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Ninja reconnaissance

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Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
You could loosely justify its skilling relevance in relation to selling skilling products benefiting from a healthier economy.


Some way of improving house storage to help store, withdraw and switch skillcapes more easily would be nice. Aside from presets a way to do that could be to have some kind of favourites tab where you can set stuff from house storage that you use a lot or a toggleable option to deposit house items to house storage instead of the main bank by default. If it can't be stored then it'd still go to bank, hopefully without chat spam like when you deposit all with unbankable items.
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24-Mar-2022 02:05:57

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :
Deltaslug said :
Firemaking:
- remove the function of making bonfires with bows from Barbarian Training
this was rendered useless with the release of the toolbelt


Instead of removing barbarian skills I think changing them to offer some kind of bonus would help make them relevant again. Maybe barbarian firemaking gives you more xp or burns your logs faster. Nothing too OP but something worth getting it for. Since they can be toggled it could even be something with some kind of tradeoff rather than a net bonus.


I generally think barbarian skills in general might be in need of a rework.

That said lighting fire with a bow was never more than being niche at best - you'd actually would have needed a scenario, in which you both have a bow, but no tinderbox for some reason, be able to come by logs and raw fish. I can't recall having it ever used except for that one diary task even in OS. I do not really think it hurts being here - but yeah it's more than useless.

Likewise mixes are detrimental as they stand, spears are too clunky to make, heavy rod fishing and pyre ship making are specific activites - just the barehanded fishing is actually useful.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Mar-2022 06:42:53

SlR
Nov Member 2020

SlR

Posts: 4,378 Adamant Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
still not sure why mod shogun didn't sticky this
Maybe he ran out of glue.

Idea: let us click divine locations 0.5s sooner (currently it plays a spawn animation that doesn't register clicks) I find myself clicking them 3x or at least 2x before a click registers.
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25-Mar-2022 15:12:13 - Last edited on 25-Mar-2022 15:13:02 by SlR

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
just the barehanded fishing is actually useful.
barehanded fishing isnt even useful anymore since u can just add the tools to ur toolbelt now unless u count the small amount of str xp u get from it useful

its just a unique animation for fishing at this point dont get me wrong though i love the barbarian fishing animation always have i just which it was actually meaningful i suppose?
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25-Mar-2022 16:33:59

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Daddy Roshi said :
Rikornak said :
just the barehanded fishing is actually useful.
barehanded fishing isnt even useful anymore since u can just add the tools to ur toolbelt now unless u count the small amount of str xp u get from it useful

its just a unique animation for fishing at this point dont get me wrong though i love the barbarian fishing animation always have i just which it was actually meaningful i suppose?


You've got a chance to catch two fish at once while doing bare handing fishing - which might not be super useful in RS3 considering the fish for which it is used, but it's certainly an extra. Strength xp is nice to have, but obviously won't add up too much in here. Could both become more useful when they would add more harpoon fishing in RS3 - while the double catch doesn't exist in OS, the strength xp certainly added up when I did tempoross in that game.

In OS you have to sacrifice a large amount of catching rate (and in extension experience) for not using a dragon harpoon - but in RS3 it's literally free (except for the additional fishing and strength levels), so the potential to upgrade it certainly is there. Hell it even would be enough if sharks weren't as sluggish to catch as they are - why would we even need new fish for that - let's fix the existing ones.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Mar-2022 17:09:34 - Last edited on 25-Mar-2022 17:15:13 by Rikornak

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