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Jagex:We make forever games

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
When a company designated a permanent webpage for Forever Games as their products and provide a direct link on its official Home Page, it is definitely not just a one-off promotion or propaganda.

https://www.jagex.com/en-GB/

https://www.jagex.com/en-GB/forever-games

The fact that Jagex put Games and Forever Games in separate links on their official Home Page, it obviously tells us they have different meaning for their Games and Forever Games.

As I mentioned, Jagex don't claim every game they make, made or are making are Forever Games. Some of them will be Forever Games, some aren't and obviously so because they lack the abilities to survive into the future, let alone the Forever future.

02-Jan-2024 16:41:13

[#ILOLBVT6F]

[#ILOLBVT6F]

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Happy new year everyone! I don't know how to quote messages from other users here, but reading Dilbert's response to my comment I absolutely agree that they have "uncharted territories" to explore. Instead of unfamiliar/unexplored genres, I will talk about physical unexplored territories. The markets they're currently operating seems to have achieved peak reach. The game is very well known in the US, parts of Europe (mainly Netherlands, Belgium and Scandinavia) and Australia. But the localised versions currently supported (French, German and Portuguese) can bring more players if Jagex actually invest in modern industry-standard marketing. French is spoken in many African markets, but they do only the translation service for France and nothing else since 2011, keeping the localised servers empty. Italy and Spain are both big gaming markets they still haven't explored in West Europe. Even Germany, which is the oldest non-English market having localised worlds, can be explored further. Established East Europe communities like Poland (home world 28) could receive well a Polish-translated RuneScape. Latin America didn't know RuneScape when Jagex released Spanish servers. Now they do know the franchise because of the cultural barrier which was broke by the Venezuela drama. The brazilian portuguese servers are also empty, but again, Brazil is a gigantic gaming market that Jagex opened a door in 2009, but haven't entered the room properly yet. They're losing ground to other MMORPGS in many emerging markets across SE Asia (India, Malaysia, Philippines, Indonesia), LATAM and EMEA. OldSchool's potential to penetrate in those markets is immense, since the game runs in weak computers and low-end cheap smartphones. Over there they're also improving the early game and keeping OldSchool's gameplay systems clear and simple. RuneScape 3, on the other hand, should rework its early game experience entirely and modernize its confusing interfaces before going to new markets.

03-Jan-2024 14:16:58

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Unfortunately it takes years for good size multiplayer games that need to support interactions of tens of thousands of players online simultaneously to develop foreign language servers.

RS3 has limited support to a few foreign languages already. Rest assured, they have the expertise and experience to do more languages but it will still take a while.

SCUM has done far more work actually. They have not just more foreign languages servers than RS3, but also game interface with adequate support in many major Asian languages. They planned ahead many years ago though. Rome wasn't built in a day.

Games like SCUM obviously have far better tools to go on forever when they penetrate non-English speaking countries than games like RS3. However, given RS3 already has established foreign languages servers like German, Dutch, French that SCUM also have, the future gain of SCUM in these communities may very well translate to gains in RS3.

03-Jan-2024 17:10:30

Lions RAWR
Sep Member 2019

Lions RAWR

Posts: 9,273 Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Have anybody noticed Jagex's new banner on Twitter?

So Jagex is now promoting themselves as a maker of
"forever games"


What are "forever games" to you, and how will you make them?


I would have assumed it would be single player games lasting "forever", but Jagex means games like RS3 and OSRS being around for a long time building community's and lasting memories for years to come.

So they are building themselves as a game company that has been around and the next game is sure to do the same thing :)
Time to follow an trail of Treasure.
My Goals Lions Goals

04-Jan-2024 03:13:37

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Lions RAWR said :
Dilbert2001 said :
Have anybody noticed Jagex's new banner on Twitter?

So Jagex is now promoting themselves as a maker of
"forever games"


What are "forever games" to you, and how will you make them?


I would have assumed it would be single player games lasting "forever", but Jagex means games like RS3 and OSRS being around for a long time building community's and lasting memories for years to come.

So they are building themselves as a game company that has been around and the next game is sure to do the same thing :)


Forever games don't necessarily have to be single player or multiplayer to last a long time, let alone "forever".

According to Mod Pips, they are not moving into high end single player games, so even if they have single players games they aren't likely to be their focused "forever games" and not likely to be big on consoles or other platforms:

"We don’t over stretch ourselves. We stay focused on things we know where we can add value, and we’re not not moving into high-end AAA console, single player games. We’re not doing a hard pivot into VR or AR or blockchain. We’re really staying within the area that we know."


https://mcvuk.com/business-news/qa-phil-mansell-on-jagexs-studio-acquisitions-new-publishing-deals-and-projects-in-development/

Jagex aren't known to be too successful on single player games although they had many of those in early 2010 like Bouncedown. Evidently they are "forever". What they have, and are focusing on consoles, are the likes of co-op multiplayer games like SCUM with team PVMVE and PVP instead of just single player solo games. Actually this kind of small group co-op games may work well for Jagex when GIM die in their (supposedly) MMORPG.

04-Jan-2024 17:09:35

Lions RAWR
Sep Member 2019

Lions RAWR

Posts: 9,273 Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Lions RAWR said :
Dilbert2001 said :
Have anybody noticed Jagex's new banner on Twitter?

So Jagex is now promoting themselves as a maker of
"forever games"


What are "forever games" to you, and how will you make them?


I would have assumed it would be single player games lasting "forever", but Jagex means games like RS3 and OSRS being around for a long time building community's and lasting memories for years to come.

So they are building themselves as a game company that has been around and the next game is sure to do the same thing :)


Forever games don't necessarily have to be single player or multiplayer to last a long time, let alone "forever".

According to Mod Pips, they are not moving into high end single player games, so even if they have single players games they aren't likely to be their focused "forever games" and not likely to be big on consoles or other platforms:

"We don’t over stretch ourselves. We stay focused on things we know where we can add value, and we’re not not moving into high-end AAA console, single player games. We’re not doing a hard pivot into VR or AR or blockchain. We’re really staying within the area that we know."


https://mcvuk.com/business-news/qa-phil-mansell-on-jagexs-studio-acquisitions-new-publishing-deals-and-projects-in-development/


That's Great, but I never said they were moving into high end single player games. Do you even read what people respond with or just have a response that just seems like you read but actually don't?

Why do you ask people what they think " forever games" are, than proceed to know it all with your response?

Besides if you read the links you provided on the top of this page, what I said is exactly from that link. Jagex prides itself on games like RS because they are "forever" games, IE: Games that has lasted for a while.
Time to follow an trail of Treasure.
My Goals Lions Goals

05-Jan-2024 03:48:23

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Did you even read everything I replied to you? What you wrote wasn't exactly what Jagex's idea of Forever Games at all. Again, this is their official description:

"At Jagex, we want to give our players the most fulfilling and engrossing gaming experiences possible. We believe that deep, persistent, and social games can be the most satisfying and fulfilling games of all and, by following our living game principles, our games communities are bigger and more active than ever.

We take these principles and apply them across everything we do to further evolve our existing deep, community-driven games, our new titles in development, and the games from other developers we publish. We are delivering the next level of immersion and connection between players, content creators, and the games themselves."


They aren't talking about "priding themselves on whatever games", they are talking about apply
the principles
- deep, persistent, and social games, and living game principles.

05-Jan-2024 17:05:41

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Forever games don't have to have forever forums. Forever games may actually use their budget in more ways than one. Forever games may not be huge.

Dinosaurs were huge, but they aren't forever, when we see all they have left are huge bones in museums.

Forever games survive its owner's diversification of investments because they don't cost much to maintain and can adapt to changes, but forgotten games don't last long if they must be huge and rest in one piece.

12-Jan-2024 23:19:38

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Forever games don't have to have forever forums. Forever games may actually use their budget in more ways than one. Forever games may not be huge.

Dinosaurs were huge, but they aren't forever, when we see all they have left are huge bones in museums.

Forever games survive its owner's diversification of investments because they don't cost much to maintain and can adapt to changes, but forgotten games don't last long if they must be huge and rest in one piece.


So true! Usually Jagex's games close before the forums do! See: Funorb, 8realms, war of legends, chronicle, etc.

Maybe an ominous sign of things to come!
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

13-Jan-2024 03:45:07

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Miu said :
Dilbert2001 said :
Forever games don't have to have forever forums. Forever games may actually use their budget in more ways than one. Forever games may not be huge.

Dinosaurs were huge, but they aren't forever, when we see all they have left are huge bones in museums.

Forever games survive its owner's diversification of investments because they don't cost much to maintain and can adapt to changes, but forgotten games don't last long if they must be huge and rest in one piece.


So true! Usually Jagex's games close before the forums do! See: Funorb, 8realms, war of legends, chronicle, etc.

Maybe an ominous sign of things to come!


I am pretty sure more exciting things will come, perhaps soon too, but for now I have already mentioned Jagex make forever games doesn't translate to all games Jagex make will be forever games. Most games die or begin to fail after 10 years in the industry, and RS3 remains the only Jagex games that is still going and going and going stronger after 23 years. So fo now, to most consumers, RS3 is still the only forever(ish) Jagex game. The other forever games to be, including SCUM, are just forever games in the making and they will have to prove them. Of course, like Funorb and RSC etc old games that lack monetization muscles and technologies for the future there may be more Jagex games going bye bye faster than Jagex make their new forever game... but who knows.

13-Jan-2024 20:10:33

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