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Tooltip Improvements

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Sreyas

Sreyas

Posts: 4,083 Adamant Posts by user Forum Profile RuneMetrics Profile
Support! Although...I think tooltips would fill the screen easily and be overwhelming kind of. Unless there's the option to toggle between no tooltips, brief tooltips, and detailed tooltips.

I have a similar idea which I feel would work well:
Add a new tab to the default interface, similar to player examine but for items, with all the relevant descriptions and information. This interface can be minimised or closed, customised for size and position, pretty much the same thing as player examine but for items.

The examine tab would have:

First section: Description
- a picture of the item with it's examine text, it's classification as consumables, weaponry, armour, quest item, resource, etc. it's current ge price and high alch values
- quest items: quest it's related to
- resource: the skill(s) it's used for
- consumables: it's effects and healing, any extra effects like healing over time, etc.
- equipment: combat class, level reqs to use (same as current tooltips)

Second section: Details
- resources: requirements to use, any extra details (such as how much coal an ore needs to smelt, or what bait required to catch that fish, etc)
- consumables: requirements to use (eg. hp level for max healing), details of effects ( how much boost, how much total healing, etc (what you see on the make-item window when you press (i)
- eqpt: it's requirements (req'd levels, quests), it's stats ie. pretty much the details from the loadout window, details of set effects and special attacks (if any)
- tool/skilling outfit etc: it's requirements to use, details of effects
- items which don't have relevant stats won't have this section

Third section: Extra info
- tools/eqpt: repair condition (degradables), charge drain rate and hours of charges left for that item (augmented), gizmos and perks active, hover over perk icons for perk description
( item level and other invention specific details will remain in the invention "check" window.

Thoughts?
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30-Mar-2017 06:41:22

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hi and thanks for your feedback again

I guess we have discussed the point with toggles a few months ago already, but I now think an opt-out option to a pre-eoc state could work, but I am still not convinced if there really would be a big demand (I highly doubt anything RS will display to use would more complex than it was back then in diablo 2 (explicitly this one as both games had been released around the same time)) - if jagex were to style a full tooltip similar to the rs wikia information cards with additional effects added the tooltip wouldn't be horrendously long (excluding the task set, the slayer helmet and the comp cape which I would solve for passive effects differently anyway - but only for passive effects, not their base stats).

My issue with interfaces (and also right-click examines) is new players will likely not find them until having familarized with the game and they get in contact with more complex mechanics than plain stats relatively early nowadays (burthope special attack staves, dwarven army axe and the ring of luck). It works for invention as players are advanced at this point, but just not for someone who just started the game or has only a few hours played. I guess they could work in the game as a whole, but I wouldn't like to see complexity added just for the sake of complexity - the issue with tabs also is they won't be able to provide the information on a single glance.

Pictograms (instead of plain text) for all stats (the wikia information card also just uses it partially) also are something that could work, but will need more time to design and be explained somewhere else (i.e. the stat screen). But it will be a step even further and taking the whole system to a new level, as it will shorten the tooltips again, while still providing everything on the first sight - and as long as players understand what the icons mean they could follow the rule higher -> better.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Mar-2017 06:19:00 - Last edited on 31-Mar-2017 07:08:13 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Handling resources for an ideal solution could also be more complex than my workaround, as we would need a new system (crafting list), which for instance could be able to be filtered for certain materials and items to be created. I would love to see something like this, but it is somewhat out of the scope of this thread

But I guess some information could be displayed dynamically. Requirements for instance could be phased out the moment you fulfill them (as they're no longer relevant then). I'll add in some of the information you've provided in here
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Mar-2017 06:49:08 - Last edited on 31-Mar-2017 06:58:53 by Rikornak

Polarbearfat
May Member 2023

Polarbearfat

Posts: 7,322 Rune Posts by user Forum Profile RuneMetrics Profile
Love this thread. Looks like there's been good progress in getting some of the ideas put in-game since it was made too, which is awesome.

I am all for simplifying things where possible by removing right-click options and putting the info in a tooltip instead. Aura time remaining is a great example of that. Also, extra info would be very nice to have sometimes too. Range of weapons and level required for full healing on food are great examples of extra info that I've wanted to know before but wasn't available in-game.

I do think a toggle option for full, abbreviated, or no tooltips would probably be welcome, but that may be annoying for Jagex to implement, particular abbreviated vs full. I would be okay with a simple on/off toggle.

I also think it's possible to fit a good amount of dynamic information in a tooltip without overwhelming the screen (elite skilling outfits a good example of this already in-game), so I would much prefer the tooltip route to Sreyas' suggestion of a new tab. The point of tooltips, to me, is that you don't have to go elsewhere to find the info. It's just there. A new tab would defeat that purpose.

06-Apr-2017 06:46:38

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks for your post:

I guess an opt-out solution would probably the best choice - I wouldn't want to add the abbreviated solution (i.e. how it currently is) as it also is extremely inconsequent in what to display and what not

Overall I am more than happy that at least some of my points (and those provided by other players) have made their way into the game already: Afaik they're currently working on a separated debuff bar and more buffs/debuffs to be displayed and be displayed more accurately

/update: brought up my OP to the current state
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Apr-2017 07:44:29 - Last edited on 06-Apr-2017 07:57:08 by Rikornak

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