There are ways the quest can end that still prevents the player from gaining entry:
- Political/cultural issues. We've been lucky to date that almost any issue can be resolved by our char's presence. We either open up ties with naturally curious cities (ie: Cave Goblins) or we're invited despite the situation (ie: Menaphos) or the situation doesn't matter due to hostilities (ie: the whole of Morytania).
Here, the city could be closed that while some are willing to start dialogue and some like Glouron are willing to step out, generations of being so insular, it would take a generation or more for the whole of the culture to be willing to open up
- The gnomes themselves have to leave.
Imagine the Terrorbirds in the city taking over and casting out the gnomes into refugees. The terrorbirds would state that
no one
is welcome. (if you know on the door, you might get plausible explanations like "we're renovating, it's not safe" to bizarre like "it's national sock sorting day" or "everyone is in the shower" [if you mention the doorbird is not in the shower, it'd reply that you rudely interrupted it right as it was about to get in the shower])
- Dirty Bomb
We've seen the Poison Wastes. We've seen the sewers. Imagine that being pleasant in comparison to what happens in the city.
Here, NO ONE gets to live there. An explosion of corrupted and toxic anima permeates throughout the city. Even with protection, you'd last minutes ... at best.
For the safety of all, the area is quarantined.
Only the sewers are still "safe" to access.
09-Dec-2018 00:08:25