Your posts, if anything, provide me motivation to complete what I have started.
And, so what? I failed to bring about communities in the past. Things have changed, the concept has evolved since those times.
Have I given up?
Have I given in to all the negativity; the opposition, those who have slandered my name, who attempt to harass and interfere with what I've been working on all the time? (I've read what was said in 103's and Kash's discord; it seems I used to be a household name. Jor this, Jor that, Jor said this, Jor said that, "Jor takes roleplay too seriously." and don't forget Michi "they were dating!", she was [insert insult], etc, etc )
No.
And keep this in mind: I have consistently been
the only one
working on this concept for the past year and a half, with very little help or assistance at all, while simultaneously and relentlessly defending my work and my honour.
So yes, thank you for the motivation you guys continue to give me.
We find ourselves at the end of our amusements.
09-Jul-2017 19:51:03
- Last edited on
09-Jul-2017 20:02:05
by
Jor Ulfrsson
Anywho, let's not continue this here. If any of you must continue this message me in-game, on Facebook or via Discord.
We find ourselves at the end of our amusements.
09-Jul-2017 20:14:58
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09-Jul-2017 20:17:22
by
Jor Ulfrsson
/Snip Preview :: North-western Quadrant of Gielinor, Regions 17, 21; 18,21/
A possible border arrangement. In this particular scenario, a civil war has broken out. As you can see, the Purple faction has decided to rebel against its parent, the Blue nation; thus severing political influence over the middle territories, the Purple faction having forcefully claimed those territories for themselves.
Border Tensions
We find ourselves at the end of our amusements.
21-Jul-2017 07:33:51
- Last edited on
21-Jul-2017 07:34:42
by
Jor Ulfrsson
Gielinor, North-Western Quadrant
map has been updated on first page, ninth post.
We will be using a two stage numeric coordinate system, as seen on either side of the X and Y axis of the map.
- The first stage represents a global view of all regions and territories within a particular world quadrant. It uses numbers 1-26 on both the Y and X axis.
- The second stage represents a localized view of only a single region within the quadrant. It uses numbers 1-10 on both the Y and X axis.
When designating a location, start on the X axis (top; horizontal) and end on the Y axis. (left; vertical) This will help you determine placement of map ornaments.
As an example, if we were to plot /x8, y15; x6, y7/ on the map, we would find ourselves on the very northern coast of what is known in the Fifth Age as Pirate's Cove.
We find ourselves at the end of our amusements.
21-Jul-2017 19:03:48
- Last edited on
21-Jul-2017 21:56:16
by
Jor Ulfrsson
• Official name: The Feyrks
• Clan or subclan?: Subclan
• If subclan, which clan?: The Fremennik Tribes
• Government Denomination: Tribal, Chiefdom
• Head Officials: Chieftain Jor Ulfrsson, Elder Stick Trix
• Total Population: 14
• Net Population (active): 7
• Capital name: Kall
• Capital location: x17,y20 / x1,y9
• Background:
The Feyrks are a tribe of people originally from the Fremennik mainland. In the early decades of the Second age, the elders of this tribe, including the chieftain at the time, had come to the decision to forego all that they possessed in order to migrate to a new land, setting out in their longships towards a previously known, yet widely unexplored region; an island known now as Vestrbjarg. (This decision may have been the result of being in close proximity to hostile neighbouring tribes and territorial disputes.) There in far northern peak they settled the village of Kall where they still reside.
• Objectives: --