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A Proper Adventure

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Kopaka
Dec Member 2023

Kopaka

Posts: 3,578 Adamant Posts by user Forum Profile RuneMetrics Profile
I haven't played Runescape for several years now.

My current game roster includes some noteworthy examples that provide exactly what you're talking about: an adventure.

1. Genshin Impact. Because of how this game is developed, they have large content updates once a year to introduce a large amount of new areas (a new continent, generally) filled with new NPCs, quests, puzzles, and the like. Understandably, this is hard to accomplish unless you have a pretty massive budget, which I am not certain Jagex can manage. (they also have smaller content updates to keep things fresh through the year, but it's more like temporary events like the Beach Party in Lumbridge)

2. Valheim. This game is procedurally generated and has a 3d destructible environment. That's already extremely different from Runescape, so it's hard to compare. But, Valheim has incredible sense of adventure as you continue to explore a very large world, and although teleportation exists, it's more limited than Runescape. Runescape allows you to teleport to within ~2 minutes of sprinting from anywhere in the whole world, once you've hit end game. That just kills any sense of adventure/exploration.

BUT, there is one very interesting lesson from Valheim: players have taken to challenging themselves to play WITHOUT portals or the map. This is similar to Ironman mode, except it does NOT remove interactions with other players, it just makes navigation much more challenging, requiring a lot more care. If they wanted to try to do something like this in Runescape, I would think it would fall flat unless it was in a procedurally-generated environment. But, the Sliske's Endgame maze is an indication that this might not really work at all in Runescape.

If Jagex ever makes an action RPG, I will definitely give it a try. I think they have a solid IP with good, likeable characters, and good story. I think they could make "Genshin Impact" Runescape style and it would be a very appealing game. But, quality matters.

15-Jul-2023 07:49:18

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
Oh I play plenty of other games with immersive worlds and scavenging / survival! Lately I've been playing a lot of Days Gone lol.

I'd just like to see another epic adventure in RS. I'm not expecting another While Guthix Sleeps as that was probably the best quest RS will ever have (Which is actually okay), but I'd like to see something tantamount to Underground Pass in the early 2000s, the first visit to the elf areas, a navigation challenge like in Darkness of Hallowvale, etc. Children of Mah is the last quest that really struck the same as those older quests IMO. Extinction was good and had a killer soundtrack...but compared to its predecessors it fell short. I KNOW jagex is capable of doing great quest writing and giving us adventure. They just need to force the aspect of survival rather than sending us places we can mow down everything and if something goes wrong teleport back to where we were in less than a minute.
Casual legacy trash of 19 years in RS, author of 6 books irl

16-Jul-2023 22:37:23

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
-this- variation.

Content where survival is difficult. Having to hunt or forage for food in order to continue / stay long enough to achieve a goal as opposed to a quick bank teleport and short return. Too much in the game now is convenient and many of those updates just made once challenging locations to visit a breeze or the usefulness was short-lived.
Casual legacy trash of 19 years in RS, author of 6 books irl

05-Aug-2023 04:11:01

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