Should it be that we have to
create a new account
altogether just to play co-op with our ironman friends? Ironman for obvious reasons takes a long time to progress, so the thought of throwing away all that work for a new ironman capable of co-op mode seems implausible.
Personally, I think the only thing missing from my ironman experience on Dandyb2 is not being able to train dungeoneering with my ironman friends in a party.
In my opinion the experience should be able to continue as a standard dungeoneering party would play on none ironman. The only exception i feel necessary is to make combat related items untradable, as binding a tier 10 item that your friend gave you is considered a trading advantage; whereas trading feathers or such between each other's for fishing or potion ingredients to allow access through doors shouldn't be considered a problem.
I believe this is more appealing than a whole new method of grouping ironman together.
Thanks for the Development though.
Dandyb2 HcIM
15-Sep-2018 09:39:17
- Last edited on
15-Sep-2018 09:46:09
by
DandyBoyo2