I don't think that we
need
Arposandra, but it would be nice to have. The city doesn't have to be overly large, how many gnomes do you think could live in a place that toxic? It could be treated like Ape Atoll, I think. The inhabitants could be hostile, that way Jagex wouldn't need to create very many NPCs.
Making the entire area toxic, so that players need to wear special equipment, could make it a very interesting area to visit. The ability to craft gear that provides immunity to poison out of materials there would be valuable in other situations as well. Alternatively, materials could be found there that can be used to make toxic weapons, items with less base damage than their tier would suggest, but that deal damage over time that adds up to more damage than the tier normally has. They would be useful in some situations, but very bad in others.
Morytania seems to me like the best model for the situation. The Arposandran gnomes (however many are left) would have always been taught to hate humans. So would all other inhabitants. The area would be hostile by default, but not
too
hostile. Clearly it would not be a nice place to live. If it were modeled after the Sanguinesti Region, with the gnomes barely willing to talk, and not very helpful, patrolled by terrorbirds, it would be logical, interesting, and a good way to finish the quest series.
That said, we don't
need
Arposandra. It would be nice to have, but if Jagex doesn't want to make it, and the price for giving the gnome series a finale is not having Arposandra, then that's ok, too. Please, Jagex, finish the quest series, with, or without, Arposandra.
Narangren Tirthallion, sword-for-hire, at your service.
09-Mar-2021 04:06:48