I also would like to see a huge expansion (I was also thinking along the lines of Jon Stryder). Keep the cities and the lodestones as main gathering points, but the huge expanses of untamed wilderness could be profitable to explore as a side activity.
Some things I would like to see:
1. Randomized dungeons in various (semi-fixed points). You know the general area of the dungeon but you'd have to search around a bit. These would be generated like the daemonheim dungeons, but with different rooms. They would be limited to 1-5 floors and have the basic overworld gear and monsters (or allow you to take in your own gear). Would include new (more difficult) puzzle rooms that could expand the overworld lore (for example a dungeon north of falador could be an old Zamorakian hide-out, a dungeon in the jungle could be based around that area, etc.)
Rather than DGN experience and tokens, the rewards could be caches of resources.
2. random tree/ore/fishing spot spawns, farming/herb patches (rarer obv). These could be blocked off by agility obstacles or thickets that require WC or FM to remove.
3. monster spawns. AGGRESSIVE monster spawns that drop useful resources. And they would likewise spawn randomly so you don't know what monster you're going to come acorss until it leaps out and attacks you. Include a wider roam range (something like the penguins).
4. The hunter areas could be reworked so that in addition to x amount of creatures spawning in x area, they also spawn in smaller numbers across the whole area.
5. In the city houses, thieving could be expanded, so that players could break into houses, having to traverse several rooms for larger rewards, with dicovery getting you banished from the city or attacked by stronger guards.
21-Mar-2014 16:57:05