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No more DXP Weeks!

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Vengeance of
Mar Member 2018

Vengeance of

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Ekimike said :
Theres a DXP every 2-3 months now.


I think this is a good thing, actually. Back when DXP was much further apart, it really sucked if you couldn't play on that weekend for any reason, since you'd have to wait another half a year to get another crack at it. Changing the events so that you get 48 hours spread out over a week and making them more common has taken a significant bite out of the Fear of Missing Out (FOMO), and from a consumer advocacy viewpoint, the less FOMO there is, the better.

It also seems to be working for Jagex on a purely pragmatic level, too. Aside from the most recent event (where the playerbase was already riding the momentum caused by Archaeology), these events typically see a dramatic increase in the number of people playing the game, which is a good thing for the game's health.

18-Jul-2020 04:03:50

Radio53kip

Radio53kip

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What's the complaint?

We went from 2 * 72 hours to 4 * 48 hours, which is a net increase of 48 hours. In addition, it's more easier for players to spend their time and not having to commit on a sole weekend.

Are those 2 additional days per year really that troublesome?
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18-Jul-2020 18:02:53

Conformed
Oct Member 2023

Conformed

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Most people seem to appreciate the DXPWs so I don't see Jagex changing the system that they currently have in place.

If you really can't stand these, then perhaps you could consider playing as an Ironman account - they don't benefit from DXPW nor TH keys/spins, etc.

Just a thought :P
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18-Jul-2020 19:17:37 - Last edited on 18-Jul-2020 19:18:04 by Conformed

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Radio53kip said :
What's the complaint?

We went from 2 * 72 hours to 4 * 48 hours, which is a net increase of 48 hours. In addition, it's more easier for players to spend their time and not having to commit on a sole weekend.

Are those 2 additional days per year really that troublesome?


Ppl need to always complain about something.
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18-Jul-2020 19:59:04

Charge-14
Jun Member 2023

Charge-14

Posts: 241 Silver Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
Just dont partake in them like i do most of the time if you dont like them.

Just because you dont doesnt mean they shouldnt happen.


Just because the majority enjoys them doesn't mean they're healthy for the overall game. Just because they do happen doesn't mean they should.

Heinzchen said :
I fail to see how DXP is detrimental to any one.


Saving time and money always seems like a good idea in the long run, sure.
But gaining XP is the main purpose, the real drive of RuneScape. Leveling up gets you further.

Summoning is a prime example of what makes DXPs... not so great. "Why should I train Summoning outside of DXP?" is a question a lot of people ask to the point that the "meta" for a large group of players is to only do Summoning during DXP weekends.
The economy for all Summoning items would now almost solely fluctuates on DXP being near or not.
Outside of that then, any PvM/skilling items that would normally have value... all the time are at less value outside of times around DXP.

Suddenly you're automatically punished if you choose to train Summoning outside of X time.

Perhaps almost consequentially, since players can just skip through Summoning why should Jagex spend the time to rework it? It feels like DXP is used to bandage certain issues instead of bringing them to light and working on them.

There's always the argument of early-game vs late-game content life cycles and releases, that we should focus more on end-game or early-game, whichever. The main progression in this game is gaining xp and leveling skills. Skills effect everything not inadvertently, so I strongly believe that skipping over this fact in favor of making X content easier to reach because of Y reason isn't the definition of a healthy MMO, especially one with as much lasting power as RuneScape.
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18-Jul-2020 21:16:29 - Last edited on 18-Jul-2020 21:17:01 by Charge-14

Dilbert2001
Jun Member 2006

Dilbert2001

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"But gaining XP is the main purpose, the real drive of RuneScape. Leveling up gets you further."

- Tesh Valura

I don't think you have a good judgement of today's MMORPGs, RS3 included. Gaining xp is no longer considered the main purpose. You can see all kinds of MMORPGs including WoW running DXP events. That brought their iconic fanboy Asmondgold to declare WoW Classic dead and tell all his minions to move over to the retail WoW.

Modern day MMORPGs can't live in the past. Gaining xp slowly for years is not a way to survive in the modern era.

18-Jul-2020 21:50:13

Charge-14
Jun Member 2023

Charge-14

Posts: 241 Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
"But gaining XP is the main purpose, the real drive of RuneScape. Leveling up gets you further."

- Tesh Valura

I don't think you have a good judgement of today's MMORPGs, RS3 included. Gaining xp is no longer considered the main purpose. You can see all kinds of MMORPGs including WoW running DXP events. That brought their iconic fanboy Asmondgold to declare WoW Classic dead and tell all his minions to move over to the retail WoW.

Modern day MMORPGs can't live in the past. Gaining xp slowly for years is not a way to survive in the modern era.


If gaining XP is no longer the main purpose of this game, what is?

If the skills are too slow for a modern era MMO, why are Jagex's numbers not suddenly indicating that DXP all the time is the only option?

The rate at which we gain XP, even without DXP, is at an all-time high.
We have content stretching into all tiers of the leveling system whereas in the past you would barely get into the 60s.

It took years because our best XP rates were in the mid-level range and we no longer have this issue.

To say that gaining XP at a doubled rate every three months is the only way to survive in a modern era is very, very incorrect.

You don't draw in longtime players by handing them end-game content.
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19-Jul-2020 14:08:02

Dilbert2001
Jun Member 2006

Dilbert2001

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@Tesh Valura

"If gaining XP is no longer the main purpose of this game, what is?"


Entertainment and fun, a vast variety of them. For instance, exploration, stories, achievements, competitions, visual/audio features, etc.

"If the skills are too slow for a modern era MMO, why are Jagex's numbers not suddenly indicating that DXP all the time is the only option?"


Because they have other ways to increase the xp rate, e.g. Daily Challenges and free xp, live events like Postage Pete etc. And don't forget there is no saying Jagex won't further step up their DXP Live efforts in the future to 5 or 6 DXP events next year.

"To say that gaining XP at a doubled rate every three months is the only way to survive in a modern era is very, very incorrect.

You don't draw in longtime players by handing them end-game content."


You read it wrong rather. I mean gaining xp is not the main focus for the survival of MMORPGs in the modern era, the ENTERTAINMENT, not necessarily end-game content is.

19-Jul-2020 15:17:27

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Charge-14 said :


Just because the majority enjoys them doesn't mean they're healthy for the overall game. Just because they do happen doesn't mean they should.



Doesnt mean they shouldnt either.

I love how ppl ignore the blatantly obvious fact that they are completely optional so what really so bad about them? :@
Draco Burnz
Anime Fanatic
Defender of the logical

20-Jul-2020 01:48:22

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