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December 2022 updates feedback

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02-Dec-2022 05:54:33

ShallPrevail
May Member 2023

ShallPrevail

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@Lions Rawr

I understand you're looking at last year's new god wars dungeon update and storyline, and some of the updates from this year considered to be more content * keep in mind that content was all delayed * but there isn't a conversation at all about lack of content, they literally announced themselves that they cannot keep up with releasing new content like they used to, and that it would be more of a month to month or longer update theme now.

But yes, you're right they still update their game.


@Dilbert

I'm not sure what pretenders you're referring to, but good on you for trying to make it seem like RS3 is more superior content wise than another game. Rs3 surely does not support a game that can be carried by lore and quests, most players actually hate quests to a degree sarcastically but get them done anyway.

- Nobody said RS3 was a AAA game, but the fact that they're trying to create a big story line quest theme now, while also decreasing content load in a situation where they already had let slip TONS of amazing content that was in the game because of negligence just shows that they're trying too hard in one game category, thus making the game very unbalanced and unable to keep up with any other game, particularly the AAA ones which was my point.

So not only will they lose players as they might not enjoy RS3's new specific quest lines, but because of lack of content that they already were experiencing.

- It's like a coin wanting its face to be shown hating the other side, the game only made its posted profits off a covid pandemic and by flashing new rare items in a MTX form to the players. This has nothing to do with actual growth of the game, I suggest you let your opinion on the matter fade for at least a year or two and see how the numbers look. Even with the FSW scam they had going on and new purple Hween mask *this is getting ridiculous* I'm sure it'll be a near flop.
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02-Dec-2022 16:15:09 - Last edited on 02-Dec-2022 16:38:20 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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@ShallPrevail

I clearly said there are a lot of pretenders. Think those heaps and heaps of broken games calling themselves MMO
RPG
without any story arcs and lore based content.

I didn't even say RS3 is "popular". It is just a typical MMORPG significant number of players want to not just play, but also PAY for. The living facts are RS3 outgrew a lot of games including pretenders in not just the COVID-19 infested 2020 (18%), but also AFTER COVID-19 in 2021 (20% comparing to the -1.1% for the entire video game industry and -7% for OSRS).

Note that RS3 grew by 20% in revenue not just from gain of MTX but also from subscription revenue growth too, as membership count remained steady at 1.1 mil in 2021 comparing to 2020.

If players didn't like RS3's story telling content, why would they pay to play RS3? If they didn't like the heavily lore based Archaeology, why did Jagex officially outline it as the content that spearheaded the company to record revenue in 2020?

02-Dec-2022 16:38:19

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
@Dil

Once again It's like a coin wanting its face to be shown hating the other side and I won't be replying to your posts following this one on this thread.


You can list numbers all you want, I would say the most popular AAA games before Covid, all grew during the covid pandemic and continue to do so, and this is fact. I don't care enough to go on and look at numbers because it's pointless when you play the game and understand what is literally happening, aside from construed numbers made in a way to make the game look good in a pandemic era.

Obviously, this scam artist MTX company Jagex is going to try to use MTX as a way to lure players to spend money when they are seeing new players come to the game during the pandemic, this is common sense. Most other AAA games don't have the precious rare items like RS3 has *had* to encourage them to overspend on their game.

In case you were MIA, during their numerous MTX rare events, they encouraged players to create new accounts which would have led them to see player growth, not to again mention this is during a covid pandemic. I know some players literally made 20+ new accounts.

- Archaeology was released during the pandemic, obviously they would highlight it as the reason their numbers grew, why would they announce growing numbers because of a pandemic that made everyone stay home? they aren't an honest bunch.

Their story content is not a favorite and we will see this as a huge fault in the upcoming years from concurrent player #'s drastically declining.


- I myself left with the fact RS3 was complete garbage and tried to make a new Iron account last year because of the fact mainscape was extremely easy and I felt like the game sold out. I then only realized that Ironscape was just as bad, seeing as the game only supply's PVM content and I would only have that to play.

*Keep in mind I was also in school so I didn't feel like picking up a AAA game like I would have liked to, so I just AFKed an iron account*
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02-Dec-2022 16:52:57 - Last edited on 02-Dec-2022 16:57:20 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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@ShallPrevail

I certainly don't hate all the over 9,000 games in the industry, including the ones pretending to be MMORPG with no real stories and lore based content.

I don't even care what games are "popular" or not. The only living facts we know are who PAID to play them. Obviously, nobody will PAY if they don't like RS3's content, regardless they pay with MTX or subscription.

Again, in 2021 RS3 grew their revenue by 20%, even more than the 18% they gained with Archaeology in 2020 after COVID-19 when they released the Elder Godwars storyline. Evidently, players like it so they PAID Jagex for RS3's content, leading the company to a still respectable 4% growth in revenue.

02-Dec-2022 17:12:57

Rikornak
Oct Member 2013

Rikornak

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ShallPrevail said :
I'm not sure what pretenders you're referring to, but good on you for trying to make it seem like RS3 is more superior content wise than another game. Rs3 surely does not support a game that can be carried by lore and quests, most players actually hate quests to a degree sarcastically but get them done anyway.


I'll throw something in there: Players hate some of the old quests . I re-played a lot of the common stuff in OS a few years ago and while most have some smaller or bigger issues (which partially have even been fixed in RS2/3, since that game in general bothers about its quest quality overall whereas OS only does this for new stuff - albeit they did fix a couple of things in their diversity scope, but most stuff just is as it was back in the day), there only are a few really awful stinkers out there - like Olaf's quest, the sheep herder or the unfixed ME2 (which is a good quest, degraded by one dumb decision meanwhile fixed in both games - in OS probably so the prif series won't suck). Other quests like EW3 are not bad per se, but I can fully understand how it would traumatize somebody not using a guide.

That usually isn't an issue for modern quests, since they're just much, much, much more polished in either game - leaving some mess like the monolith quest aside - that one really was awful. I do not see players complaining about senntisten, extinction, twilight of the gods,... - I mean if you hate quests in general you just have to grit your teeth and spacebar your way to whatever reward you want.

And funnily enough - Mod Stu currently is adjusting old quests to feel more modern - see alone what he's talking about Icthlarin's Little Helper

https://secure.runescape.com/m=news/a=100/c=v6T5DU2MvRY/octobers-game-jam

He already did similar things to other quests, so you have a consistent feel to the modern game and not some state two decades ago.
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03-Dec-2022 07:52:27 - Last edited on 03-Dec-2022 09:14:24 by Rikornak

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
"A consistent feel to the modern game and not some state two decades ago."


That's the living adventures with living lore feeling we are getting from RS3's longer running quest lines than the Eveready Bunny.

Time in RS3 moves with The Needle, so are the veteran players from 2 decades ago. I doubt how many of them are still obsessed with Cook's Assistant and Dragon Slayer kind of quests that everybody and their moms can write.

Unique, original, long running, and never ending stories are what make a truly classic MMORPG like RS3 appealing to the entertainment seeking veteran community evolved with time. Rest assured, RS3's stories aren't AAA, HUGE, "popular" as LoTR, Star Wars, Star Treks etc, but so weren't the likes of A Song of Ice And Fire 10 years ago. Nowadays, most entertainment seeks recognize the novelty of Game of Thrones, right?

03-Dec-2022 17:24:21

Lions RAWR
Sep Member 2019

Lions RAWR

Posts: 9,271 Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
As for the quest in December, I think it will be fine but in general The Daughter of Chaos quest line is just too short to show anything exciting. I didn't expect a very exciting series 5 months ago when they revealed the roadmap anyway. I know all along the big update, especially on the stories front is their new skill next year. We should know that in a month or two.


I think the conclusion to the storyline for Legacy of Zammorak on Monday will also pave the way for the new skill that is being released next year. Just like the conclusion to the EGW was the stepping stone to Legacy of Zammorak. I do Agree that it is too short of an story arch and should have been extended a bit more.
Time to follow an trail of Treasure.
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03-Dec-2022 18:16:40

Lions RAWR
Sep Member 2019

Lions RAWR

Posts: 9,271 Rune Posts by user Forum Profile RuneMetrics Profile
ShallPrevail said :
@Lions Rawr
I understand you're looking at last year's new god wars dungeon update and storyline, and some of the updates from this year considered to be more content * keep in mind that content was all delayed * but there isn't a conversation at all about lack of content, they literally announced themselves that they cannot keep up with releasing new content like they used to, and that it would be more of a month to month or longer update theme now.

But yes, you're right they still update their game.


Because Jagex realized that releasing updates every week was not only causing more issues, But people were not enjoying the content that was just realized the week prior. Having one major update in a month followed by weeks of patches is actually better than having new content every week and hardly any patches.

If you recall we had months without content happen in the past and that made the community so mad at Jagex. Heck we were on the verge of having a major update every 3 months as well in 2017.
Time to follow an trail of Treasure.
My Goals Lions Goals

03-Dec-2022 18:27:46

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