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Mobile IOS beta RS3

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
master mimic said :
My biggest issue is how the Android users all get these promotional items and things now (Founders Pack I think its called). Are you saying that I should find someone with an android and log in to get the bonus or will there be a bonus later ONLY for the people who didn't sign up during the android beta.


They already said members on iOS will get the same Founder Pack later. No need to bother somebody with an Android phone at all. You just wait a little longer. :)

14-Nov-2019 15:52:13

War tortoise
Sep Member 2011

War tortoise

Posts: 9,487 Rune Posts by user Forum Profile RuneMetrics Profile
Luna Kitten said :
Obviiious said :
Beta testing on iOS is more complicated then on Android. It's not really a deliberate choice by Jagex.

Also, there is currently no information on an iOS beta.


Then they should have waited so that both came out at the same time. It's not fair at all.


sometimes life isn't fair, thats just how things work.

Blame apple for basically having a strict no beta policy basically, not jagex.

E: also apple users will get the founders pack items, eventually so no need to worry as the user above stated.
Lost Woods numba 1, (NOT EE, Those scrubs are liars ;p)

*~War Tortoise

20-Nov-2019 11:08:36 - Last edited on 20-Nov-2019 11:09:13 by War tortoise

AshMedia

AshMedia

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I develop apps for iOS and I am very well versed in how betas and TestFlight works. Yes, TestFlight has a max cap of people allowed to test an application. There are 2 main ways to get around this.

1. Make a copy of the application, rename it to "test2" "test3" etc and throw them all into a folder together in the TestFlight application. Make another copy for each new 10K players who wish to join. The code is exactly the same so all players are given the same level playing field and all bugs that come up will come up the exact same in all users in all TestFlight's

2. Just stop tagging it as beta. There are games on the store that get passed with far more bugs and far less gameplay than RS3. You may have some angry players who get pissed when a bug comes up, but that will be far less people than the amount currently pissed that a year later they are still denied access to a game based entirely on the device they purchased.

Honesty, Jagex, you are running out of good excuses at this point. Stop saying "both will get the same release date". That is a blatant lie when Android has been able to access the game for almost a year now. Release what you have or stop yanking us around on this.

27-Nov-2019 09:05:26

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
AshMedia said :
I develop apps for iOS and I am very well versed in how betas and TestFlight works. Yes, TestFlight has a max cap of people allowed to test an application. There are 2 main ways to get around this.

1. Make a copy of the application, rename it to "test2" "test3" etc and throw them all into a folder together in the TestFlight application. Make another copy for each new 10K players who wish to join. The code is exactly the same so all players are given the same level playing field and all bugs that come up will come up the exact same in all users in all TestFlight's

2. Just stop tagging it as beta. There are games on the store that get passed with far more bugs and far less gameplay than RS3. You may have some angry players who get pissed when a bug comes up, but that will be far less people than the amount currently pissed that a year later they are still denied access to a game based entirely on the device they purchased.

Honesty, Jagex, you are running out of good excuses at this point. Stop saying "both will get the same release date". That is a blatant lie when Android has been able to access the game for almost a year now. Release what you have or stop yanking us around on this.


It was the same process Jagex had done with OSRS iOS beta last year. It took them months too.

First beta was in April 10, the second one was way back later in August 30.

https://secure.runescape.com/m=news/osrs-mobile-ios-beta-beginning?oldschool=1

https://services.runescape.com/m=news/osrs-mobile-ios-test-sign-up?oldschool=1

Android players had access to OSRS Mobile while iOS players could last year too. Same thing now in RS3 Mobile.

27-Nov-2019 20:40:36

Jaspee17

Jaspee17

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Is there any update at all on this? As a new player that just started from a fresh account in November 20, 2019 I would really love it for at least an estimated date. It’s really not fair that I can’t play on mobile just because I use Apple products but people I play with and know in rl can play away from the computer. Would be nice to at least hear something

05-Jan-2020 10:24:58

PhantomShade
Apr Member 2018

PhantomShade

Posts: 153 Iron Posts by user Forum Profile RuneMetrics Profile
I would be talking out my butt if I said I knew anything about programming but I’d like to see anything about iOS version. Like if you ran into a problem or something. I know that programming is not extremely easy and apple is more strict about its App Store than Android.

15-Jan-2020 16:47:40

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