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Will RS ever be Scaled Up?

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Pikkupstix
Feb Member 2020

Pikkupstix

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Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future*

***;a href="https://twitter.***/JagexMatthe" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="https://g.twimg.***/Twitter_logo_blue.png" alt="" width="15px"><span class=""><b>Follow @JagexMatthe</b></span></span></span></a> <a href="https://runescape.***" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="http://***.gamas**ra.***/db_area/images/news/2013/Sep/199722/RS_Rune_Render_300dpi.png" alt="" width="15px"><span class=""><b>New Player Experience Specialist</b></span></span></span></a> <a href="http://services.runescape.***/m=forum/c=f-3Y9vn5Z*k/forums***?359,360" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="http://static1.wikia*************/__cb20111123045826/runescape/images/3/31/Jmod_crown.png" alt="" width="15px"><span class=""><b>Mod MattHe</b></span></span></span></a>


9 months and 35 pages later... lol

we will still press on!
Pikkupstix


Mithril dragons drop mithril bars.

28-Mar-2014 01:45:15

AI-lslam

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I am willing to sacrifice the economy and the balance of the world just so that the world can be expanded!

Who agrees with me!?

We can take this a step at a time, area by area. It's not that hard, we can all work together and make it a reality! Who's with me!?
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

28-Mar-2014 05:04:30

Rifleavenger
May Member 2022

Rifleavenger

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Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future.


What kind of effects on balance and the economy? With instant transportation to so many places in the game via varying method, I don't think people would lose too much time if they were focused on max efficiency. Besides, it would increase demand for non-lodestone transportation, making all those older methods better. Which is a highly positive change in my opinion, and one that doesn't actually involve directly nerfing lodestones.

28-Mar-2014 05:15:22 - Last edited on 28-Mar-2014 05:16:47 by Rifleavenger

One Rising

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Rifleavenger said :
Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future.


What kind of effects on balance and the economy? With instant transportation to so many places in the game via varying method, I don't think people would lose too much time if they were focused on max efficiency. Besides, it would increase demand for non-lodestone transportation, making all those older methods better. Which is a highly positive change in my opinion, and one that doesn't actually involve directly nerfing lodestones.


I agree. Also, expanding the world does not necessarily mean you have to expand distances between resources and banks.

Unfortunately, the project would have to be a runescape "4" type of thing, if ever bothered.

28-Mar-2014 06:21:25

Ajm Link
Nov Member 2021

Ajm Link

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Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future*

***;a href="https://twitter.***/JagexMatthe" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="https://g.twimg.***/Twitter_logo_blue.png" alt="" width="15px"><span class=""><b>Follow @JagexMatthe</b></span></span></span></a> <a href="https://runescape.***" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="http://***.gamas**ra.***/db_area/images/news/2013/Sep/199722/RS_Rune_Render_300dpi.png" alt="" width="15px"><span class=""><b>New Player Experience Specialist</b></span></span></span></a> <a href="http://services.runescape.***/m=forum/c=f-3Y9vn5Z*k/forums***?359,360" target=_blank" class="Button Button29 headerButton icon"><span><span><img src="http://static1.wikia*************/__cb20111123045826/runescape/images/3/31/Jmod_crown.png" alt="" width="15px"><span class=""><b>Mod MattHe</b></span></span></span></a>


How does this have anything to do with economics other than some added trees, iron and coal, and scenery? Your job is to cater to noobs. Your superiors thought it was an excellent idea to throw divine locations into the game and expect no draw backs. Uwut?

As for expanding the map, Map Editor*. You use texture tiles, don't say it'll take a large amount of stress from the graphics department when it's recycled work. You'd only really need to expand the area between getting to cities and such, so more empty space. The point of this thread is to show you that empty space is still something that adds to the atmosphere of the game.

I'd figure you'd understand, but it seems not.

28-Mar-2014 10:45:43

NWO Sharum
Aug Member 2007

NWO Sharum

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Mod Moltare:

Original message details are unavailable.
Guys,

The players continue to demand that we expand the size of the world.

Until now it's been enough to use the tired old "Pulling all the existing bits of world apart and shoving new stuff in the gaps would break all the content" schtick, but it's clear that they've seen through this. Obviously we know it's entirely possible (albeit probably a good couple of days of work for the Environment team) but we can't let this on for reasons you'll all be aware of.

I need your help coming up with new excuses we can use for not expanding the game world to a sensible size fitting the distances noted in the T S Church books - we're in a dangerous position there as we've already admitted those as being mostly canon, used characters from them in 6th Age content, etc.

Any general-purpose excuses suitable for using when we just can't be bothered to do something in future would be gratefully accepted too.




Mod Maz:

Original message details are unavailable.
We can't expand the world - that would be like encouraging obesity.

We could instead say that it's on a diet - and make it smaller, thus supporting the government drive to reduce obesity. This would also mean we could cut out all the bits we don't like.




Mod Krista:

Original message details are unavailable.
We have finite server space - so if we make the worlds bigger there might be worlds that 'hang off' the edge of the server... which would just make a mess.




Mod Jd:

Original message details are unavailable.
How about getting all environmentally-conscious? Say we can't expand the world, because the corresponding rise in carbon emissions (so many cows) would leave the world of Gielinor climatically unstable - therefore the Kharidian Desert would expand through Al Kharid, Lumbridge and Mort Myre. And nobody likes the desert.

Plus, the likes of Trollweiss Mountain will melt, leading to widespread Sabretooth Kyatt deaths and consequently it taking about 102121342138091243 years to get to Hunter level 99.
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01-Apr-2014 23:33:21

NWO Sharum
Aug Member 2007

NWO Sharum

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(cont.)

Mod Stu:

Original message details are unavailable.
The world map is a fixed size - if you walk off one edge of the map, you'll wrap around to the opposing side, like in Pacman.

I'm not making that up, by the way. Do we have an ETA on when Engine will have time to fix that?




Mod Jenesis:

Original message details are unavailable.
Ooh, the Engine team can keep you supplied with these till the cows come home.

- floats aren't accurate enough to do precision maths on larger worlds, and we can't use doubles because that uses twice as many bits and we'd have to double the subscription price.
- Also, double-precision floats, being twice as many bits wide, won't fit down standard broadband cables, so people would have to upgrade their phone lines if they're on ADSL. Cable users *might* be alright, but if the doubles get jammed they'll have to call out an engineer with a digital plunger.
- There's an arbitrary limit on how far we can teleport players because of reasons, so they'd have to run more.
- Some algorithm (pathfinding, NPC spawning, G.E trading, whatever) increases with the square of the world size, so the servers would grind to a halt.


I'm sure we can come up with more.




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01-Apr-2014 23:34:07 - Last edited on 01-Apr-2014 23:34:27 by NWO Sharum

Merchant0125

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The only genuine reason I can see from what they've joked about is limited server storage, aside from that making the world bigger wouldn't be any different from just adding more. Content wouldn't be broken because there's hundreds different teleports in the game now, not even counting the lodestones which bring you pretty much within five minutes of where you want to be anyway.
I'd say give it a look, it'd certainly make things feel so much less cramped and avoid this situation we're heading towards where content keeps getting slotted into any free patch of grass to the point you won't be able to walk two steps without being in a skill/minigame/quest zone.

02-Apr-2014 00:10:45

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