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Do we need Arposandra? Thread is locked

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Dilbert2001
Jun Member 2006

Dilbert2001

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Rikornak said :
I would like to see the story finished - with an added city as further reward or not.

If that city was used as a hub similar to menaphos or prif it should be settled in between those two cities: So it could offer some features interesting for players in their late 60s/early 70s up to mid 80s.


AFAIK, Jmods pretty much said no Arprosandra. There can be other stories with gnomes involved later though. They just don't need to have Arprosandra in them. For instance, as I suggested, Jagex can have the petty Glouphrie trying to come back to Gielinor but only get discovered by a terrorbird and get flattened out by the World Guardian like a bug. End of Story. :D

The unimpressive reception of Menaphos is probably the key reason why Jagex decided to go with reworks of existing areas instead of new ones. Even in the case of Menaphos, there are new and useful game features like the Soul Obelisk and Slayer Owned Dungeon along with the slayer mob sol mechanics, but still, it is not merely good enough to most players. An empty Arprosandra with the same old, same old agility course, new farming patches kind of boring crap simply don't merit its existence.

11-Dec-2018 14:31:21 - Last edited on 11-Dec-2018 14:32:58 by Dilbert2001

Yusou Bhoroi

Yusou Bhoroi

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I think it's a shame that Menaphos got such bad reception, as it's very good content (including the pre-nerfed reputation system). I always find it weird that people were given a set of new, faster training methods, which they would be using to level up, anyway, but complain that they have to do them to gain reputation.

You got more than enough reputation, in the time it took to level up, within the level band the skilling methods covered. There are even end-game uses to a lot enough of the things there, for them to be of use to people who have already maxed, so that isn't really an excuse for whining, either.


The size, and appearance of Menaphos are definitely a big step in the right direction, as there are plenty of things that help with immersion, and bring the city to life. It took the best elements of Prif, and combined them with the ideas that Prif had cut out, taking up the progression from places like Dorgesh-Kaan, and Keldagrim (though Mazcab had kept some of those warm), with regards a living environment, with houses, shops, and NPCs going about their daily lives.

11-Dec-2018 17:08:26

Rikornak
Oct Member 2013

Rikornak

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Dilbert2001 said :
...


I just used it as examples how easily it could be filled with meaningful content. Menaphos managed to do this as well after all. Of course there was some stuff poorly implemented - original reputation system (my issue is less the actual speed, but moreso poor rewards especially towards the higher ends), all thieving content but the gullible tourist (albeit that one was quite viable for lower levelled thieving), that plower bird hunting (poor xp and useless loot - great combination). Of course most of the well implemented stuff isn't supposed to be used by high levelled players, but I would've been grateful for some of those menaphos skilling options back then. It only gets an issue if the activity is neither good for xp, nor money making - or some balanced option between both - or well something especially exotic (be creative it could also be a source for invention materials) - at any level.

Otherwise - if it's just for agility courses buff up werewolf/bandos adequately (the courses are there after all, but it just doesn't help when they are so bad, they're getting outperformed by ones at lower levels - wilderness works with a special mechanic and is an exception, but ape atoll also is better than either of them) - but agility content doesn't need to be a course, it also could be some kind of d&d or an activity like harmony pillars - or well something like the agility arena in better implemented. Well and stuff like more patches are an extra, shifting a bit the skilling meta, but generally will just be an extra. If they end up as the main reward of a quest something went wrong.

And well - they always can release content in multiple batches (like prif/arc) or include more stuff later on.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Dec-2018 15:30:06 - Last edited on 12-Dec-2018 15:45:59 by Rikornak

Melanion

Melanion

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Menaphos and Prifddinas were lorewise stated to be massive cities.
Arposandra doesn't have to be, it can be something smaller, akin to Gnomeregan in wow, or Keldagrim in RS.

I for once would love to see a more technological city focusing on invention and tied into the quest.

13-Dec-2018 02:08:18

Deltaslug

Deltaslug

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@Melanion
Keldagrim is still a very big city.

@Rikornak
There are pros and cons to skilling hubs.
Menaphos/Sophanem boasts being a hub for 6 skills (Mine, WC, Slayer, Thieving, Hunter, and Fishing). With dashes for Divination, Cooking and Firemaking (huge bonfire in Worker District). You could kinda include Summoning with the proximity of the Summoning obelisk to the bank.

Priff has high level: Fishing, Agility, Thieving, Woodcutting, Mining, general combat, and high end slayer master. Along with strong support for Construction, Crafting, Farming, Herblore, Prayer, Summoning Obelisk, and Smithing, AND Firemaking and Cooking with another large bonfire nearby the GE.
(I didn't really include Dungeoneering since you can't really do all that much with Dungeoneering there.)
Divination isn't that strong there since energy must be thieved or get the cores from various sources.

The Arc covers high level: woodcutting, fishing, cooking, hunter, combat with an pseudo slayer master, divination, farming, and mining. Crafting, Herblore, Fletching, and Thieving get a little love in the area too.

Keldagrim has intermediate to high level: smithing, mining, thieving, and combat.

After that, you kinda hit a lot of areas that focus on skilling in a theme and manner that they should .... even if they are a bit dated.

Plus with current xp rates and training methods ... getting up to the 50s and 60s in a lot of skills isn't that difficult as the devs have introduced more and more AFKish (or at least less click intensive) training methods.

So leaving the question of what to do with a 60+ set of skills can be redundant.

13-Dec-2018 04:59:43 - Last edited on 13-Dec-2018 05:14:29 by Deltaslug

Deltaslug

Deltaslug

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I know people would always love yet another alternative to existing methods because they are bored of current methods ... but how many can devs really create that aren't just a reskin or rehash of existing methods?

Runecrafting: Runespan vs Abyss vs traditional Altar Running vs unstable essence (which does require runespan ... ).
Each has their advantages and disadvantages.
Do we really need yet another method that works great from Level 70-85, but falls short of what we have for everything else?

Agility and Divination: Both have training locations spread out all over the map. There really isn't 1 central hub.

Hunter: again, you can hunt things virtually anywhere with probably more options than you have for combat at varying levels.





If the game was still in early stages or if Jagex was really planning to start consolidating things (ie: like the M/S rework but applied to all skills across the game) it would make some sense to try to keep some skills/activities in designated areas.
There are some games that gate content so that only low level stuff is found in the starting areas (ie: you'd only see Bronze Rocks, regular and oak trees, and up to trout in Lumbridge/Varrock/Taverly) and then see the next tier in the next region (ie: Catherby/Seers Village having all the Willow Trees, Lobsters/Bass, Coal/Gold/Mithril rocks) and so on until the most exclusive areas (ie: Priff, Freneskae) having your highest tier training methods.
But RS doesn't do that. At least not outside of combat.
You see all types of trees and rocks and fish in every area.

And to go to the effort to create yet another quest locked city (the Gnome series has skills getting near Plague's End levels) with a unique set of skill benefits wouldn't be very useful in the current meta because it already exists.

13-Dec-2018 05:18:28 - Last edited on 13-Dec-2018 05:25:00 by Deltaslug

I Kinda Fail

I Kinda Fail

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Need it? No. Want it? Sort of, yeah. I'm not opposed to the idea of something like Prifddinas had - we go under the city in the quest, and/or we don't get the city until ages after the quest's completion. I'm also not opposed to the city being flooded with sewage - but it should be put to the poll.

For example, the poll could be something like:
"Yes - spend a lot of development time on Arposandra, after the Gnome Finale. Arposandra will be similar to Darkmeyer, wherein there are things to do, but it's a hostile environment. The city will roughly the size of Keldagrim. The city will have Thieving opportunities with the Arposandran gnomes for high level seeds and runes, Slayer opportunities with new warped creatures, and the ability to Summon three new warped familiars.

Yes - spend a moderate amount of time on making a smaller city with less unique content. The city will be roughly half the size of Keldagrim. You will be able to pickpocket the gnomes here, but otherwise it's a basic city with some NPCs to interact with. It will mostly be a quest area, though there will be facilities like an anvil, furnace, range and mine.

No - The city will not be released, and an in-game reason for this will be given, to match the story. Instead, development time will be used to work on our backlog of updates, and improve other parts of the game.

No - The update will take too much time. Just release the quest, and leave the possibility of entering the city in for several years down the road, to be re-polled.

No - I don't want the quest or the city to be developed at the current time."
Click here to support my idea to make the Chronicle Absorption prayer useful!
Click here to support replacing the Lumbridge Crater!

13-Dec-2018 07:53:40

Peaky

Peaky

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Dilbert2001 said :
I don't think the new quest coming up next week necessitate the creation of another piece of useless land mass like Arposandra. In most likelihood, the little girl will be happily living as a yeti with her adopted parents somewhere near Fremmenik. Violet is Blue is the kind of quest Jagex will have no problem doing.

On the other hand, they are not going to waste time on making new but featureless and useless areas like Arposandra just because a couple of NPC in the game mentioned it.
It seems you have failed to understand my previous post, as you did before. I was using the upcoming quest as an example. Pointing out that a quest, or a new area has to be tied to something serious in the game's lore. That's all. And once again: I AM NOT SAYING JAGEX SHOULD ADD A NEW AREA. Please, I implore you, carefully read before responding to a post. Please.

14-Dec-2018 04:57:29

Kamil
Aug Member 2023

Kamil

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I want Arposandra! I want it big and shiny and I will not apologise for having expectations.

Some agreed not to have Arposandra as a reward so easily. Others agreed to have a smaller gnome quest instead of the grand finale. No surprise Jagex takes such rhetoric and as a result we see a decline in content.

14-Dec-2018 06:14:04

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