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Do we need Arposandra? Thread is locked

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Rikornak
Oct Member 2013

Rikornak

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@Delta: I think if a city offers a few interesting features (that doesn't need to be training options necessarily) it helps to give reasons to return to it. This is what makes newer hubs like prif, the arc or menaphos better than older cities like ardougne or yanille - albeit the farm included for the former was a great catch. I like them surely, but there isn't really a reason to return to those places unless you're just travelling through.

As for skilling options. Just look up training recommendations - if there are huge skilling gaps (more than 10-15 levels) in the area 60+ without viable alternatives a new training method is more than adequate. This is a huge problem for agility, which is why I used it as an example multiple times - but I could imagine it affects other skills as well. Might be that veteran players weren't that fond of menaphos, but I am more than sure it was used sufficiently for reasons other than recomping - and if it just is by a newer generation of players.

Well it could also be completely other stuff. I mean I used another elite dungeon as an example, but it could also be some buff hub like the ogre spa - it shouldn't be that hard to come up with a few fun and niche things in that aspect.

Yet another option would be filling it with activities that could be done in other places as well, with the most helpful stuff would be combat/slayer related content, helping to prevent bottlenecks. Big advantage is the stuff already is designed, but it should rather be used for rounding up that place then.

I mean all in all - yes, if arposandra would end up as a another yanille the dev time really might be wasted. But it really isn't that hard to get meaningful stuff included - and if they're doing this over 2-3 or even more batches. The arc also had 3 releases, prif even had 4 - not counting smaller updates / patches, which just delivered a bit of polish.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Dec-2018 09:28:35 - Last edited on 14-Dec-2018 09:36:15 by Rikornak

Wolfblue42

Wolfblue42

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I wouldn't mind if they went ghetto and only showed a chunk. They had the elf homeworld and it was only a sliver of a wooded area.

I think they should leave it open instead of going the defeatist it will never happen, in case they want to work with a big concept one day down the road.

Just go the menaphos route with a gated thing you cannot pass or see beyond and wait 10 years or something.

14-Dec-2018 23:24:50

Dilbert2001
Jun Member 2006

Dilbert2001

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Peaky said :
Dilbert2001 said :
I don't think the new quest coming up next week necessitate the creation of another piece of useless land mass like Arposandra. In most likelihood, the little girl will be happily living as a yeti with her adopted parents somewhere near Fremmenik. Violet is Blue is the kind of quest Jagex will have no problem doing.

On the other hand, they are not going to waste time on making new but featureless and useless areas like Arposandra just because a couple of NPC in the game mentioned it.
It seems you have failed to understand my previous post, as you did before. I was using the upcoming quest as an example. Pointing out that a quest, or a new area has to be tied to something serious in the game's lore. That's all. And once again: I AM NOT SAYING JAGEX SHOULD ADD A NEW AREA. Please, I implore you, carefully read before responding to a post. Please.


Jagex did not make new maps in any of their quests after they made their comment on "reworks over new maps", nothing at all. For instance, they added no new map in The Needle Skips. They just added lore about the new Elder Artifact, The Needle, but the whole quest takes place in Piscotoris. Obviously, The Needle is something of extreme importance and seriousness in Gielinor's lore but no new area is tied to it. Guess what? The majority of players like The Needle Skips, particularly the story and lore. Nobody ever complained about no new area "tied" to it. :D

15-Dec-2018 03:43:15 - Last edited on 15-Dec-2018 03:46:05 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

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Deltaslug said :
@Dilbert
To be fair, they did kinda add the extra chunk of map off Piscatoris (the house, path, and wooded area). It's not exactly a "small" area.


This is what they called the "reworking" of existing maps. They didn't add a new Pistoris. they also did not add any new game feature not related to the quest to that "small" area.

15-Dec-2018 18:06:02

Yusou Bhoroi

Yusou Bhoroi

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I think half of the problem, in that, is (and pretty much always has been) that JAGEX mean something entirely different, when they say something, than what players interpret it as meaning.


Both processes seem completely intuitive to each group, and neither seems to be aware that what the other was thinking was even a possible interpretation, thus people are sometimes voting for things they don't necessarily want, and JAGEX believes they do.


Amazingly, this process seems to be part of becoming a JMod, as I've witnessed at least 2 people, who were previously able to understand what players meant when they said things (and, indeed, were big advocates of such things, when a player), suddenly switch to the JMod interpretation, when they start working for JAGEX, and somehow seem unable to understand the interpretation that was natural to them (and something they'd supported), just days before that.


That said, the last time I'm aware of, that this caused a big issue, was about 4 Years ago, now.

16-Dec-2018 14:26:51 - Last edited on 16-Dec-2018 14:30:51 by Yusou Bhoroi

Dilbert2001
Jun Member 2006

Dilbert2001

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Yusou Bhoroi said :
I think half of the problem, in that, is (and pretty much always has been) that JAGEX mean something entirely different, when they say something, than what players interpret it as meaning.


Both processes seem completely intuitive to each group, and neither seems to be aware that what the other was thinking was even a possible interpretation, thus people are sometimes voting for things they don't necessarily want, and JAGEX believes they do.


Amazingly, this process seems to be part of becoming a JMod, as I've witnessed at least 2 people, who were previously able to understand what players meant when they said things (and, indeed, were big advocates of such things, when a player), suddenly switch to the JMod interpretation, when they start working for JAGEX, and somehow seem unable to understand the interpretation that was natural to them (and something they'd supported), just days before that.


That said, the last time I'm aware of, that this caused a big issue, was about 4 Years ago, now.


I don't think Jagex put up a poll for new maps vs reworking of existing maps and that's not even important because Jagex is known to have no obligations following any results from any polls unless they are labelled Guaranteed Result Polls.

They don't want to spend time adding useless and features maps. They said it pretty clear in the live stream that's one of the reasons why they don't want to work on the goblin quest.

In fact, they are spending more time developing reuseable tools that work on not just different features in Runescape, but also useful for future Jagex projects. Pretty much, it means they don't want an empty Aprosandra or one with nothing but mainly existing features like agility courses, farming patches, fishing spots among other things players have seen in classic MMORPSs the last 18 years.

They need iconic features, heroes/NPCs and lore/stories, not the boring grind.

16-Dec-2018 18:00:50

Deltaslug

Deltaslug

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Another aspect is just because a feature is there, doesn't mean anyone is going to use it ... or use it much.
A good example: did you know that there is a clay deposit near Uzer?
It's good if you're doing the quest and didn't check a guide to bring along clay.
At the same time, it isn't very practical to use for "training" because the clay deposit is in the middle of nowhere and you're subject to desert heat the entire time (and for a Level 1 mining spot, it's doubly useless because the quest to remove desert heat is higher level).

another example: the magic tree and cursed magic tree in the Wilderness
Magic Trees are slow to cut despite the decent xp per drop. Magic trees do suffer from slow respawn time.
The Wildy Magic Tree has the small bonus of you can jump between the Spirit Realm/Plane and regular plane and constantly cut it (if you cut it in the Wildy and it disappears, it appears in the Spirit Plane. Hope to the spirit plane, cut it till it drops. Then hop back to regular plane and repeat the process.)
This is fine and all as a concept. But it's just not practical.
Divine magic trees have wonderful output. There are better trees for xp/hr. Magic Logs can be easily gotten as rewards from PVM drops or from trading in with the various Daily Challenges. Not to mention that their prices have cratered (almost 1gp/xp if you're doing Firemaking now) so you can buy them in bulk if you wanted to.

There are lots more instances like this in game.
For the sake of efficiency or practicality, players use other locations. (It's not just skilling, but also pvm.)

There isn't much else that could be added in game now that wouldn't be the equivalent of shoehorning in another Trout/Salmon or Magic Tree spawn.

16-Dec-2018 19:54:20 - Last edited on 16-Dec-2018 19:55:26 by Deltaslug

SIXTY-NIN3
Feb Member 2016

SIXTY-NIN3

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Honestly, I'd much rather they brushed up the Dwarven city first. I only use the corresponding LotD tele for clues. Granted, I'm rarely in the Elven city (said to be the "best" ) nowadays, but still... “Nothing is so common as the wish to be remarkable.”

16-Dec-2018 21:46:48 - Last edited on 16-Dec-2018 21:47:34 by SIXTY-NIN3

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