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2h Shields!

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Stoic n Vain

Stoic n Vain

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Initial thread changed. There was an idea for 2h shields by Deltaslug on page 6.
This sparked my imagination.

Two handed offensive/defensive shields


Instead of being like defenders (giving dual wield and shield abilities), they'd give two handed and shield abilities! They'd be available for ranged, magic and melee! :D They'd be offensive looking, with spikes on them.

They'd have another unique feature where you can choose your stance by right clicking the shield - offensive, neutral or defensive (30 second cooldown).

Offensive stance is like main hand + defender damage, along with a reduction in the effectiveness of some shield abilities.

Neutral stance Think: "Shieldbow" it's just like main hand damage, with a shield, and having defensive abilities work as they usually would.

Defensive stance is something new, where you cannot deal damage how you normally would, but your defensive abilities become stronger. Your ability damage goes to 0. Shield armour value is doubled and some defensive abilities change:

Bash - deals up to 4x shield armour value as damage. Eg: t90 shield would hit 4k
Anticipation - doubled duration.
Revenge - each attack received reduces the cooldown of reflect and bash by 1 second.
Freedom - additionally clears poison and removes prayer disabling effects.
Reflect - reflects 90% of damage.
Resonance - will heal from all hits of a single bleed, rather than only the first hit.
Immortality - 40% damage reduction and revived to full health once resurrected.
Rejuvenate - heals 100% of maximum health.
Debilitate - is guaranteed to hit.
Barricade - lasts 3 seconds longer and will also reduce damage taken by other players by 40%, who are standing on the same square as you.
The New Wild (instanced) <---------> Enhancing Combat and PVP

08-Feb-2017 03:53:03 - Last edited on 27-Dec-2020 23:34:04 by Stoic n Vain

Hguoh

Hguoh

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Original message details are unavailable.
Resonance with a Superior Shîrudo equipped:
All attacks you receive within 6 seconds will heal you instead of harm you. Heals 50% of the incoming damage and an additional 0.5% for every shield level. Certain large Boss attacks will have their damage prevented, but will not heal.


Resonance normally has a 6 second duration and a 30 second cooldown. This cooldown can be reduced by using the preparation ability, which makes all attacks against you in the next 10 seconds reduce the cooldown of resonance by 3 seconds and has a 20 second cooldown of it's own.

I'm all for coming up with something for the ports gear so as to give it a set effect that is useful for tanking, but I don't think the solution is to make it so that resonance, a basic ability, function even better than immortality, an ultimate ability, does at its job. That seems more than a little overkill.

08-Feb-2017 04:23:36

Stoic n Vain

Stoic n Vain

Posts: 1,555 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Resonance with a Superior Shîrudo equipped:
All attacks you receive within 6 seconds will heal you instead of harm you. Heals 50% of the incoming damage and an additional 0.5% for every shield level. Certain large Boss attacks will have their damage prevented, but will not heal.


Resonance normally has a 6 second duration and a 30 second cooldown. This cooldown can be reduced by using the preparation ability, which makes all attacks against you in the next 10 seconds reduce the cooldown of resonance by 3 seconds and has a 20 second cooldown of it's own.

I'm all for coming up with something for the ports gear so as to give it a set effect that is useful for tanking, but I don't think the solution is to make it so that resonance, a basic ability, function even better than immortality, an ultimate ability, does at its job. That seems more than a little overkill.
immortality reduces 25% incoming damage and saves you from death for 30 seconds, then heals you for like 4k hp when you are revived! I don't believe it is as strong as immortality at all!

with 85 defence and tank gear, most of the time you'll only get hit once or twice in 6 seconds anyway, making it minimally stronger in most cases. if some npc's/players get incredibly lucky with their RNG, then yes the guy wearing the shield is going to get some big heals!

comparing this small benefit to achto (which has a chance to reset ALL defensive abilities, effectively doubling the duration of everything and becoming near invincible, it ALSO makes it so your shield is half as effective as an off-hand)! I think it is a very strong effect, but it doesn't outclass achto. I guess jagex could balance it how they see fit of course, nerfing it to "the next two hits in 6 seconds" or so. in most cases, you wont get hit more than twice in 6 seconds anyway. O_o

it would take some beta testing to see if its OP.
The New Wild (instanced) <---------> Enhancing Combat and PVP

08-Feb-2017 07:01:50 - Last edited on 08-Feb-2017 07:14:23 by Stoic n Vain

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Sorry, the ability I meant was barricade, not immortality. Dunno why I mixed those up.

But yeah, this would make Resonance completely outclass Barricade.

08-Feb-2017 12:06:47 - Last edited on 08-Feb-2017 14:05:14 by Hguoh

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