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Tooltip Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm still on the fence for attack speed, I honestly don't know what they could do with it.

Due to abilities it seems kind of irrelevant since all the weapons in a tier equate to each other (ex. daggers - low damage, high speed; longsword - high damage, low speed) in dps according to abilities. The only time I could see knowing the actual intervals being useful would be if you use legacy or momentum; where the player is relying solely on the weapon rather than player skill, so to speak.

Also, while on attack speeds, why did Jagex give maces the fastest speed? It truly boggles my mind..

In the end though, maybe I'm missing the bigger picture and it's infinitely more useful to new players rather than me. Like, I really don't care if it showed how many seconds it took for each attack to initiate or if it stayed how it currently is, I just don't see how either is better than the other in the current combat system. It totally would of made more sense to me had they showed the intervals rather than the ambiguous "fastest" to "slowest" like a decade ago.


Understandable - I don't think at least it wouldn't hurt to have it as a number - and who knows: maybe jagex will make something out of attack speed in the future (having it being relevant, introducing faster/slower weapons)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Sep-2015 07:34:55

Bolt Bunny

Bolt Bunny

Posts: 910 Gold Posts by user Forum Profile RuneMetrics Profile
Right. NEW things. I forgot about those. I'm sure if it actually showed the intervals they could make some interesting things, like; incredibly fast attack speeds and abysmally low damage weapons - without making the speed term "Faster than the fastest weapon in the game!" or the like - and I'm sure they could come up with something more interesting than that.

Fully support now :P
Papa
bless.

03-Sep-2015 23:56:19

Blackwidow
Aug Member 2008

Blackwidow

Posts: 314 Silver Posts by user Forum Profile RuneMetrics Profile
For your list: The Wyvern's dungeon chill factor. Currently the icon is just a snowflake, and the only way to tell how chilled you are is how much ice overlay is on your screen. Pale white-blue on a pale white-blue background is not a very useful indicator. A thermometer overlay like from the beach event in the minigame HUD, or even a numerical value on the snowflake icon (0-100, frozen solid/overheating) or the icon changing between a flame and a snowflake when you're more than 20% towards either end of the spectrum (keeping you between 30-70 on a scale of 0-100) would be nice. Adding an exclamation point to the icon when you're less than 10% from the worst effects of the temperature extreme you're at as well would be great.

As for how to label the weapon speed: what if it actually said what it does? It acts as a modifier to damage. That way inexperienced players will understand how their dual dragon daggers (fastest attack speed) do the same damage as their dragon halberd (average attack speed), even though the halberd's listed damage is much higher than the daggers' combined damage listing? Perhaps naming it "damage modifier" and giving it a numerical representation of how it affects the damage your attacks do?

Just my two cents,
Nothin' to see here, move along!

09-Nov-2015 19:27:17

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
For your list: The Wyvern's dungeon chill factor. Currently the icon is just a snowflake, and the only way to tell how chilled you are is how much ice overlay is on your screen. Pale white-blue on a pale white-blue background is not a very useful indicator. A thermometer overlay like from the beach event in the minigame HUD, or even a numerical value on the snowflake icon (0-100, frozen solid/overheating) or the icon changing between a flame and a snowflake when you're more than 20% towards either end of the spectrum (keeping you between 30-70 on a scale of 0-100) would be nice. Adding an exclamation point to the icon when you're less than 10% from the worst effects of the temperature extreme you're at as well would be great.


Actually a good point. I'll add it in a more general way to my list, thank you for that.

Original message details are unavailable.
As for how to label the weapon speed: what if it actually said what it does? It acts as a modifier to damage. That way inexperienced players will understand how their dual dragon daggers (fastest attack speed) do the same damage as their dragon halberd (average attack speed), even though the halberd's listed damage is much higher than the daggers' combined damage listing? Perhaps naming it "damage modifier" and giving it a numerical representation of how it affects the damage your attacks do?

Just my two cents,


I would rather keep it as an attack delay, as it is for legacy (and lazy eoc) players. That damage modifier thing would be covered by the 'ability damage' entry, as this solely depends on your weapons tier (more special weapons like shield bows and defenders excluded.)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Nov-2015 05:38:41 - Last edited on 11-Nov-2015 05:39:13 by Rikornak

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