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Music Skill

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MystLunaris

MystLunaris

Posts: 299 Silver Posts by user Forum Profile RuneMetrics Profile
Ok, I'm going to just give the same critique other people have given:
A lot of the benefits mentioned would heavily conflict with other skills and bonuses, like Prayer, Herblore, Summoning and skilling outfits and items.
Training it would be weird, difficult and maybe too boring. (Although it probably wouldn't surpass Divination in the boring department and definitely wouldn't be one of the worst skills to train)
There may not be enough content to it to properly fill out a skill table going from 1-99 or 120.
Making quests a requirement would extremely odd for a skill that uses xp.
It just doesn't really feel like an actual skill to me.

Now here's my crazy suggestion to fix some of those issues:
Instead of being a Skill and having things unlocked by earning xp, Music could instead become an entirely new thing called a Talent, the way to unlock content in a Talent is through quests and maybe through D&Ds and Bossing for extra abilities (similar to abilities like Sacrifice).
The biggest benefit to Talents would be that there's no worry about having to fill out 99-120 levels with content there can just be as much or as little content as needed. And there's no need to waste time awkwardly skilling to get to those levels.
I'm thinking Talents could be used for a variety of other things too Vampirism, Mounted combat, Necromancy etc, but I'll probably make a different thread about that and I definitely don't want to derail this one.

[A link to that thread is now in my sig]
99-120 Skill content , Skilling boss ideas , Talents , God Emissary D&D/Minigame , Vampyric and Elven tech trees

14-Nov-2017 21:09:04 - Last edited on 15-Nov-2017 19:39:45 by MystLunaris

Blohdgram

Blohdgram

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
You made a post about music, but I've seen surprisingly little about one of the most important parts! Actually composing it! If music actually becomes a skill I'd like to be able to actually play my own instrument instead of just following premade songs. I was actually thinking about making a post about that, but I saw this one and decided to say this here instead.

The other day I was bored in my coding class so I skipped ahead to the bit concerning music.
It had a function called playNote that -believe it or not- let you play a note. You had to include 3 numbers with the function: one for the note to be played, another for how long the note was to be held, and another for the intensity with which it was played. The function ended up looking something like this.
playNote(57,210,127)
playNote(62,190,126)
playNote(57,200,125)
playNote(64,200,124)
playNote(57,200,123)
playNote(60,200,127)
playNote(62,200,127)
playNote(57,200,127)
playNote(65,200,127)
playNote(57,200,127)
playNote(67,200,127)
playNote(57,200,127)
playNote(64,200,127)
playNote(65,200,127)
playNote(57,200,127)
playNote(62,200,127)

(60 is middle C with each number moving it up or down a half step,200 is in milliseconds, 127 was an average intensity)
Players could write notes like this onto a sheet or something in game and then have their avatar play out the music for them to hear.

If it ends up being a skill you could also link song length to music level, like 5-10 notes per music level. I don't really like the idea of limiting notes played, but it might be a good way to give incentive to level up.

I'd love to see this added in so I could walk around and hear all the player written songs. I really think it's something that would add some magic to this game. Also, sorry if this was a little rambly. This idea makes me excited and forum posts make me nervous.

15-Nov-2017 01:49:14

Aponi
Jan Member 2022

Aponi

Posts: 10,482 Opal Posts by user Forum Profile RuneMetrics Profile
@ Blohdgram


Ya, I have seen this popping up a few times in the thread. I'm thinking about music puzzles where you are given a set of notes and you have to rearrange the notes in the correct order to go to the next stage

15-Nov-2017 15:49:38

Lil Trout

Lil Trout

Posts: 127 Iron Posts by user Forum Profile RuneMetrics Profile
The Talent argument could also be used for Engineering, Construction, etc. But the devs have never done something like that so they likely never will, even though it's a great idea.

As for the custom music thing, something like that already exists in games - Music Macro Language. Some MMOs, like Mabinogi, already use MML; if Jagex put it in RuneScape, they'd get a huge influx of players.
"The staff shall cause the ocean to ripple. They will come together and discover the truth of this world."


-
Ariane
's first words as
Oracle

15-Nov-2017 18:23:02

Blohdgram

Blohdgram

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Yeah, that's kinda what I was basing all of that on. I've been looking into games with stuff like that recently. The codes I used are Midi which I think are slightly easier to use, but I'd be happy to have anything of the sort in game

15-Nov-2017 23:24:24

Aponi
Jan Member 2022

Aponi

Posts: 10,482 Opal Posts by user Forum Profile RuneMetrics Profile
I have also received comments like "What? Are we going to be forced to turn sound on?" so it's basically where I'm stuck at. Some players do not play with sounds on and music is not really music without sounds

16-Nov-2017 06:18:23 - Last edited on 16-Nov-2017 06:18:38 by Aponi

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