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All skills 120 in RS future

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ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
CarlSigfried said :
120 Constitution/Prayer/Summoning would be acceptable but virtually pointless.



higher lp

more prayer points / increase amount of prayer points restore from p pots etc - more prayers

more familiars



You forgot to add makes everything easier.
I need my blue charms back.

18-Jul-2018 03:41:24

Tenebri
Jan Member 2015

Tenebri

Posts: 39,167 Sapphire Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said :
Tenebri said :
CarlSigfried said :
120 Constitution/Prayer/Summoning would be acceptable but virtually pointless.



higher lp

more prayer points / increase amount of prayer points restore from p pots etc - more prayers

more familiars



You forgot to add makes everything easier.


oh yeah thanks

ill also add more chance of better monsters in future. requiring these skills to be able to kill it with op prayer and familiars
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

18-Jul-2018 08:06:26

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
I guess we still get into the discussion of filling the holes/gaps on the way to 120. Hence part of the problem when they did Slayer and Invention.

Slayer to 120 - Jagex said "it is one of the most popular skills". Partially true in that there are plenty of ways to train it, and it is a practical way to train the 5 combat skills, and get charms, and to make money. And don't forget the pet collectors.
But it is also popular for the wrong reasons: primarily it is the most effective way to gather resources
mining/smithing rework will eventually debunk the ores/bars problem. but for the longest time, this has been 1 of the main offenders
it is still the best way to gather gems and herbs. and it is an effective way to do Farming if you do Seedicide with certain mobs.

Combat to 120 may seem like an inevitability. Initial issue is the messing up of combat, primarily pvp. players are going to complain that a certain build will now be "messed up". true, Jagex never made the game to cater to pures. but the game does favor it in some circumstances.
the other issue is the lack of mobs that benefit from us being that high of level. at the point of being 110+ defense and primary combat style ... you'll be turning most of the current bosses in game into the same ease that you kill the KBD. and bring bosses like Vorago into the soloable category.

Which companion skills do you raise up?

Thieiving and Agility could be raised on their own as there is limited content that they would "break" in any meaningful way.
The safecracking update makes a rise to 120 a bit more doable, even if they don't release too much content at the start.

If you raised Farming, not only would they need a host of new plants, they'd effectively need to add Herblore to 120 too.

Cooking and Fishing would need to be raised together.
and so on.

Woodcutting would probably get Fletch and FM raised all at once.

Then they would need to fill in the spaces between 99 and 120.

22-Jul-2018 04:09:54

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