'm primarily authoring this for the concept as opposed to specifics.
So the background: I recently returned in April after a 6 year hard quit (no membership) and 10 year soft (rarely playing) quit, and I prefer Legacy mode. I started back in 2004. The first thing I did upon returning was acquire a quest cape. I never wear it - it's hideous and I deign the color scheme (no offense to those who willfully subject themselves to it), but I love RS lore. I've: played many other games, consumed many
years
hours of television and film, wrote two of the latter, read many books and wrote five, and I consider RS lore to be among the best. I still enjoy questing, although I did pen Jagex an angry letter about how one series ended (if any mods read this - yes, it was my letter you passed around for a laugh).
Some of my best quest memories involve struggle. Not "struggle" as in a difficult boss fight or impressively scripted puzzles. Struggle as in - survival. Adventure! Even though I'm a failure as a nerd and don't care much for elf lore, the early elf quests are among my favorite
childhood
RuneScape memories. Being a lowbie trying to cross the forest. Low chance of passing traps, being unable to kill more than a couple enemies, having to hunt rabbits, chop down trees, and make fires in order to proceed from diminished health. Yeah, you COULD teleport and bank...but it takes what, 10 minutes to get back? More realistically around 20 to return to where you are right now due to how many times you will fail traps.
Or doing the Desert quests at a low level. It's paramount you carry waterskins BUT that means less inventory space, and the monsters will decimate you. Better sacrifice another inventory space for a knife, to lacerate the cacti.
Don't even get me started on Underground Pass and the critical importance of stew. I likely consumed all health in the game worth of that dwarf's stew.
Casual legacy trash of 19 years in RS, author of 6 books irl
29-Nov-2022 08:11:54
- Last edited on
29-Nov-2022 08:32:36
by
Tomato 56789
My suggestion is a quest (or better yet - minigame) that offers that sense of adventure. Yes, I am well-aware that can be re-experienced by making a new account. I am also aware ironman exists. My counters to those arguments:
New account: Not as fun. I already know what to do. I acknowledge that with new content many players will opt to follow a guide, but there are plenty of us who enjoy exploring the escapade on our own. Part of adventure is NOT knowing.
Ironman: I'm suggesting an ADVENTURE, not a simple rise in difficulty. Dungeoneering was actually close to what I am suggesting Jagex implement more of. Exploration, having to use resources around you to survive and progress, etc.
Ideally - this will be something where your combat level won't matter much (if at all), nor will your gear. This adventure will be something where we will need to build fires to cook food caught on-location, and or something where we will need to use a variety of tools, craft objects, and sacrifice inventory spaces we need for emergencies and for later in the quest / game.
Apologies that this isn't a traditional suggestion, I'm hopeful my presentation was entertaining enough to hold your attention.
Casual legacy trash of 19 years in RS, author of 6 books irl
29-Nov-2022 08:12:11
- Last edited on
29-Nov-2022 08:32:17
by
Tomato 56789
You also could wear no or lesser armour/weapons if you want a challenge. You can make it as hard as you want.
Kings Eastwood in
THE
GLOOP
, THE
BWIAN
, and THE
WIKI
music by Trewavio Morricone
You also could wear no or lesser armour/weapons if you want a challenge. You can make it as hard as you want.
This isn't about just combat. Combat, and scaling are a part of it, yes, but not the sole factor of my suggestion. I'm, suggesting SURVIVAL. Every inventory space matters, it's a long and treacherous way back if you decide to teleport away to bank (to the point it's not much different than just staying on location and figuring something out). You're out of antipoison / antifire / etc but will encounter it in the next area so you need to calculate your food rations to accommodate the extra damage. Food / sundries / gadgets / etc. have to be crafted on location and you are forced to work with supplies vastly inferior to which you are accustomed. Also this is about a survival struggle that you are required to endure for whatever the reward is. Not just doing old content while scantily-clad or in full bronze.
My suggestion is for something kept in mind when creating a future grandmaster quest, new landmass, minigame, etc.
Casual legacy trash of 19 years in RS, author of 6 books irl
This just seems like a nostalgic post.
I miss those memories and things too, but it'll never hit the same again.
Just move on and keep them as memories, making new ones along the way of progression.
Is it motivated by nostalgia? Definitely. However that doesn't inherently constitute failure in the present. The memory may not be as special, but the experience could be just / almost as fun. It fits the game's genre too - adventure typically means perilous journeys.
IMO a great place to implement this could be if we ever explore more of Ferneskae.
I only did Children of Mah a few months ago and the lava surfing is def one of my favorite rs memories now.
Casual legacy trash of 19 years in RS, author of 6 books irl
05-Dec-2022 06:56:42
- Last edited on
05-Dec-2022 06:58:00
by
Tomato 56789