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All skills 120 in RS future

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Red Silk Vow
Aug Member 2023

Red Silk Vow

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Tfunny1 said :

efs


That kind of logic is insipid. GWD bosses didn't need to be buffed- new monsters needed to be created. They're supposed to die to T90 like chaff- they drop t70 gear, for christ's sake! They were designed to be fought in that and lesser gear. Maybe buff hardcore, but normal? Stupid.

It's like Invention. For people who don't get lucky with drops, or are DIY (and didn't want to replace a multi-year old character with an iron man that can't enjoy events or play with friends) and refuse to buy things, it was supposed to help them bridge the gap.

Instead, we get... nothing. The same utterly worthless 1% increases to experience and whatnot that the utterly inconsequential skilling outfits have, and one extra loot every ten minutes, wheewhoo~~~. No stronger gear through consumption of resources and more of the same items and lesser mats, so instead of allowing us to continually work our way up to bigger and better monsters, or to more reliably have a chance at that next tier, all without creating new bosses that fall prey to the same idiotic design issues that've constantly plagued us like the massive differences between seismics, ascension, and drygores, and most importantly in the end, to change how we approach gearing and fighting.

If stacking lightning perks could let you blast your enemies with lightning, or summoning perks could summon additional extra minions temporarily, or empower your first one? Amazing. So much customization even if you're wearing the exact same thing as the next fifteen people lined up beside you.

All that potential. Yet, nothing. All because people insist on forever remaining oldschool.

09-Feb-2016 14:56:03 - Last edited on 09-Feb-2016 14:56:33 by Red Silk Vow

Split1arrow
Nov Member 2022

Split1arrow

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Lysium said :
Split1arrow said :
I feel that allowing all skills to go to level 120 would be detrimental to the game honestly. I'm sure that many players would embrace the idea and max all skills to 120. But, on the other hand I'm afraid many players would feel very overwhelmed and quit (remember the release of EOC). Also, allowing skills to go to level 120 would not be very welcoming to new players. I mean think about starting a new account, and trying to catch up with the pace of the game. I mean completing all quest and training all skills to level 120.... How long would that take a from scratch? 10 years?


People are fully maxing new accounts within 1 year already, and making hundreds of mills in the process. Ofcourse not all, but quite some people.
When you obtain T90 equipment, you can enjoy all content already. So with not too much effort and game time, you can enjoy as good as the whole game.
Making skills go to 120, only increases the longetivity of the content in the game and might also make players feel more motivated to continue playing.
As you might understand, some people quit playing a game when they (feel) have completed the game.


Well, I couldn't max a new account in one year and I'm sure there are others that couldn't either, I think your talking about 1% of players who could do this.....Actually I wonder if anyone could max an account in 1 year, wondering if this is possible? Took me 7 years to max.

10-Feb-2016 03:49:22

LiberTPhoral
Apr Member 2012

LiberTPhoral

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Good discussion folks.

Remember, this idea is about a slow roll out. Give us real total levels, combat levels and skill effects for now (which def will crush some current content), add new scaled content for levels 100-120 over a long period of time. If it took 15 years to get T90 (all while 99 caps existed), surely we can wait another 5+ for T110/120, while reaping in passive benefits for now.
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17-Feb-2016 07:24:01

Rikornak
Oct Member 2013

Rikornak

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LiberTPhoral said :
Good discussion folks.

Remember, this idea is about a slow roll out. Give us real total levels, combat levels and skill effects for now (which def will crush some current content), add new scaled content for levels 100-120 over a long period of time. If it took 15 years to get T90 (all while 99 caps existed), surely we can wait another 5+ for T110/120, while reaping in passive benefits for now.


I highly doubt they will do further 10 level increments with equipment now, I think the next tiers of equipment will be 95, level extension to 120 + t100 gear - and then I could imagine they could even do smaller increments (something like 3 tiers?)
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17-Feb-2016 08:00:15

Dec
Jun Member 2021

Dec

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As is the current system is great. Players who get both 99s and 120s can feel rewarded, however people aren't forced to go for 120s in order to obtain a max cape.

Not to mention changing skills from lvl 99 cap to 120 would takes tremendous amounts of work in order to implement new content.

24-Feb-2016 09:48:28

Dragophonix
Jan Member 2017

Dragophonix

Posts: 1,900 Mithril Posts by user Forum Profile RuneMetrics Profile
Dec said :
As is the current system is great. Players who get both 99s and 120s can feel rewarded, however people aren't forced to go for 120s in order to obtain a max cape.

Not to mention changing skills from lvl 99 cap to 120 would takes tremendous amounts of work in order to implement new content.


They can change a few skills at a time depending on their counterparts, Each time they bring out some new content with it. it really won't be that hard for them to do and most likely with the new content they will add higher xp rates.

It will be just like them bringing a new skill out again and you have to gain the levels all over again no point talking about people being forced to obtain again, anyone who gets the cape knows how it works you have to keep completing new content to get again just like quest cape and comp.
Hi stranger ;)

24-Feb-2016 20:08:14

Renz
Mar Member 2010

Renz

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I'm not sure if I posted on this thread before, neither did I read all of the 38 pages of posts. I just wanted to post one of my previous posts, the one I wrote when virtual leveling was introduced:

"I hate the fact that 120s are pushed on us step by step. Please don't. Not everything is about the xp grind, there are so many aspects to this game. It's sad to see xp is the main priority nowadays.

I can see why it is beneficial to give more incentive for players to stay around by introducing this kind of updates, but consider the consequences. By adding more and more incentive, people just start to feel obliged to reach those insane targets. It even can become a burden sometimes and cause negativity, depression or unhealthy game behaviour.

I think everyone that grinded for max/comp can relate. I felt so relieved when I reached that goal. I could finaly do whatever I wanted to, instead of just grinding for some sort of incentive that catered this goal.

Yes, I realize this game is characterised by grinding. Yet don't make it even more so. Even if xp rates are increasing and people claim this game to become too easy, it doesn't have to change. Let it be a help for people to achieve max/comp status and experience the freedom we all felt when we reached that status. Let it be a gateway for endgame content, but don't force an endgame grind towards 120s. Let it be our own decision if we grind skills, for the fun of it. Not obliged by adding more and more incentive to do so. Please, don't ever release virtual hiscores, a true max cape or 120s for all skills. Else this might be the real death of Runescape for me.

I sincerely hope this is the last step in forcing 120s on us."

I'd like to add that I believe we need more horizontal development (new, refreshing content) and not vertical development (extending existing skills, increasing the same repetitive grind even further).
Meow!

25-Feb-2016 19:21:10 - Last edited on 25-Feb-2016 19:25:39 by Renz

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